Character and World Creation

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Feb 20, 2022 1:00 am
So I rolled a 2, meaning a somewhat negative relationship with the captain. More than a little but not the worst. That negativity can flow either way or both ways, but my hunch is the captain doesn’t care for Deoring’s lackadaisical work ethic and Deoring chafes at the captain’s disciplinary measures. Would that fit with the established story for the captain?
Feb 20, 2022 1:07 am
TrailHead says:
... everyone was from the same large town ...
You don't have to be from the same town. It is just that you have not been far from your home town, hence your home town can not be too far away.

It would be fine if you come from a town a little ways away and only really traveled the road between there and where we started. That is still pretty 'fresh'.
TrailHead says:
... Let’s say I was hired on to guard the caravan when it arrived in the large town where the rest of the party joined it. So however long that’s been — not very long, I gather? ...
Less than a day. :)

But you are welcome to have been a caravan guard before that.
TrailHead says:
... relationship with the captain ...
This question was only really relevant if you were a guard from before, and therefore may have known the guard captain.
TrailHead says:
... captain doesn’t care for Deoring’s lackadaisical work ethic and Deoring chafes at the captain’s disciplinary measures. Would that fit with the established story for the captain? ...
That can fit, though it is mostly your perception that she is strict. If you are new to the guard life, you don't know her very well.
Feb 20, 2022 1:16 am
Oh wow, less than a day! Okay, then, how about sticking to Lund which is a mill town a day or two from the larger town. Then Deoring has only been a guard for a few days, and as a noob it’s his perception that the captain is strict.

So, is there anything else with my character’s backstory or character sheet that needs refining before he suddenly appears in the roleplay thread?
Last edited February 20, 2022 1:17 am
Feb 20, 2022 1:33 am
TrailHead says:
... Oh wow, less than a day! ...
Yep. :)

They joined up, then got ambushed the next morning. Then they ran off on their current quest --which has taken about a day as well. The plan is to return to the caravan, but the plan was not to get lured into ancient underground temples.
TrailHead says:
... sticking to Lund which is a mill town a day or two ... Deoring has only been a guard for a few days ...
You are welcome to have done a few trips back and forth. Maybe with your father if he did his own deliveries to the large town? Maybe only for yearly markets? Up to you.
TrailHead says:
... anything else with my character’s backstory or character sheet ...
I think we have enough to get started. We can learn more as we play.
TrailHead says:
... he suddenly appears in the roleplay ...
Yeah. :)

• Where is Deoring in the marching order? He feels more like a 'at the front' than a 'taking up the rear' type, right? But you tell us.

• Did he have any opinions on the strategies for the exploding mushrooms?
May 8, 2022 10:14 pm
Let my character creation begin!

Stat rolls:

Str +1
Dex +0
Con +2
Int +1
Wis +0
Cha +0
Last edited May 8, 2022 10:16 pm

Rolls

Str - (2d6)

(62) = 8

Dex - (2d6)

(51) = 6

Con - (2d6)

(56) = 11

Int - (2d6)

(16) = 7

Wis - (2d6)

(42) = 6

Cha - (2d6)

(22) = 4

May 9, 2022 6:45 am
Looks like something tanky maybe? Any idea on skills and abilities?
There's a list of the current party here. That way you can see what the party could use, but don't let it limit you.
May 9, 2022 6:58 am
TheGenerator says:
... see what the party could use, but don't let it limit you.
Agreed. The party does not 'need' any particular type of character. The game adjusts to fit what the party has.

Play whatever you feel like.
May 9, 2022 4:32 pm
Erasmè
https://i.imgur.com/3iSmMFH.png
Provisional Character History Outline:
- Was born into a secluded conclave within the Mountains of Cythonis. A settlement strictly controlled by the elite clairvoy-casters of the Council of the Sovereign. Ascetic mages who were able to view and project illusions of the near future of every person or creature within the conclave. They used this power to enforce their totalitarian reign over the conclave, but it was mostly directed at the underclass who could not afford any protections from the remote viewing.

- Erasmè was part of the trodden underclass and at the age of 8 was on the brink of starving with his mother after his father died fighting a neighboring people at the will of the elite. At this time he was remote viewed to have stolen a precious gem dropped by one of the Council to try and feed his family. For this offense he was taken before the Council and sentenced to death, but right before it was done the Sovereign herself saw something in the boy and took him into the custody of the Council.

- Eande, the Sovereign saw that Erasme had the gift locked within him to also speak to the clairvoy-spirits and something more. The council secured his power in the region through the secret training and use of assassins trained with a forbidden life-draining spirit. With no other choice Erasme was taken into the ascetic training to become a tool for the Council, they at least took care of his mother after that.

- After growing into a young adult and going on many missions for the Council, without a known reason Eande and the Council turned on him. They sent their best soldiers to kill him and he was able to view the event in an odd way, almost on accident he got around the surely magically concealed intent of the council. He barely made it away with his life.

- Never being able to go back home, Erasme has travelled a long time on foot and in the back of wagons looking for whatever work he can do to keep living. He ponders his odd past - What caused his masters to turn on him? What does it mean to be a normal person and not a tool of disconnected mages?

- Now he has signed on with a group of adventurers he is still trying to understand and uses his skills to make some coin and protect his companions.
OOC Voice:
Alright sorry, might have gone a little overboard on character background, but I tried to leave some blank spaces too haha. So for skills I was thinking Stealth as my class skill with Summon and Command as special abilities if that works.

Spirits (Still working on name and look.):
Spirit 1: Time/Lightning
Spirit 2: Shadow/Death

Let me know if you have anyone has any questions or concerns. :)
May 9, 2022 4:44 pm
Q: How did ya'll get a snazzy character sheet template?

Rolled hp:
Last edited May 9, 2022 4:47 pm

Rolls

Hp = - (1d6+2)

(5) + 2 = 7

May 9, 2022 5:13 pm
Bitbam says:
Q: How did ya'll get a snazzy character sheet template?
I added my character sheet here, if you wanna use that one.
May 9, 2022 5:21 pm
TheGenerator says:
Bitbam says:
Q: How did ya'll get a snazzy character sheet template?
I added my character sheet here, if you wanna use that one.
Thank you!
May 9, 2022 6:15 pm
Also, if ya’ll think this character might be too much off of the tone of the game so far, I’m totally down to do something else. But I think I could work it out. :)
May 9, 2022 6:24 pm
Bitbam says:
... might have gone a little overboard on character background ...
Yeah. Not gonna read all that till we have had a chat. :)

The premise of game is that you are Fresh Faced Adventurers. None of you have ever been this far from your homes (presumably the big city where the caravan set off from (but which we have not seen much/any of) or somewhere near enough to that we don't violate the Freshness).

This means you have not been 'going on many missions' nor receiving elite training. If your character thinks they have been, they will be in for a ride awakening. :)

You can be a magic user if you want, but remember that this is a low magic world where magic is distrusted or outright hated. Letting those who you don't fully trust and who don't already trust you know you dabble with magic will get you burned at the stake.

People are right to fear magic, it corrupts and 'causes nothing but problems'. But maybe you will be the exception? You have it under control, right?

We do not want PvP (or CvC), so the party will accept your deviant choices. And if you corrupt out, you will get replaced.

You might benefit from ctrl-f ing for 'magic' in the whole Character Creation thread, to get an idea of what has been discussed so far.
Bitbam says:
Rolled hp:
Not quite.

You roll would roll 1d6, plus one extra d6 for each + to you CON, you keep as many as you have levels (so 1).
Normally you would roll `3d6h1`, but you already have that 5, so you can try you luck with `2d6h1' to see if you can better it.
May 9, 2022 6:26 pm
Whoops, I was too late. Never mind 😅
Last edited May 9, 2022 6:27 pm
May 9, 2022 6:45 pm
Whoops, got a little too excited and missed the premise sorry haha.
vagueGM says:
This means you have not been 'going on many missions' nor receiving elite training. If your character thinks they have been, they will be in for a ride awakening. :)
Yeah that missions part was kind of an afterthought also, but I would think he would need some training in the magic that he uses which is rare like all magic in the world.

Is it mandatory that I am from the central town? I could make that work also, but my initial idea is that he comes from a secluded settlement where this one type of magic is secretly practiced. He would still not know much of the outside world.

I'm all for magic being corrupting and can get down with the sword and sorcery style of things. Erasme would hope he has it under control, but he also associates it with the evil people that taught it to him. They are a living symbol of the corruption that comes with that kind of power. So, he tries his best to keep anyone from seeing him use it if possible and only uses it in dire circumstances.

Ahh ok I see how rolling hp works now. Let me add those two more dice.

Rolls

hp - (2d6h1)

(63) = 6

May 9, 2022 6:50 pm
If you prefer I am from the town, his upbringing could have been in association with a secret cult or something. And to clarify further he might have some training, but never has had to actually adventure before the game and as we all know training does not always equal competence in the field.
May 9, 2022 7:05 pm
Bitbam says:
... got a little too excited and missed the premise sorry ...
No worries. Many stumble over that bit.
Bitbam says:
... I would think he would need some training in the magic ...
Bitbam says:
... ... some training ... never had adventure ... training does not always equal competence in the field.
Makes sense. It has not set him is very good stead for the adventuring life, so --like everyone else-- he is having to learn a lot about how things work in the world. He may be learning a fairly different set of things to the rest, but still learning.
Bitbam says:
... Is it mandatory that I am from the central town? ...
No, not at all. We need to find a way for you to have gotten involved with the group and the caravan is a good meeting point. Maybe --if you want to use the caravan-- you joined up as it passed by where you were (running) from and you have seen the road from there to the central town and not much more?

Or, you may have made own way to town? Or you may have joined the party somewhere else (makes it a little harder to trust you, but we can work it out).

Think about who you might know in the party, that will make it easier. Maybe you know Albert? Maybe you have not been to the town but stayed with him in his inn --before it burned down? (No one is accusing you of being responsible for that 'accident', why are you being so defensive?)
Bitbam says:
... my initial idea is that he comes from a secluded settlement where this one type of magic is secretly practiced ...
Can do. Though enclaves within the city can be just as interesting. No pressure though.
Bitbam says:
... the evil people that taught it to him ... living symbol of the corruption ...
Why use so many words to just say: 'magic users'? :)
Bitbam says:
... he tries his best to keep anyone from seeing him use it ...
That is best.
Bitbam says:
... only uses it in dire circumstances ...
Slippery slope that one. :)
Bitbam says:
... I see how rolling hp works now ...
By far the most complicated part of this game. And it gets more complicated when it comes to healing (actually not 'more complicated' just 'hard to believe':).
Bitbam says:
... Let me add those two more dice ...
Well done! You got a whole extra 1 HP! :)
May 9, 2022 7:09 pm
If you were part of an evil cult, and trying to get away from evil ways, perhaps you would know my character (Albert) who is was a bar-keep who used to be an initiate of the temple of Raynor, god of conquest.
It's always useful to have a tie-in with one or more existing PCs.
May 9, 2022 7:11 pm
I swear there's an echo in here. :)
May 9, 2022 7:20 pm
Yes, upon some further thought I think an enclave within the city makes things a bit more interesting. :)
vagueGM says:
... if you want to use the caravan...
I think this the best bet. Did the Inn burn down and then Albert took to the caravan? If so I could see Erasme trying to hide in the inn as merely a shady customer before it burned down and then happened to end up on the same caravan. Maybe there is a little tension between him and Albert, but could learn to trust each other in the hardscrabble adventuring life.

Possibly since I have stealth and magic he could try to sneakily use magic too? Would it be possible to use my spirits as if they are only visible to me unless for some dramatic event or they are effecting the world?
Last edited May 9, 2022 7:23 pm
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