Seeing Axon falling through the air, Elias acts with urgency to place himself below the falling sorcerer. He makes it just in time and the body falls, not all too graciously, into the paladin's arms.
A moment later, Axon feels a surge of vigor as Iosef invests more of his life force to heal the robed man.
OOC:
As I was typing I decided I would have Elias roll a Fort save vs. taking the sudden, falling weight - on a failure he would take 1d6 non-lethal dmg (basically, transferring the lethal dmg Axon would have taken upon himself as non-lethal) - nonetheless, he passed, so no damage taken by Elias!
Axon takes 5 non-lethal damage. He's still only 1hp down, so Iosef's life link won't activate to heal the non-lethal damage at this time.
All this instead of Axon taking 2d6 lethal falling damage - nice save, Elias!!
Razhel moves to inspect the fallen creature. A couple kicks to its motionless body seems to confirm it no longer lives. Searching nearby she fails to find any recoverable bolts.
The weather remains calm...for now...
The others make their way to the sturdy wooden shed leaning against the far courtyard wall. Happily they find the door is unlocked, swinging open easily and immediately. Inside they find what appears to have been a shed belonging to whoever once took care of these outdoor spaces.
Unlike many of the other areas you've seen in the asylum, it doesn't appear to have been pillaged. Judging by the state of the body sprawled face-first across the floor and the creature you just fought, you can imagine why.
There is a solid, wooden bench against the northern wall. It is covered with tools and shelves are stocked with containers filled with dried plants. Labels, some too smudged to read, others difficult to read, cover the containers. Some bottles of acrid substance and a bag, mushy to the touch, sit undisturbed.
Axon, if scanning the room for magic, notes an aura coming from a shovel that leans against the bench, and a less significant aura leads them to search the body - upon which they find a masterwork studded leather cuirass and a rolled piece of parchment (the source of the magic).
In the far corner is a set of stairs that leads down into pitch black darkness.
OOC:
The treasure list is below. Go ahead and post your next actions.
@Rage In Pathfinder, shots that hit always break normal, non-magical ammunition. Missed shots have a 50% chance of recovery. That said, I'm not one to track ammo super closely. As long as we're clearly not outside the realm of realism, I'll assume everyone restocks ammunition at camp and carries enough to get them through the day. If we're in a marathon session, no returning to camp for more than a day, I might look at that, along with fatigue as a means of showing the group stretching themselves thin. Otherwise no worries :)
[ +- ] Treasure
MW Shovel - minor aura, DC 16 Spellcraft check to identify
MW Alchemy Crafting Tools
Acid Flask x2
Tanglefoot Bag x1
Scroll - minor aura, DC 19 Spellcraft check to identify
[ +- ] Status Tracker
Name | HP | AC | FF | Touch | Fort | Ref | Will | vs Fear | Perception | Initiative | Condition
|
Axon | 11/12 | 11 | 10 | 11 | +3 | +2 | +7 | +8 | +1 | +3 | 5pts nonlethal dmg
|
Elias | 15/17 | 19 | 19 | 10 | +6 | +3 | +10 | +10 | +2 | +0 | None
|
Grim | 16/16 | 14 | 12 | 12 | +0 | +2 | +7 | +13 | +7 | +2 | None
|
Iosef | 12/18 | 14 | 14 | 10 | +2 | +0 | +6 | +6 | +7 | +0 | None
|
Razhel | 17/18 | 13 | 10 | 13 | +4 | +6 | +1 | +7 | +6 | +5 | None |
[ +- ] Fear Tracker
Name | Unaffraid | Spooked | Shaken | Scared | // | Frightened | Panicked | Terrified | Horrified
|
Axon | x | | | | | | | |
|
Elias | x | | | | | | | |
|
Grim | x | | | | | | | |
|
Iosef | x | | | | | | | |
|
Razhel | x | | | | | | | | |