TrailHead says:
... started to write a post yesterday but then got interrupted ...
It happens. :)
TrailHead says:
... would be cool to have physical copies of the little black books ...
Apparently they are easier to come by than the original brown (or were they beige?) books of DnD (from the same time).
TrailHead says:
... I would rather try a sci fi game first ...
Settled then.
Sci-fi it is.
TrailHead says:
... I am interested in playing Traveller ...
OK, let me get Traveller and give it a read, unless I find it unpalatable (decades old nostalgia might not live up to the hype, or PbP may conflict) we can start with that. If we find it does not work, then we can change later.
TrailHead says:
... Traveller could be bent towards Star Wars, but that’s not it’s natural flavor ...
Yeah, I don't recall it being a perfect fit, we can make Psi (The Force) a large part of our Traveller if that is what we want from Star Wars, if it is just the grunge aspect, we can emulate that easily enough by sticking to such locations.
TrailHead says:
... If we decide to go for a Star Wars science fantasy space opera feel, then I’d vote PbtA ...
Yes, I think you are probably right.
@TheGenerator: How much 'fantasy' do you want in your sci-fi? Traveller can do quite hard sci-fi, if we want.
TrailHead says:
... Traveller ... character generation is a cool mini game in itself but I’m not sure how that would translate to PbP ...
I think it would play very well in PbP. We may have to make a few decisions ahead of time to streamline it.
If we know that we are all doing the same number of Terms (and now my age is showing and I can not recall what they are called... let's go with 'Terms') we can do what the books suggested (but what seldom worked at the table) and look at/for Connections between the characters after every cycle. All players can do their Term at the same time, rather than needing to wait and take turns --as they did at the table-- so PbP could make that easier.
We don't have to decide on the
number of Terms, just that we are starting at the same point in time, then we can do what I preferred, which is to keep playing Terms together till we decide to stop (everyone needs to stop at the same point).
I was also almost thinking about doing Traveller Character Creation as the whole game. I have had groups that did not continue after CC and enjoyed the 'game' tremendously. I am not proposing we do that here, just saying that it is also an option, just an extreme version of 'we can change systems later'. :)
TrailHead says:
... a more substantial character sheet or playbook would be helpful, compared to WoDu ...
Offworlders has 'proper' playbooks, but is still closer to WoDu (as it
is WoDu) than it is to bigger PbtAs.