2: Valley of Dead Unicorns
Uni
Hemmed in but not daring to flee, Uni lashes out against the nearest troll.
Rolls
Horn - (1d20+7, 1d8+4)
1d20+7 : (9) + 7 = 16
1d8+4 : (2) + 4 = 6
Hooves - (1d20+7, 2d6+4)
1d20+7 : (4) + 7 = 11
2d6+4 : (64) + 4 = 14
Rolls
Uni heal self - (2d8+2)
(13) + 2 = 6
Action: Attack - 2 attacks with extended Staff against the spirit troll covering Q17
Bonus Action: - Spend 1 ki for Flurry of Blows. Use Drunken Technique, gaining Disengage, +10' move (total 65' move), and up to 5 unarmed strikes as long as they target different opponents. Will be moving between strikes:
* Strike 1: Troll at Q14
* (If Troll at Q17 is still alive) Move > to Q16 (5')
* Strike 2: Troll at Q16
* Move > P15 > O15 (15' total)
* Strike 3: Warduke (if this blow hit, and Warduke doesn't go down, will spend 1 ki to Stun (DC18 Con save))
* Move > N16 > M17 (20' total)
* Strike 4: Troll at N18
* Move > M16 > M15 (10' total)
* Strike 5: Troll at M14
All the flurry of blows strikes will be doing +2d10 force damage, and Diana will gain hp equal to that damage (per Staff powers)
Rolls
Staff attack 1 / bludgeon dmg / force dmg - (1d20+14, 1d10+8, 2d10)
1d20+14 : (15) + 14 = 29
1d10+8 : (4) + 8 = 12
2d10 : (15) = 6
Staff attack 2 / bludgeon dmg / force dmg - (1d20+14, 1d10+8, 2d10)
1d20+14 : (2) + 14 = 16
1d10+8 : (9) + 8 = 17
2d10 : (74) = 11
Strike 1 / bludgeon dmg / force dmg - (1d20+12, 1d10+6, 2d10)
1d20+12 : (4) + 12 = 16
1d10+6 : (3) + 6 = 9
2d10 : (710) = 17
Strike 2 / bludgeon dmg / force dmg - (1d20+12, 1d10+6, 2d10)
1d20+12 : (18) + 12 = 30
1d10+6 : (4) + 6 = 10
2d10 : (87) = 15
Strike 3 / bludgeon dmg / force dmg - (1d20+12, 1d10+6, 2d10)
1d20+12 : (3) + 12 = 15
1d10+6 : (10) + 6 = 16
2d10 : (71) = 8
Strike 4 / bludgeon dmg / force dmg - (1d20+12, 1d10+6, 2d10)
1d20+12 : (16) + 12 = 28
1d10+6 : (4) + 6 = 10
2d10 : (31) = 4
Strike 5 / bludgeon dmg / force dmg - (1d20+12, 1d10+6, 2d10)
1d20+12 : (13) + 12 = 25
1d10+6 : (10) + 6 = 16
2d10 : (23) = 5
Init | Init Mod | Name | HP | AC | Temp HP | Str/Dex/Con/Int/Wis/Cha Saves | Speed | Status | |
24 | +5 | Diana | 123/206 | 19 | 0/0 | +8/+11/+11/+6/+10/+6 | 55 ft | - | |
22 | +2 | Bobby | 82/285 | 21 | 0/0 | +15/+2/+13/+1/-1/0 | 40 ft | Stunned, save ends DC 15 WIS | |
20 | ? | Warduke | 24/180 | ? | 0/0 | ?/?/?/?/?/? | ? ft | - | |
>>19 | +10 | Sheila | 77/103 | 20 | 0/0 | +1/+12/+1/+12/+8/+2 | 30 ft | Invisible | |
18 | ? | Spirit Troll 2 | -168/??? | ? | 0/0 | ?/?/?/?/?/? | ? ft | - | |
18 | ? | Spirit Troll 3 | -124/??? | ? | 0/0 | ?/?/?/?/?/? | ? ft | Not regenerating next turn | |
18 | ? | Spirit Troll 4 | -153/??? | ? | 0/0 | ?/?/?/?/?/? | ? ft | Not regenerating next turn | |
15 | +5 | Hank | 184/184 | 20 | 0/0 | +6/+5/+9/+5/0/0 | 30 ft | 380 ft away | |
10 | +5 | Eric | 13/183 | 25 | 0/0 | +3/+1/+8/0/+5/+2 | 30 ft | Immune to snake fear | |
5 | +2 | Presto | 142/142 | 17 | 0/0 | -1/+2/+9/+11/+7/+0 | 30 ft | 110 ft away, 30 ft high, within Cloudkill | |
5 | ? | Zargash | 221/221 | ? | 0/0 | ?/?/?/?/?/? | ? ft | - |
Diana heals 30 HP thanks to force damage.
Warduke casts Destructive Wave! Diana, Eric, Bobby, and Uni must succeed on a DC 18 Constitution saving throw or take 18 thunder damage and 21 necrotic damage, and be knocked prone. A creature that succeeds on its saving throw takes half as much damage and isn’t knocked prone.
While those rolls come in... Sheila! GO!
Rolls
Thunder, necrotic damage - (5d6, 5d6)
5d6 : (52632) = 18
5d6 : (52545) = 21
Spend another ki on another Diamond Soul reroll.
Rolls
DC18 Con save - (1d20+11)
(6) + 11 = 17
Reroll Con save - (1d20+11)
(19) + 11 = 30
She tugs up the hood of her cloak and vanishes once more.
Rolls
Crossbow attack - (1d20+14)
(16) + 14 = 30
Damage +Sneak Attack - (1d8+3+10d6)
(8) + (3166341552) + 3 = 47
Crossbow attack (adv) - (1d20+14)
(8) + 14 = 22
Bobby: 73/285 hp
Uni: 13/67 hp
Rolls
Bobby CON save DC 18 - (1d20+13)
(10) + 13 = 23
Uni CON save DC 18 (Advantage) - (1d20+2, 1d20+2)
1d20+2 : (18) + 2 = 20
1d20+2 : (18) + 2 = 20
The spirit trolls continued their assaults on Bobby and Uni!
Init | Init Mod | Name | HP | AC | Temp HP | Str/Dex/Con/Int/Wis/Cha Saves | Speed | Status | |
24 | +5 | Diana | 123/206 | 19 | 0/0 | +8/+11/+11/+6/+10/+6 | 55 ft | - | |
22 | +2 | Bobby | 73/285 | 21 | 0/0 | +15/+2/+13/+1/-1/0 | 40 ft | Stunned, save ends DC 15 WIS | |
19 | +10 | Sheila | 77/103 | 20 | 0/0 | +1/+12/+1/+12/+8/+2 | 30 ft | Invisible | |
18 | ? | Spirit Troll 2 | -158/??? | ? | 0/0 | ?/?/?/?/?/? | ? ft | - | |
18 | ? | Spirit Troll 3 | -124/??? | ? | 0/0 | ?/?/?/?/?/? | ? ft | - | |
18 | ? | Spirit Troll 4 | -153/??? | ? | 0/0 | ?/?/?/?/?/? | ? ft | - | |
>>15 | +5 | Hank | 184/184 | 20 | 0/0 | +6/+5/+9/+5/0/0 | 30 ft | 380 ft away | |
10 | +5 | Eric | 13/183 | 25 | 0/0 | +3/+1/+8/0/+5/+2 | 30 ft | Immune to snake fear | |
5 | +2 | Presto | 142/142 | 17 | 0/0 | -1/+2/+9/+11/+7/+0 | 30 ft | 110 ft away, 30 ft high on Warm Blood, within Cloudkill | |
5 | ? | Zargash | 221/221 | ? | 0/0 | ?/?/?/?/?/? | ? ft | - |
Each spirit troll's claw attack deals 14 psychic damage.
A bite attack deals 19 psychic damage, and the target must succeed on a DC 15 Wisdom saving throw or be stunned for 1 minute. The stunned target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
And Eric still needs to roll his save to see if he can act next or if he's down.
Presto and Warm Blood start their turns in Zargash's Cloudkill! The cloudkill area is heavily obscured. When a creature enters the spell's area for the first time on a turn or starts its turn there, that creature must make a DC 20 Constitution saving throw. The creature takes 27 poison damage on a failed save, or half as much damage on a successful one. Creatures are affected even if they hold their breath or don't need to breathe. Presto's in control of Warm Blood and can track his HP to ease the DM. I believe I've made both Uni and WB's sheets viewable for reference.
Hank and Presto (and maybe Eric)... GO!
Rolls
Spirit Troll Bite vs Bobby - (1d20+12, 1d20+12)
1d20+12 : (13) + 12 = 25
1d20+12 : (5) + 12 = 17
Spirit Troll Claw, Claw vs Bobby - (1d20+12, 1d20+12, 1d20+12, 1d20+12)
1d20+12 : (1) + 12 = 13
1d20+12 : (2) + 12 = 14
1d20+12 : (5) + 12 = 17
1d20+12 : (19) + 12 = 31
Spirit Troll Bite, Claw, Claw vs Uni - (1d20+12, 1d20+12, 1d20+12)
1d20+12 : (9) + 12 = 21
1d20+12 : (8) + 12 = 20
1d20+12 : (13) + 12 = 25
Bobby & Uni
The barbarian screams in his head. "UNI!!!! Oh dear Uni!"
Uni is hit by Bite, Claw, Claw. 19+14+14 psychic. Uni goes down.
Bobby: 52/285 hp. Stunned. And Prone I guess?
Uni: 0/67 hp
Rolls
First Attack & Damage - (1d20+16, 1d6+10, 2d6, 2d6)
1d20+16 : (1) + 16 = 17
1d6+10 : (1) + 10 = 11
2d6 : (13) = 4
2d6 : (54) = 9
Second Attack & Damage - (1d20+16, 1d6+10, 2d6, 2d6)
1d20+16 : (15) + 16 = 31
1d6+10 : (2) + 10 = 12
2d6 : (64) = 10
2d6 : (33) = 6
Third & Fourth Attacks (Sharpshooter with adv) - (1d20+11, 1d20+11, 1d20+11, 1d20+11)
1d20+11 : (1) + 11 = 12
1d20+11 : (10) + 11 = 21
1d20+11 : (9) + 11 = 20
1d20+11 : (7) + 11 = 18
Third & Fourth Damage - (1d6+20, 1d6+20, 2d6, 2d6, 2d6, 2d6)
1d6+20 : (4) + 20 = 24
1d6+20 : (2) + 20 = 22
2d6 : (41) = 5
2d6 : (34) = 7
2d6 : (64) = 10
2d6 : (55) = 10
Curving Shot (to redirect the miss) - (1d20+11)
(8) + 11 = 19
Action Surge - (1d20+11, 1d20+11, 1d20+11, 1d20+11)
1d20+11 : (12) + 11 = 23
1d20+11 : (12) + 11 = 23
1d20+11 : (14) + 11 = 25
1d20+11 : (20) + 11 = 31
Action Surge (with adv) - (1d20+11, 1d20+11, 1d20+11, 1d20+11)
1d20+11 : (12) + 11 = 23
1d20+11 : (2) + 11 = 13
1d20+11 : (16) + 11 = 27
1d20+11 : (3) + 11 = 14
Damage - (1d6+20, 1d6+20, 1d6+20, 1d6+20)
1d6+20 : (5) + 20 = 25
1d6+20 : (1) + 20 = 21
1d6+20 : (2) + 20 = 22
1d6+20 : (3) + 20 = 23
Force and Radiant damage - (2d6, 2d6, 2d6, 2d6, 2d6, 2d6, 2d6, 2d6)
2d6 : (55) = 10
2d6 : (53) = 8
2d6 : (24) = 6
2d6 : (12) = 3
2d6 : (21) = 3
2d6 : (61) = 7
2d6 : (43) = 7
2d6 : (44) = 8
there's a crit in there somewhere - (1d6+20, 2d6, 2d6)
1d6+20 : (5) + 20 = 25
2d6 : (15) = 6
2d6 : (33) = 6
Presto and Warm Blood... GO!
Init | Init Mod | Name | HP | AC | Temp HP | Str/Dex/Con/Int/Wis/Cha Saves | Speed | Status | |
>>24 | +5 | Diana | 123/206 | 19 | 0/0 | +8/+11/+11/+6/+10/+6 | 55 ft | - | |
22 | +2 | Bobby | 52/285 | 21 | 0/0 | +15/+2/+13/+1/-1/0 | 40 ft | Stunned, save ends DC 15 WIS | |
19 | +10 | Sheila | 77/103 | 20 | 0/0 | +1/+12/+1/+12/+8/+2 | 30 ft | Invisible | |
18 | ? | Spirit Troll 2 | -158/??? | ? | 0/0 | ?/?/?/?/?/? | ? ft | - | |
18 | ? | Spirit Troll 3 | -124/??? | ? | 0/0 | ?/?/?/?/?/? | ? ft | - | |
18 | ? | Spirit Troll 4 | -153/??? | ? | 0/0 | ?/?/?/?/?/? | ? ft | - | |
15 | +5 | Hank | 184/184 | 20 | 0/0 | +6/+5/+9/+5/0/0 | 30 ft | 380 ft away | |
10 | +5 | Eric | 13/183 | 25 | 0/0 | +3/+1/+8/0/+5/+2 | 30 ft | Immune to snake fear | |
5 | +2 | Presto | 142/142 | 17 | 0/0 | -1/+2/+9/+11/+7/+0 | 30 ft | 110 ft away, 30 ft high on Warm Blood |
Diana... GO!
Move to P15 (20' move)
Action: Attack with staff
* First attack on the troll at Q15. Will spend a superiority die to use trip attack (mostly for the extra d8 damage - DC19 str save to avoid trip, assuming they can be tripped)
* If the troll still lives, 2nd attack on same troll. Otherwise, 2nd attack on troll at P17 with extended staff (trip attack again)
Bonus Action: - Spend 1 ki for Flurry of Blows. Use Drunken Technique, gaining Disengage, +10' move (total 65' move), and up to 5 unarmed strikes as long as they target different opponents. Will be moving between strikes:
* If troll at Q15 still lives, attack it with an unarmed strike.
* Move > Q16 (5' move)
* Strike: Troll at P17
* Now, here's some wonky if, thens: If the first troll dies from the staff attacks, and if the troll at P17 does not die from the first unarmed strike, attack the troll at P17 again with another unarmed strike.
* If the Diana made an unarmed strike against the troll at Q15, OR if the troll at Q15 died from the staff hits AND the troll at P17 dies from the first unarmed strike against it, then move to P19 (25' or less move)
* If Diana moves to P19, then attack troll at O19 with unarmed strike.
Trying to optimize the use of Diana's flurry of blows strikes based on what happens. If I had the right tool, I'd make a flowchart. ;)
Again, all the flurry of blows strikes will be doing +2d10 force damage, and Diana will gain hp equal to that damage (per Staff powers)
One last thing, both staff attacks rolled a "1" on a damage die, so I'm going to re-roll those per Great Weapon Fighting
P.S. - Sorry these posts are so complex. Diana's level 20 powers seem to amount to "do many, many more things" as opposed to "the one thing you usually do is more powerful"
Rolls
Staff attack 1 / bludgeon dmg + trip / force dmg - (1d20+14, 1d10+8+1d8, 2d10)
1d20+14 : (9) + 14 = 23
1d10+8+1d8 : (4) + (1) + 8 = 13
2d10 : (43) = 7
Staff attack 2 / bludgeon dmg +trip / force dmg - (1d20+14, 1d10+8+1d8, 2d10)
1d20+14 : (8) + 14 = 22
1d10+8+1d8 : (9) + (1) + 8 = 18
2d10 : (34) = 7
Unarmed strike 1 / bludgeon dmg / force dmg - (1d20+12, 1d10+6, 2d10)
1d20+12 : (19) + 12 = 31
1d10+6 : (5) + 6 = 11
2d10 : (108) = 18
Unarmed strike 2 / bludgeon dmg / force dmg - (1d20+12, 1d10+6, 2d10)
1d20+12 : (4) + 12 = 16
1d10+6 : (10) + 6 = 16
2d10 : (109) = 19
Unarmed strike 3 (if used) / bludgeon dmg / force dmg - (1d20+12, 1d10+6, 2d10)
1d20+12 : (14) + 12 = 26
1d10+6 : (10) + 6 = 16
2d10 : (31) = 4
Reroll damage die from first staff hit - (1d10)
(8) = 8
Reroll superiority damage die from second staff hit - (1d8)
(4) = 4
Init | Init Mod | Name | HP | AC | Temp HP | Str/Dex/Con/Int/Wis/Cha Saves | Speed | Status | |
24 | +5 | Diana | 150/206 | 19 | 0/0 | +8/+11/+11/+6/+10/+6 | 55 ft | - | |
>>22 | +2 | Bobby | 52/285 | 21 | 0/0 | +15/+2/+13/+1/-1/0 | 40 ft | Stunned, save ends DC 15 WIS | |
19 | +10 | Sheila | 77/103 | 20 | 0/0 | +1/+12/+1/+12/+8/+2 | 30 ft | Invisible | |
18 | ? | Spirit Troll 3 | -124/??? | >16 | 0/0 | ?/?/?/?/?/? | ? ft | - | |
15 | +5 | Hank | 184/184 | 20 | 0/0 | +6/+5/+9/+5/0/0 | 30 ft | 380 ft away | |
10 | +5 | Eric | 13/183 | 25 | 0/0 | +3/+1/+8/0/+5/+2 | 30 ft | Immune to snake fear | |
5 | +2 | Presto | 142/142 | 17 | 0/0 | -1/+2/+9/+11/+7/+0 | 30 ft | 110 ft away, 30 ft high on Warm Blood |
Bobby and Sheila (and anyone else who wasn't taken a turn yet)... GO!
Bobby & Uni
Rolls
Stunned, save ends DC 15 WIS - (1d20-1)
(20) - 1 = 19
Uni death save (advantage) - (1d20, 1d20)
1d20 : (11) = 11
1d20 : (5) = 5
She snatches a star from her cloak and slings it toward the troll. The moment it leaves Sheila's outstretched hand it flashes into seven bright star-like motes of force that streak unerringly across the distance, to slam into the troll.
Rolls
Stars (as magic missiles) - (7d4+7)
(3133114) + 7 = 23
Init | Init Mod | Name | HP | AC | Temp HP | Str/Dex/Con/Int/Wis/Cha Saves | Speed | Status | |
24 | +5 | Diana | 150/206 | 19 | 0/0 | +8/+11/+11/+6/+10/+6 | 55 ft | - | |
22 | +2 | Bobby | 52/285 | 21 | 0/0 | +15/+2/+13/+1/-1/0 | 40 ft | Stunned, save ends DC 15 WIS | |
19 | +10 | Sheila | 77/103 | 20 | 0/0 | +1/+12/+1/+12/+8/+2 | 30 ft | Invisible | |
18 | ? | Spirit Troll 3 | -147/??? | >16 | 0/0 | ?/?/?/?/?/? | ? ft | - | |
>>15 | +5 | Hank | 184/184 | 20 | 0/0 | +6/+5/+9/+5/0/0 | 30 ft | 380 ft away | |
10 | +5 | Eric | 13/183 | 25 | 0/0 | +3/+1/+8/0/+5/+2 | 30 ft | Immune to snake fear | |
5 | +2 | Presto | 142/142 | 17 | 0/0 | -1/+2/+9/+11/+7/+0 | 30 ft | 110 ft away, 30 ft high on Warm Blood |
Hank or Presto... END THIS!
Rolls
Spirit Troll Bite, Claw, Claw vs Diana - (1d20+12, 1d20+12, 1d20+12)
1d20+12 : (1) + 12 = 13
1d20+12 : (6) + 12 = 18
1d20+12 : (1) + 12 = 13