Feb 28, 2023 11:53 am
vagueGM says:
This has come up before. I am starting to think we may have to accelerate this part to the point after we get the ship so that the players start to take the events seriously.I really don't mind doing that. I know that it can be hard to play out events when we know that the ultimate outcome is that you end up with the ship and that you succeed at the heist. I have no 'plans' that I need us to play out, or that I would feel bad about not getting to see, I am literally making this up as we go along and can just as easily make up other stuff elsewhere.
Let me know if --and how much-- we want to speed this along.
I was under the assumption that we want to get to the ship heist without too much of a distraction along the way. I thought this was the idea from the start. I remember you saying something like "why are we playing another day when we can just go to the ship right now?". So I took that as, vague wants us to get to the actual ship mission. My initial idea was that we each narrate the 20-ish hours we had left before the mission. Quick and easy, maybe one or 2 rolls and we're at the ship.
But then you threw in the computer 'side-quest' and getting to the ship (in real life time) seems to be getting delayed more with every step. Hence I figured I'd try to speed things up with a few suggestions :)
I'm not against playing it all out, it was purely a time-saver idea.
But I guess I may have misunderstood the intent of that comment?
I also realize that all this discussing things is delaying everything even more. Sorry about that ;)