1: The Light of No Tomorrow
Rolls
First Attack - (1d20+11, 1d6+20, 2d6, 2d6)
1d20+11 : (12) + 11 = 23
1d6+20 : (6) + 20 = 26
2d6 : (13) = 4
2d6 : (24) = 6
Second Attack - (1d20+11, 1d20+11, 1d6+20, 2d6, 2d6)
1d20+11 : (2) + 11 = 13
1d20+11 : (2) + 11 = 13
1d6+20 : (5) + 20 = 25
2d6 : (11) = 2
2d6 : (32) = 5
Third Attack - (1d20+11, 1d20+11, 1d6+20, 2d6, 2d6)
1d20+11 : (18) + 11 = 29
1d20+11 : (18) + 11 = 29
1d6+20 : (2) + 20 = 22
2d6 : (44) = 8
2d6 : (11) = 2
Fourth Attack - (1d20+11, 1d20+11, 1d6+20, 2d6, 2d6)
1d20+11 : (6) + 11 = 17
1d20+11 : (2) + 11 = 13
1d6+20 : (5) + 20 = 25
2d6 : (46) = 10
2d6 : (36) = 9
Eric raised his longsword and struck viciously, grievously wounding at the stunned orc commander!
Only two of Hank's four energy arrows hit but those two pack enough punch to down his orc target!
Init | Init Mod | Name | HP | AC | Temp HP | Str/Dex/Con/Int/Wis/Cha Saves | Speed | Status | |
14 | +2 | Bobby | 226/226 | 21 | 0/0 | +15/+2/+13/+1/-1/0 | 40 ft | Reckless Raging | |
- | +5 | Diana | 206/206 | 19 | 0/0 | +2/+5/+5/0/+4/0 | 55 ft | - | |
16 | +3 | Eric | 264/264 | 28 | 0/0 | +11/0/+11/0/0/0 | 30 ft | - | |
22 | +5 | Hank | 184/184 | 20 | 0/0 | +6/+5/+9/+5/0/0 | 30 ft | - | |
8 | +2 | Presto | 142/142 | 17 | 0/0 | -1/+8/+9/+11/+1/0 | 30 ft | - | |
11 | +10 | Sheila | 103/103 | 20 | 0/0 | +1/+12/+1/+12/+8/+2 | 30 ft | Invisible |
Roll your crit damage, Eric. I've redirected your attacks to Commander One-Hand.
COH is 2/3 dead and the orc soldier next to Diana is still fresh. What will Presto and Diana do?
He moves to an open space and lightning crackles off his fingertips as he raises them towards a massive troll before a light, brighter than the sun could dream to be, roars through the doorway and towards the troll.
Meanwhile, the fire elemental flares into full view east of the group. Under a mental command from Presto, it spreads its seed as far and wide as it can, catching everything ablaze that it can possibly reach. The fire devours everything it touches, searing troll flesh, charring walls, and lighting the entire area with a blinding glare. It moves up a stairway to the north and stops at the end of the wall, devouring a mage in flame as it does so.
Seeing the fiery light, Presto is equal parts proud and horrified, but it was either them or his friends. He shoves the thought from his mind, bringing his thoughts back to the moment. "We should leave the leader alive! He might know something. See if you can’t knock him out cold, we can bring him back to the tower with us!"
The fire elemental can enter other creatures spaces and do damage to anything it touches as well as lighting it on fire (Fire Form). It’s a large creature with 50 ft of movement, so it should be able to damage the little orc at G10, both big troll (G8 and D8), the orc at D10, head up the stairs, damage the orc at B12, then stop on top of the mage at D13. I’ll roll once for damage for the fire to be applied to all of them (if that’s ok with you), then they all take another 1d10 fire damage at the start of each of their turns unless someone takes an action to douse the fire.
Then the fire elemental does two touch attacks (melee weapon attacks) to the mage at D13.
Rolls
Fire Elemental Initiative - (1d20+3)
(12) + 3 = 15
Lightning damage, 4 targets, DC 21 Dex save for half - (10d8)
(6175773423) = 45
Fire damage from fire elemental walking over bad guys - (1d10)
(7) = 7
Fire elemental Touch attack 1 - (1d20+6)
(7) + 6 = 13
Fire elemental Touch damage 1 - (2d6+3)
(35) + 3 = 11
Fire elemental Touch attack 2 - (1d20+6)
(15) + 6 = 21
Fire elemental Touch attack 2 - (2d6+3)
(55) + 3 = 13
Rolls
Venom Troll 1 DC 21 Dex save - (1d20+1)
(15) + 1 = 16
Venom Troll 2 DC 21 Dex save - (1d20+1)
(5) + 1 = 6
Mage 1 DC 21 Dex save - (1d20+2)
(11) + 2 = 13
Mage 3 DC 21 Dex save - (1d20+2)
(5) + 2 = 7
The venomous trolls sizzled and stunk as the wizard's lightning assailed them and the mages!
Init | Init Mod | Name | HP | AC | Temp HP | Str/Dex/Con/Int/Wis/Cha Saves | Speed | Status | |
14 | +2 | Bobby | 226/226 | 21 | 0/0 | +15/+2/+13/+1/-1/0 | 40 ft | Reckless Raging | |
- | +5 | Diana | 206/206 | 19 | 0/0 | +2/+5/+5/0/+4/0 | 55 ft | - | |
16 | +3 | Eric | 264/264 | 28 | 0/0 | +11/0/+11/0/0/0 | 30 ft | - | |
22 | +5 | Hank | 184/184 | 20 | 0/0 | +6/+5/+9/+5/0/0 | 30 ft | - | |
8 | +2 | Presto | 142/142 | 17 | 0/0 | -1/+2/+9/+11/+7/+0 | 30 ft | Concentrating on Conjure Elemental | |
11 | +10 | Sheila | 103/103 | 20 | 0/0 | +1/+12/+1/+12/+8/+2 | 30 ft | Invisible |
Move: Diana will stay where she is if either the guard or one-hand are still up. Otherwise, she'll move next to Sheila.
So many dice rolls!
Rolls
Staff attack roll - (1d20+14)
(8) + 14 = 22
Bludgeoning damage if attack hits - (1d10+8)
(2) + 8 = 10
Force damage if attack hits - (2d10)
(46) = 10
Staff attack roll - (1d10+14)
(2) + 14 = 16
Bludgeoning damage if attack hits - (1d10+8)
(4) + 8 = 12
Force damage if attack hits - (2d10)
(38) = 11
Unarmed strike attack roll - (1d10+12)
(9) + 12 = 21
Bludgeoning damage if attack hits - (1d10+5)
(3) + 5 = 8
Force damage if attack hits - (2d10)
(510) = 15
Init | Init Mod | Name | HP | AC | Temp HP | Str/Dex/Con/Int/Wis/Cha Saves | Speed | Status | |
14 | +2 | Bobby | 226/226 | 21 | 0/0 | +15/+2/+13/+1/-1/0 | 40 ft | Reckless Raging | |
- | +5 | Diana | 206/206 | 19 | 0/0 | +2/+5/+5/0/+4/0 | 55 ft | - | |
16 | +3 | Eric | 264/264 | 28 | 0/0 | +11/0/+11/0/0/0 | 30 ft | - | |
22 | +5 | Hank | 184/184 | 20 | 0/0 | +6/+5/+9/+5/0/0 | 30 ft | - | |
8 | +2 | Presto | 142/142 | 17 | 0/0 | -1/+2/+9/+11/+7/+0 | 30 ft | Concentrating on Conjure Elemental | |
11 | +10 | Sheila | 103/103 | 20 | 0/0 | +1/+12/+1/+12/+8/+2 | 30 ft | Invisible |
Still need an init roll from Di.
Back to the top of the order! Hank is up first but Commander One-Hand is right after him. What will The Ranger do? Kill? Knock unconscious?
Rolls
First Attack - (1d20+16, 1d6+10, 2d6, 2d6)
1d20+16 : (9) + 16 = 25
1d6+10 : (4) + 10 = 14
2d6 : (42) = 6
2d6 : (45) = 9
Grasping Arrow - (4d6)
(1623) = 12
Second Attack - (1d20+16, 1d6+10, 2d6, 2d6)
1d20+16 : (14) + 16 = 30
1d6+10 : (1) + 10 = 11
2d6 : (11) = 2
2d6 : (64) = 10
Third Attack - (1d20+16, 1d6+10, 2d6, 2d6)
1d20+16 : (13) + 16 = 29
1d6+10 : (6) + 10 = 16
2d6 : (61) = 7
2d6 : (21) = 3
Fourth Attack - (1d20+16, 1d6+10, 2d6, 2d6)
1d20+16 : (18) + 16 = 34
1d6+10 : (6) + 10 = 16
2d6 : (36) = 9
2d6 : (54) = 9
Rolls
Arcana - (1d20+5)
(18) + 5 = 23
EDIT: Anticlimactic.
Rolls
Arcana - (1d20+17)
(7) + 17 = 24