1.2 - In Search of Sanity - The Dead Don't Dream

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Aug 21, 2022 6:29 pm
ጥቁር ሜትሮይትስ
As he called down void frost, he hoped he would never know why the undead caged birds sang.
OOC:
A 5 foot column should be able to encompass a bird cage.
DC 15 Reflex save or take cold damage below. One affected target that fails its save suffers the choking airlessness of the void, silencing it (as silence, but affecting only the target) for 1 round.

Rolls

Black Motes cold damage - (1d4+1)

(1) + 1 = 2

Aug 22, 2022 6:13 am
Razhel crosses the room, closing to the birdcage. She shoves her rapier through the bars and attempts to skewer the chirping birds.
OOC:
The roll was for her rapier, not a crossbow. I'm not sure where the cage is on the map, but with 30 ft. she should be able to close to anywhere in the room.
Last edited August 22, 2022 6:15 am

Rolls

Crossbow attack - (1d20+5)

(12) + 5 = 17

Damage - (1d6+2)

(4) + 2 = 6

Aug 22, 2022 11:32 am
Elias moves over to where the birdcage is and brings down on it in a heavy swing. Not sure why they're attacking a birdcage, Elias still backs his friends up.

Rolls

Attack - (1d20+3)

(9) + 3 = 12

Damage - (1d8+1)

(2) + 1 = 3

Aug 23, 2022 7:44 am
https://i.imgur.com/pGeLxUA.png

Razhel rushes forward with incredible speed and thrusts her blade into the cage, indeed skewering one of the taxidermic birds, leaving only one of the birds remaining intact inside the cage.

The growing klaxon of bird chirps lessens momentarily then cuts out completely as Elias, seeming to follow suit from his comrades, bears down upon the cage with his sword. The bars bend inward as the metal gives in to the force of his blow - the final bird within becoming hewn in two.
OOC:
Well, good job! I was at least partially hoping at least one of you could of been hit by the haunt, but you caught on too quickly and rolled too well ;) This haunt, when triggered, uses "Levitation" to lift people up to the ceiling, then lets them fall to the ground. Poor cultist was a little too close to those antlers when their fate was met.

In any case, the haunt has been defeated - Axon, now with the proper time and focus to look over the bodies, finds the items below and identifies them with success - the amulets should come in handy. Scanning the room further reveals nothing else of particular interest.

From here, you can double back the way you came, or there is the matter of the door on the eastern wall that Grim found to be unlocked
[ +- ] Treasure
[ +- ] Map
[ +- ] Status Tracker
[ +- ] Fear Tracker
Aug 23, 2022 8:26 am
Grim turns his attention back to the open door leading outside. "We do have this other path, if anyone wants to check it out?"
Last edited August 23, 2022 8:27 am
Aug 23, 2022 9:01 am
OOC:
Is anyone calling dibs on anything?
Aug 23, 2022 12:46 pm
"An alarm of some kind? Other evils may be on alert now," he posited once the shrieking died down. "I can't wear regular armour. I'll take an amulet, and we should each take a potion. These silver daggers are fine, and silver is potent against some horrors."

After he sensed the powers of the amulets and passed out the potions, he visibly shuddered at the mention of going outside again.

"We... We should check everywhere... but I'll stay at the door with Glasses. Take the silver daggers. Gods know what's out there."

He shuddered again as he hurriedly donned an amulet.
Aug 24, 2022 7:25 am
OOC:
Razhel has a similar MW Silver Dagger from earlier; Iosef will pass and Axon is doing the same (Axon has the +1 Dagger from earlier - annex, you should add that to your sheet). Can I assume Grim and Elias both take one of the two new silver daggers? - always good to have a backup weapon that might bypass damage reduction.

Axon claims one of the Amulets of Natural armor - who plans to take the other?

Each of you add one of the potions to your sheet if the plan is for each of you to take one. Each heals 1d8+1 HP.

It looks like we'll be heading out the East door from here - I'll get a post up for that in the next day or so. I have Axon and Iosef staying back by the door - are the rest of you heading outside?
Aug 24, 2022 7:58 am
OOC:
Razhel will take the other Amulet
Aug 25, 2022 6:55 pm
https://i.imgur.com/pGeLxUA.png

Grim, Razhel, and Elias step out onto rustic flagstones that create a path through a bed of wilted flowers and shrubs. The foliage is shriveled as if drowned by the surrounding sea of dense yellow fog.

Though the unnatural mist muffles every motion, a sound like the flapping of giant wings splits through the fog bank, causing it to swirl as if seeking escape.

On the opposite end of the garden path stands a door. Testing the handle you find it locked securely.
OOC:
A DC 20 Disable Device or the proper key is needed to open the door.


Otherwise from here, you can double back the way you came.

I have Razhel and Axon both taking one of the amulets and will add +1 to each of their AC's to my status table below - Grim's +1 from the new armor is being added too.
[ +- ] Treasure
[ +- ] Map
[ +- ] Status Tracker
[ +- ] Fear Tracker
Aug 25, 2022 10:56 pm
Tugging on the growth on his chin, Grim proceeds to the door and attempts to open the lock with his tools.

Rolls

Disable Device - (1d20+7)

(19) + 7 = 26

Aug 26, 2022 1:21 am
Elias follows Grim and provides cover as he works on unlocking it.
Aug 27, 2022 5:58 am
https://i.imgur.com/pGeLxUA.png


With an audible click, the lock is swiftly bypassed by Grim's nimble use of the tools. The door opens and before you is a spacious chamber with pale paint peeling like scabs from the walls. A bent desk guards a broad hall stretching away to the north, while curtained frames shroud the room's eastern quarter. The place smells intensely of rubbing alcohol.

Curtain frams that stand about 7 feet tall and 5 feet wide divide a portion of the room to the north. They appear to act as adjustable, make-shift walls. A static and steady source of light shines from behind the curtains, scattering across the nearly-transparent fabric and making them almost glow.

To the west is a door that seems likely to be the same one choked up with rubble that was along the eastern wall of the main entrance. Looking at it closer will confirm those suspicions, as it opens only a bit - not enough to squeeze through.
OOC:
You can head back the way you came, or continue exploring to the north. Going further north will involve moving these thing curtains out of the way and exploring towards the source of the light.
[ +- ] Map
[ +- ] Status Tracker
[ +- ] Fear Tracker
Aug 28, 2022 8:41 pm
Grim moves into the room to clear passage through the open door.
OOC:
Move to AA40
Aug 29, 2022 8:44 pm
Razhel, eager to get out of the odd yellow mist, follows Grim into the room and breaks right to a position within.
OOC:
Moving to AC40
Aug 29, 2022 9:20 pm
Elias follows his friends into the room. As they spread out, he continues up the middle.
OOC:
Elias will move to AB40
Aug 30, 2022 8:58 am
https://i.imgur.com/pGeLxUA.png

Iosef and Axon move up along the garden path, to the room with the others, hanging just back behind them.

You hear the faint rustle of cloth and a soft, wet slopping sound shortly after you enter the room. It comes from the east, just beyond the curtain hanging there.
OOC:
You all have a chance to react to the sound.

@annex I took the liberty of moving Axon up with the others - if you prefer him to be in a different spot, include the coordinate in your next post.
[ +- ] Map
[ +- ] Status Tracker
[ +- ] Fear Tracker

Rolls

Secret Roll

Aug 30, 2022 2:12 pm
He was scared. Scared of the open air, the sky, the dark? Those things used to comfort him but this place has twisted his delights into dreads. He rushed through the garden and the yellow fog, actually happy to get back indoors.
The slopping and the drapery? Deja vu? He remembered the macabre operating theater where they found the bobbing undead torso and the insane shapeshifting doctor.

"I can pull aside the curtains from a distance. Ready?" he whispered.
Last edited August 30, 2022 2:12 pm
Aug 30, 2022 7:55 pm
"Do it." Grim growled and prepared his crossbow to deal with whatever was lurking back there.
Aug 31, 2022 8:46 am
https://i.imgur.com/pGeLxUA.png

Axon uses his magic to move the curtain the side, revealing the rest of the room behind it. Against the far wall is a pile of bandages and mucking themselves out of it are two, small, deep red blobs. Like some taut pustule ready to burst, they scuttle on bristles of slick hairs toward you.
OOC:
Entering combat! Initiative order being posted below - because you all noticed these things and they rolled terribly on initiative, you all go first. There is no surprise round.

Please post in any order and we'll resolve your actions before the enemies act.

If you pass the Knowledge check in the spoiler below, you may read the spoiler and act upon its information as you see fit. Beat the DC by 5 or more and I'll give you extra info.
https://i.pinimg.com/originals/78/64/03/786403c41519ea882f08bfbfa6f3d03c.jpg

Initiatives:
Axon
Razhel
Iosef
Elias
Grim
Enemies
[ +- ] Kn: Dungeoneering DC 16
[ +- ] Map
[ +- ] Status Tracker
[ +- ] Fear Tracker

Rolls

Initiative (Axon, Elias, Grim, Iosef, Razhel) - (1d20+3, 1d20+0, 1d20+2, 1d20+0, 1d20+5)

1d20+3 : (19) + 3 = 22

1d20+0 : (5) = 5

1d20+2 : (2) + 2 = 4

1d20+0 : (12) = 12

1d20+5 : (10) + 5 = 15

Enemy Perception - (1d20-5)

(6) - 5 = 1

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