2: Valley of Dead Unicorns
Init | Init Mod | Name | HP | AC | Temp HP | Str/Dex/Con/Int/Wis/Cha Saves | Speed | Status | |
24 | +5 | Diana | 206/206 | 19 | 0/0 | +8/+11/+11/+6/+10/+6 | 55 ft | - | |
22 | +2 | Bobby | 285/285 | 21 | 0/0 | +15/+2/+13/+1/-1/0 | 40 ft | - | |
20 | ? | Warduke | -140/??? | ? | 0/0 | ?/?/?/?/?/? | ? ft | - | |
19 | +10 | Sheila | 103/103 | 20 | 0/0 | +1/+12/+1/+12/+8/+2 | 30 ft | Invisible | |
18 | ? | Spirit Troll 1 | -95/??? | ? | 0/0 | ?/?/?/?/?/? | ? ft | - | |
18 | ? | Spirit Troll 2 | -95/??? | ? | 0/0 | ?/?/?/?/?/? | ? ft | - | |
18 | ? | Spirit Troll 3 | -95/??? | ? | 0/0 | ?/?/?/?/?/? | ? ft | - | |
18 | ? | Spirit Troll 4 | -95/??? | ? | 0/0 | ?/?/?/?/?/? | ? ft | - | |
15 | +5 | Hank | 184/184 | 20 | 0/0 | +6/+5/+9/+5/0/0 | 30 ft | - | |
15 | ? | Yuan-ti Anathema | -105/??? | ? | 0/0 | ?/?/?/?/?/? | ? ft | - | |
>>10 | +5 | Eric | 183/183 | 25 | 0/0 | +3/+1/+8/0/+5/+2 | 30 ft | - | |
5 | +2 | Presto | 142/142 | 17 | 0/0 | -1/+2/+9/+11/+7/+0 | 30 ft | - | |
5 | ? | Zargash | -167/??? | ? | 0/0 | ?/?/?/?/?/? | ? ft | - |
The Yuan-ti Anathema has blindsight. :(
Each of the two claw attacks deals 13 slashing damage.
Constrict deals 16 bludgeoning damage plus 7 acid damage, and the target is grappled (escape DC 16). Until this grapple ends, the target is restrained and takes 16 bludgeoning damage plus 7 acid damage at the start of each of its turns.
Flurry of Bites deals 27 piercing damage plus 14 poison damage.
That looks like a claw and the Flurry of Bites hit. Can Sheila mitigate the damage, make a reaction, etc.?
Rolls
Claw, claw, constriction, flurry of bites - (1d20+10, 1d20+10, 1d20+10, 1d20+10)
1d20+10 : (9) + 10 = 19
1d20+10 : (12) + 10 = 22
1d20+10 : (5) + 10 = 15
1d20+10 : (14) + 10 = 24
A claw attack deals 14 psychic damage.
A bite attack deals 19 psychic damage, and the target must succeed on a DC 15 Wisdom saving throw or be stunned for 1 minute. The stunned target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Rolls
Wisdom save DC 15 - (1d20-1)
(8) - 1 = 7
Ghostly Form. The tattoo has 3 charges, and it regains all expended charges daily at dawn. As a bonus action while the tattoo is on your skin, you can expend 1 of the tattoo’s charges to become incorporeal until the end of your next turn. For the duration, you gain the following benefits:
You have resistance to bludgeoning, piercing, and slashing damage from non-magical attacks.
You can’t be grappled or restrained.
You can move through creatures and solid objects as if they were difficult terrain. If you end your turn in a solid object, you take 1d10 force damage. If the effect ends while you are inside a solid object, you instead are shunted to the nearest unoccupied space, and you take 1d10 force damage for every 5 feet traveled.
Init | Init Mod | Name | HP | AC | Temp HP | Str/Dex/Con/Int/Wis/Cha Saves | Speed | Status | |
24 | +5 | Diana | 206/206 | 19 | 0/0 | +8/+11/+11/+6/+10/+6 | 55 ft | - | |
22 | +2 | Bobby | 238/285 | 21 | 0/0 | +15/+2/+13/+1/-1/0 | 40 ft | Stunned, save ends DC 15 WIS | |
20 | ? | Warduke | -140/??? | ? | 0/0 | ?/?/?/?/?/? | ? ft | - | |
19 | +10 | Sheila | 77/103 | 20 | 0/0 | +1/+12/+1/+12/+8/+2 | 30 ft | Invisible | |
18 | ? | Spirit Troll 1 | -95/??? | ? | 0/0 | ?/?/?/?/?/? | ? ft | - | |
18 | ? | Spirit Troll 2 | -95/??? | ? | 0/0 | ?/?/?/?/?/? | ? ft | - | |
18 | ? | Spirit Troll 3 | -95/??? | ? | 0/0 | ?/?/?/?/?/? | ? ft | - | |
18 | ? | Spirit Troll 4 | -95/??? | ? | 0/0 | ?/?/?/?/?/? | ? ft | - | |
15 | +5 | Hank | 184/184 | 20 | 0/0 | +6/+5/+9/+5/0/0 | 30 ft | - | |
15 | ? | Yuan-ti Anathema | -105/??? | ? | 0/0 | ?/?/?/?/?/? | ? ft | - | |
>>10 | +5 | Eric | 81/183 | 25 | 0/0 | +3/+1/+8/0/+5/+2 | 30 ft | - | |
5 | +2 | Presto | 142/142 | 17 | 0/0 | -1/+2/+9/+11/+7/+0 | 30 ft | - | |
5 | ? | Zargash | -167/??? | ? | 0/0 | ?/?/?/?/?/? | ? ft | - |
A frightened creature has disadvantage on Ability Checks and Attack rolls while the source of its fear is within Line of Sight.
The creature can’t willingly move closer to the source of its fear.
Good roll - I'm looking at the map and can't figure out which enemy is next to me. Is it the warduke or the Yuan-ti Anathema?
Is each square 5'?
Rolls
DC 17 Wisdom Saving Throw - (1d20+5)
(18) + 5 = 23
A spirit troll is the big blue guy at M13.
Warduke is at N14.
The Yuan-ti Anathema is the huge multi-headed abomination. ;)
Rolls
Mace of Smiting First Attack - (1d20+10)
(6) + 10 = 16
Mace of Smiting First Attack Damage - (1d6+3)
(1) + 3 = 4
Mace of Smiting Second Attack - (1d20+10)
(2) + 10 = 12
Mace of Smiting Second Attack Damage - (1d6+3)
(5) + 3 = 8
Guiding Bolt attack (level 7 spell slot) - (1d20+5)
(15) + 5 = 20
Guiding Bolt Damage 1d6 per level of spell - (4d6, 1d6, 1d6, 1d6, 1d6, 1d6, 1d6, 1d6)
4d6 : (3632) = 14
1d6 : (1) = 1
1d6 : (2) = 2
1d6 : (2) = 2
1d6 : (1) = 1
1d6 : (2) = 2
1d6 : (3) = 3
1d6 : (3) = 3
If so, that'll be 27 radiant damage (it's actually 6 extra d6s) to the spirit troll and the next attack roll made against this target before the end of your next turn has advantage.
Does Eric have any bonus actions he can do?
Guiding Bolt works for my action (I miscounted the dice rolls I could do).
I don't think I have a bonus action I can do. I can't cast a spell in both my action and bonus action, right?
You can cast a spell as both your action and bonus action. It's usually limited to casting a cantrip after a spell with a level but I dislike that rule. You can cast any spells as long as they're an action and bonus action.
I'll update in a few hours.
Init | Init Mod | Name | HP | AC | Temp HP | Str/Dex/Con/Int/Wis/Cha Saves | Speed | Status | |
24 | +5 | Diana | 206/206 | 19 | 0/0 | +8/+11/+11/+6/+10/+6 | 55 ft | - | |
22 | +2 | Bobby | 238/285 | 21 | 0/0 | +15/+2/+13/+1/-1/0 | 40 ft | Stunned, save ends DC 15 WIS | |
20 | ? | Warduke | -140/??? | ? | 0/0 | ?/?/?/?/?/? | ? ft | - | |
19 | +10 | Sheila | 77/103 | 20 | 0/0 | +1/+12/+1/+12/+8/+2 | 30 ft | Invisible | |
18 | ? | Spirit Troll 1 | -122/??? | ? | 0/0 | ?/?/?/?/?/? | ? ft | - | |
18 | ? | Spirit Troll 2 | -95/??? | ? | 0/0 | ?/?/?/?/?/? | ? ft | - | |
18 | ? | Spirit Troll 3 | -95/??? | ? | 0/0 | ?/?/?/?/?/? | ? ft | - | |
18 | ? | Spirit Troll 4 | -95/??? | ? | 0/0 | ?/?/?/?/?/? | ? ft | - | |
15 | +5 | Hank | 184/184 | 20 | 0/0 | +6/+5/+9/+5/0/0 | 30 ft | - | |
15 | ? | Yuan-ti Anathema | -105/??? | ? | 0/0 | ?/?/?/?/?/? | ? ft | - | |
10 | +5 | Eric | 81/183 | 25 | 0/0 | +3/+1/+8/0/+5/+2 | 30 ft | - | |
>>5 | +2 | Presto | 142/142 | 17 | 0/0 | -1/+2/+9/+11/+7/+0 | 30 ft | - | |
5 | ? | Zargash | -167/??? | ? | 0/0 | ?/?/?/?/?/? | ? ft | - |
She will spend 1 ki point and use her reaction to Tipsy Sway that missed claw so that it hits the other spectral troll.
Now for a saving throw...
Nope, nope. Gonna spend another ki point and use Diamond Soul to re-roll that save.
Much better.
Rolls
Wisdom Save (DC 15) - (1d20+10)
(4) + 10 = 14
Re-roll Wis save (w/Diamond Soul) - (1d20+10)
(19) + 10 = 29