Chapter 3 - HQ Interlude
Arming her shield and drawing her new sword Ütés whispers to green, "They know someone is down here. Let's make them think it's just me." With an awkward wink she stands tall and walks into the middle of the intersection.
In her best 'damsel-in-distress' voice, which isn't very good, she calls out, "Help me! I'm lost!"
You step out into the clearing doing your best damsel in distress voice. You see just outside a tunnel across from you a small kobold soldier. He is ready with a bow and arrow drawn on you. Next to him is who you could only guess to be Gork. A slightly larger kobold that holds a crooked scimitar and rides upon a giant lizard.
Who are you, why have you trespassed in Gork's sewers?, the mounted kobold asks, clearly referring to himself.
You move down the tunnel towards the sounds you hear and find Green standing in the tunnel looking into another small clearing. Looking past him you see Utes' confronting two kobolds. One is riding a very large lizard. Green motions for you to be quiet.
Rolls
Gork Intelligence Check - (1d20-1)
Even Ütés is tiring of playing the damsel and she tightens the grip on her sword accordingly.
Rolls
Deception (Disadvantage) - (1d20+1, 1d20+1)
1d20+1 : (14) + 1 = 15
1d20+1 : (17) + 1 = 18
I tell you what. How about Gork just kill you now and claim sword for himself? How that sound?, he asks, pointing his scimitar towards you. Gork JR could use a good meal, he adds, patting the lizard he is riding.
Three rays of fire, one for each target.
Rolls
Scorching Ray #1 (Archer) - (1d20+2, 2d6)
1d20+2 : (6) + 2 = 8
2d6 : (21) = 3
Scorching Ray #2 (Gork the Dork) - (1d20+2, 2d6)
1d20+2 : (7) + 2 = 9
2d6 : (55) = 10
Scorching Ray #3 (Lizard) - (1d20+2, 2d6)
1d20+2 : (9) + 2 = 11
2d6 : (11) = 2
The other kobold, Slade, rolls to the left and lets an arrow fly, having readied his shot to retaliate if you made a move.
Grok looks ready to move, he used a Dodge action on his turn so attacks against him will be at disadvantage. The giant lizard moved about halfway across the area when he moved out of the way of your bolt.
Utes and Xadira may act now if they so choose. I'm not going to do a hard initiative on this, just describe out actions, and the lizards will retaliate. More just a group based initiative.
Rolls
Slade attack vs. Utes - (1d20+4, 1d6+2)
1d20+4 : (13) + 4 = 17
1d6+2 : (4) + 2 = 6
Samuel is being peppered with questions from Nix as Firn tries to not lose his lunch over the travesty of nature before him.
As much as I would love to answer all of your question, Samuel states, clearly lying, I should defer you to the Engineer who will be piloting the Sub Way. He leads you to the ratman who has gone to work on part of the large metal engine up front. Another burst of steam billows out around him and you hear him pounding away at something metal with something metal as he is half-way inside the main engine compartment. A few curse fly out from his mouth in common as he continues to hit whatever it is he is hitting.
Thorne, Samuel calls to the ratman, Thorne, I have someone here who would like to ask you something, he says as he backs away from Nix and starts to move back further away towards the entrance.
The ratman turns to the small purple gnome. Yeah, whaddaya want?
Firn turns to Samuel and, clearly uncomfortable, asks, "We go inside this thing? Like a boat?" It seems obvious he is trying to return to familiar ground, as it were.
Samuel laughs heartily and slaps you on the back, clearly not registering your discomfort. Eh, well you do go in it. I guess you could think of it as a boat, except that it sails underground, on metal tracks on the ground, and it's driven by boiled water forced to push those wheels along. Though, I don't know many ships that sail in tunnels carved and blasted through the landscape. As you can imagine we need to keep this thing underground to keep our traveling secret.
Samuel stands and marvels at the Sub Way, clearly a source of pride for The Daggers.
Rolls
Fire bolt - (1d20+8, 1d10)
1d20+8 : (12) + 8 = 20
1d10 : (2) = 2
"Okay," says Firn, more to himself. "It's like a boat." He stands there with Samuel, at a loss for what to do next.
Rolls
Sword Attack #1 / Damage - (1d20+10, 1d8+7)
1d20+10 : (11) + 10 = 21
1d8+7 : (4) + 7 = 11
Sword Attack #2 / Damage - (1d20+10, 1d8+7)
1d20+10 : (18) + 10 = 28
1d8+7 : (4) + 7 = 11
You meet the beast and swiftly remove his head (not with special power, but more with sheer brute force). The blade is met with only the slightest of resistance. As the mount dies it's body, flips around and starts to twitch and writhe, throwing Gork. He hits the ground and rolls, coming up right next to Utes.
Gork Jr, NO!, he screams as he unleashes his scimitar at Utes.
Meanwhile, the archer kobold has already knocked another arrow and loses it at Utes as well. The two seem to work in tandem giving the archer a better shot.
Wow...that's a lot of 5's rolled.
It is the hero turn again.
Rolls
Gork vs Utes - (1d20+4, 1d6+2)
1d20+4 : (5) + 4 = 9
1d6+2 : (5) + 2 = 7
Archer (advantage) vs Utes - (1d20+4, 1d20+4, 1d6+2)
1d20+4 : (5) + 4 = 9
1d20+4 : (5) + 4 = 9
1d6+2 : (2) + 2 = 4
Rolls
Magic Missile- level 1 - (1d4+1, 1d4+1, 1d4+1)
1d4+1 : (1) + 1 = 2
1d4+1 : (2) + 1 = 3
1d4+1 : (3) + 1 = 4
Scathis cassar!, he hisses out in Draconic as he is readying another arrow, his focus now on the caster.
Samuel looks over to you Firn, Wonder where Utes and Xadira got off too. Figured the elf would be down here talking my ear off about the train, though I guess we have Nix for that too.
Aelar sits down on a bench and releases the blade of his sword to inspect it closer, far more interested in this than in the train.
"Maybe they got lost," offers Firn. His own inner thoughts attempt to backtrack his route from the station, but it quickly fades into fog.