TheGenerator says:
... Made another overview, with some links we can use. ...
Very nice.
TheGenerator says:
... What else do we need to get started? ...
• We need to know how you know each other. This can be as simple as the Character Creation Connection and its free Skill, which could be a single meeting, or could be a whole backstory and history and extensive time working together. You might be a well-oiled crew, or you might be thrown together by chance and find you have randomly met before while being forced to work together. This is a player choice about style and we can make it work either way.
•
Skills Package: We need to decide on a Skills Package and allocate those Skills. This could depend a lot on what our ship and first mission situation is.
• We need an answer from
@TrailHead about whether they want to go after their lost ship and seek answers to their mystery. If so I might suggest some (Engineering) Skills, or you would need to hire crew. But that may need to wait for the week ()unless I missed an answer).
•
Ship If we are not going for
Benny's ship, then we need to decide how you get a ship. Do you buy one (we can go through the process of making one, but we can also start play before working out the technical details of what you bought or are buying, we only need to know that when we get to the ship) and pay it off, as is the default assumption in Traveller; Or do you 'get one for free', which could be the first mission (or second if you want to do a lower stakes 'tutorial' mission), or we could assume you got it and move on to other missions, finding out the 'price' as we play.
•
Worlds: We need to make at least enough world to start play in. How much that is will depend on the scope you want to start playing at. It might be a neighbourhood if you are stuck in one place, or it might be a planet if you are far-roaming but shipless, or it might be a system if you have a ship and can move around, or it might be a sector (or a few systems in it) if you want to start jumping right away. I can make all this if you all tell me what scale you want to start at.
•
Tech Level (TL): The World creation above will depend a lot on the TL we settle on for our game (at the start). I think it is choice between TL9 and TL10, right?
•
Aliens: We need to decide on aliens. I have a very rough idea for a few missions in 'alien space' if we want to do the
Benny start. But I don't want to put pressure on
TrailHead. They might be 'alien humans' who live very different lives to us, a TL or two removed from what we are used to, maybe, or just 'foreign'. They might have been the enemy during our years of military service, but now with an uneasy truce. You might have to find you way back home through their space, maybe you are spies (in
space!) behind enemy lines.
I can make Polls for these questions if we want to quick way to answer, we have discussed a bit, but I don't think there was a clear decision on these.
Did I miss anything?