Okay, here's my two cents about it:
1. Since DND is about roleplay the concept of being something obvious is a 'shady topic' for example i have a campaign rn where people have been figuring out a puddle for a week now...at the same time i see that they mostly enjoy the process, because if they wanted to speed up, they would have 'turned on logic' , if you get what i mean.
2. Players drop often - yes.
In my case, me as a player and Anguis are done with the place, but aren't in a rush to leave it, due to the fact that it's more dangerous to travel alone. Though he has 0 trust towards our angel brought buddies.
I don't mind the puzzles or how you DM, but personally found the place slightly boring, if you compare it to food - i would call it bland, not unedible, just bland to the taste.
3. Maybe add 'sum spice'? I like the current amount of clues, because i will often attempt to guess what they are based on observation rather than logic, as i did before.
Also you should mention, make more obvious that the game is meant to be a survival one, not a pure roleplay sandbox. It will help in finding the right players, because not everyone reads everything and not everyone is there to play everything...
Last edited December 2, 2021 9:27 am