Rolls
Street Smart 4 - (1d6)
(6) = 6
Power (Brute Force) - (1d6)
(2) = 2
fine motor 3 - (1d6)
(5) = 5
fine motor 3 - (1d6)
(3) = 3
Fine motor (+), adv due to mech suit - (2d6H1)
(33) = 3
Resisting flash using street smarts - (1d4)
(2) = 2
Throwing caltrops, Fine motor - (1d6)
(1) = 1
Fine Motor + Flexible Habit (Power 4) - (2d6)
(42) = 6
Heart + Flexible Habit (Problems 3) - (2d6)
(22) = 4
Riven, resist caltrops, brute, 3-, tactile habit - (2d6)
(55) = 10
Riven, resist blindness, street, 2- - (1d4)
(4) = 4
ElectroLite, resist caltrops, no sheet, roll even - (1d4)
(1) = 1
ElectroLite, resist blindness, no sheet, roll odd - (1d4)
(1) = 1
Black Swan, "thwack", hit and damage - (2d4)
(11) = 2
QG Attack with power advantage, fine motor 3+ - (2d6)
(15) = 6
damage if applicable, energy beam x2 - (2d6)
(12) = 3
Riven Resist, disadvantage for blindness, 3- - (2d6)
(42) = 6
ElectroLite Resist, disadvantage for blindness, odd - (2d4)
(32) = 5
fine motor 3 - (1d6)
(2) = 2
Brute Force, mech suit and do or die habits - (3d6L)
(463) = 13