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1.3 - The Escort Job
While he's jacked into RAIN Kessel scans the Peacekeeper chatter for activist group sightings. After which, he disconnects with the usual covering of digital tracks.PhantomNimbus says:The information flows around you find articles, links, and a few scattered police reports. You see that Grem and his crew are actually monster hunters. An elite crew who works to capture and move rare, and often illegal species of creatures for very high-end clients.
It would seem his skills have been employed by zoos, and wildlife sanctuaries, but also by more illegal clients looking to add exotic species to their own personal menageries.
With this you could guess at the cargo you move, but you have no real specific to go on. Recent news doesn't seem to turn up any of his movings or dealings recently.
As far as enemies there are many creature rights activist groups who have taken beyond the standard picketing of such practices, and have moved whole cloth into urban warfare and terrorist activities to combat the places that would traffic such things. These things started as tossing red paint on those wearing owlbear furs, to throwing boiling acid on those wearing furs. The creature rights activists are almost as highly combatted by the Peacekeepers as any local crime gang.
"What do you guys think? Through the docks where the activists are less likely to be regulars, or through the other parts of town where we're more likely to see some activist and their cronies? I guess we have to assume we're being observed..."
Mack frowns. "I guess the Docks it is..."
Perception - (1d20+3)
( 19 ) + 3 = 22
"I s'pose there will be trouble, why hire runners if it ain't expected? Is there some kind of plan, or we spin up one on the spot?" he merrily chimes in the shared channel.
PhantomNimbus sent a note to CancerMan
OOC:Trying to feel out any electronics on that vehicle: comms, electronic weapons systems, even the engine controls if they're electronic, and shutting that crap down.
At 1st level, you gain the ability to temporarily render computerized devices inoperable. As an action, you can target a computerized device within 30 feet of you. If the targeted device is held or otherwise actively used by a living creature, that creature must make an Intelligence saving throw against your spell save DC. On a failed save, the targeted device ceases to function until the end of your next turn. If the targeted device is not held or used by a creature, the DM makes a special saving throw for the device with disadvantage and a +0 modifier.
Certain shielded devices might negate the disadvantage, at the DM’s determination. Once you use this feature, you can’t use it again until you finish a short or long rest.
Perception? Investigation? - (1d20)
( 18 ) = 18
"What the hell is going on? Don't people follow traffic laws anymore?!"
OOC:None of the skills seemed to make sense, so made a raw DEX check.
Let's lose these guys in an asteroid field.... - (1d20+3)
( 19 ) + 3 = 22
Perception, looking around - (1d20+3)
( 8 ) + 3 = 11
As the van nears the intersection where a collision was incoming Mack turns to avoid the incoming vehicle which looks like a large modified tanker truck. The front of it is covered in a custom-made grill of jagged iron spikes. The vehicle is far from inconspicuous. The vehicle, which was once set to collide with the van and leave little left of it, crawls at about 15 MPH through the intersection as it continues to slow.
Hanging off the side of this vehicle you see two kenku. In the driver seat, smashing his clawed and feathered fist on the steering wheel is Redfeather.
The van turns to avoid the slow-moving vehicle, Mack keeps it from tipping or spinning out of control with his controlling maneuvers.. As you avoid the larger vehicle two smaller street-cars flank it on either side and make pursuit on you. Corril notes these first and pings them on the HUDs of the rest of the team.
OOC:Bonus action: Hex.
Action: Eldritch Blast with a side of Agonizing.
Eldritch Blast attack, damage (Agonizing), Hex damage - (1d20+6, 1d10+4, 1d6)
1d20+6 - ( 6 ) + 6 = 12
1d10+4 - ( 7 ) + 4 = 11
1d6 - ( 6 ) = 6
OOC:You guys have the drop on this encounter. So lets go team initiative. Heroes first, enemies next. Mack, Breecha, and Corril can act before the enemies go.
A small section of his memory is tagged with a request to Tymora to install gun ports into the van.
OOC:Readying an action to attack if one of the cars comes into view of the rear firing arc, upon which I will open the door and attempt a shot at the driver or the tires, then close the door.
Dex roll - (1d20+3)
( 1 ) + 3 = 4