Chapter 3 - To Catch a Rat
I'll try to thread the needle between Gen and the henchmen, erring on the side of getting to close to the henchmen. Not sure if we're starting this or not, but I'll throw some dice anyway. I'll do a standard difficulty pilot check. GM can add more negative dice as they see fit. I will add in one boost die from the operations pool, bringing the pool down to 5.
Rolls
2 Success, 4 Advantage, 1 Failure, 1 Threat
Total: 1 Success, 3 Advantage
Rolls
Blaster Attack (Kuvo)
2 Success, 3 Advantage, 1 Threat
Total: 2 Success, 2 Advantage
Blaster Attack (Jinvu)
2 Success, 3 Advantage, 1 Failure, 1 Threat
Total: 1 Success, 2 Advantage
Target #1 (Guy, Gurag, Kip, Tayen) - (1d4)
(3) = 3
Target #1 (Guy, Gurag, Kip, Tayen) - (1d4)
(4) = 4
Gen screams and stumbles forward towards Eedha who draws a pistol and rushes forward, placing himself between the speeder and the obviously scared Imperial Sympathizer.
"Get behind me, Mr. Gen!!" Eedha yells out, firing two quick stuns bolts, both of which fly safely over your heads.
Everyone besides Tayen gets a turn, everyone should roll initiative.
Kip takes 9 wound (adjust for Soak as needed).
Tayen takes 8 wound (adjust for Soak as needed).
Kuvo and Jinvu are Adversaries (Upgrade difficultly of attack against them by 1).
[5 Boost in the Operation Pool]
Rolls
Initiative - cool
5 Success
Total: 5 Success
The thugs would be Short distance from the speeder, as are Eedha and Gen.
Rolls
Initiative - Cool
2 Success, 3 Advantage
Total: 2 Success, 3 Advantage
Rolls
init
1 Success, 2 Advantage
Total: 1 Success, 2 Advantage
Rolls
Kuvo (Vigilance)
3 Success
Total: 3 Success
Jinvu (Vigilance)
1 Success, 1 Advantage
Total: 1 Success, 1 Advantage
Grewhit Gen (Vigilance)
4 Success, 2 Advantage
Total: 4 Success, 2 Advantage
Eedha (Cool)
2 Success
Total: 2 Success
PC
BG, BG
Eedha, PC, PC,
BG
...once Gurag has taken an action and rolled initiative, someone can take that first PC slot for an action in the first round.
Kip has jumped out of the vehicle with binders in hands, but still has an action to take if he wants.
Guy is considering two actions (and I never answered @crazybirdman 's range question, sorry about that) - everyone involved in this is at Short range.
If Gurag doesn't take an action in the next day or so, I'll NPC him so we can move things along.
So, yes, Tayen has done her initial bit by slamming into the thugs and knocking them about, and will have to wait until initiative turn order to act again.
Hope that clears everything up. I'll try to make things a bit more clear in the future - I tend to get excited when the posts get interesting and sometime forget some of the details. :-)
Rolls
Ranged Light - stun grenade
2 Success, 3 Advantage, 1 Threat
Total: 2 Success, 2 Advantage
Kip and Gurag still have turns before we start initiative order.
Kuvo and Jinvu are down, but not out!
Initiative so far:
PC
BG, BG
Eedha, PC, PC,
BG
@mcneils5 - Gurag has a turn and should roll initiative for the upcoming actions.
[4 Boost in the Operation Pool]