1.2 - In Search of Sanity - The Dead Don't Dream

load previous
Sep 6, 2022 1:58 pm
"I tried to warn you," he said and smiled as Blondie's wounds closed.

With a magic word and his arcane grip, he looked through the bloody rags.
Sep 8, 2022 3:33 am
"T-thank you, good knight," Iosef nods, almost all traces of his exhaustion now gone.
Sep 8, 2022 3:48 am
https://i.imgur.com/pGeLxUA.png

Axon looks through the bloody rags with his arcane touch but finds nothing of any interest.

Razhel moves north and pulls another of the strung sheets aside, revealing a long hallway beneath a lofty ceiling. High windows, alive with the nauseating fog beyond, give the space an airy feel.

The hall extends north and appears to corner to the west about halfway down its length.

Along the western wall are four doors, spaced about 10ft apart from one another.
OOC:
You can press on and explore further north. You will get a better view of the western hallway once you get closer. There are the 4 doors to check out along the western wall. And, of course, you could return the way you came.
[ +- ] Map
[ +- ] Status Tracker
[ +- ] Fear Tracker
Sep 8, 2022 5:14 am
"Careful with that blood bond," he said as he smiled and put a hand on Glasses' shoulder. "It helped me and Blondie but it damn near killed you. Now we look ahead."

አስማትን ፈልግ።

His vision slipped again into the arcane frequencies, and he looked around him and ahead at the doors and corridor.
Sep 8, 2022 6:01 am
Axon senses no magical auras in the distance ahead.
Sep 8, 2022 9:10 am
"Well gentrlemen..." She gestures in a presentational flourish of one arm toward the north. "North here...or back in the other area we just came from?"
Sep 8, 2022 12:06 pm
I say we keep heading north. Checking out the doors as well as the passage.
Sep 8, 2022 3:53 pm
"I don't see anything arcane nearby. We should try the doors as we go."
Sep 8, 2022 8:33 pm
Grim agrees. "Yes. Let us continue here." He moves cautiously up the hall and checks the first door on their left.
Sep 8, 2022 10:30 pm
https://i.imgur.com/pGeLxUA.png

Heading up the hallway you stop at the first door on your left and find it opens easy enough. Inside is a bed and a low table - all that is likely, truly required for a patient to quietly convalesce here. The accommodations look comfortable enough. A portion of this room's tiled ceiling has given way, allowing heavy bricks to fall across the bed and floor. Fortunately, no one seemed to be in the room when the collapse happened.

The next room on the left shares the same sort of setup as the last one, but here you find three figures laying dead. Two wear yellow robes and lie slumped on the floor, having suffered repeated vicious blows to the face. A third - an old man easily in his eighties and wearing a light cloth dressing gown - has fallen back across the bed. He is dead but has a satisfied smirk on his face. He still grips a sturdy leather boot with blood on his heel. The boot's partner lies on the floor nearby.

OOC:
I went ahead and revealed the first two rooms to cut down on back and forth. Feel free to look at anything in either of these first two rooms more closely if you want - just let me know what you want to inspect. Otherwise, you can continue north, continue checking the doors, and/or go back the way you came.
[ +- ] Map
[ +- ] Status Tracker
[ +- ] Fear Tracker
Sep 10, 2022 8:18 am
Curious, and quite a bit greedy with the Locksmith riding him, Grim moves over and picks up the boot off the floor and then to the bed where the old man's corpse rests in obvious satisfaction. He examines the boots. They must be something special to allow an old man to kick two of his assailants to death and still be in relatively good shape.
Sep 12, 2022 7:38 am
https://i.imgur.com/pGeLxUA.png


The boots are very clearly of exquisite nature and bare the mark of their maker on the soles. They are well-worn, but otherwise in great condition.

If scanned for magic, they appear to contain none.

https://i.imgur.com/KIfF29t.jpg
[ +- ] DC 12 Appraise OR Kn: Local
OOC:
Continuing forward to the next rooms?
[ +- ] Map
[ +- ] Status Tracker
[ +- ] Fear Tracker
Sep 12, 2022 7:04 pm
Grim gives the boots a quick wipe and stuffs them in his backpack. Then, continues down the hallway to check more doors.
Sep 12, 2022 9:31 pm
With no obvious signs of trouble or valuables in the room, Elias steps out and follows Grim to the next room.
Sep 13, 2022 10:16 pm
https://i.imgur.com/pGeLxUA.png

The boots tucked inside his backpack, Grim moves up the hall and checks the next door.

A shapeless mess of sheets and pillows piles atop two plain beds. Bold chalk letters high on the opposite wall proclaim this to be "Brenton and Debis's Room." In the tangle of sheets at the foot of the southern bed are a pair of carved wooden knights, each about 4-inches tall.
[ +- ] Wooden Knight
The next, and final, room in this series of doors is a horror show. Human-shaped carnage covers the bed, what appears to be the remains of a person that was savaged by some monster or animal.
OOC:
Perception checks please! Aside from that, it becomes clear to you all, as you look inside this final room, that just north of you, around the western hall corner, are sounds of scratching, scraping, and clawing. Something is there.
[ +- ] Map
[ +- ] Status Tracker
[ +- ] Fear Tracker
Sep 14, 2022 12:54 am
Elias thinks of the kids back at the makeshift base. Picking up the wooden knights he puts them inside his pack. Perhaps this will bring a bit of happiness in all the madness.

Rolls

Perception - (1d20+2)

(3) + 2 = 5

Sep 14, 2022 7:43 am
OOC:
Perception 20
Last edited September 14, 2022 7:43 am

Rolls

Perception - (1d20+6)

(14) + 6 = 20

Sep 14, 2022 7:50 am
https://i.imgur.com/pGeLxUA.png

Razhel sees the glint of something shiny at the corner of the bed. Approaching, she realizes it is a gold signet ring with an emblem bearing a stylized hawk and holly leaf.
[ +- ] Kn: Local DC 14
[ +- ] Appraise DC 10
OOC:
Anyone she shows the ring to is allowed to make the checks above if they'd like. With the scraping/scratching sounds ahead, around the corner to the west, you can proceed north with that knowledge. You can alternatively go back the way you came.
Sep 14, 2022 9:08 pm
Grim looks into the room, but his mind is distracted by the sounds coming from around the corner into the area beyond the hallway. He moves up to the end of the narrow hall and peeks at whatever is making the sounds.
Last edited September 14, 2022 9:10 pm

Rolls

Perception - (1d20+7)

(17) + 7 = 24

Sep 15, 2022 3:46 am
He levitated the dolls and brought them for closer inspection.

"Perhaps the children will like these," he said then stowed them.

At the scratching, he followed Hat with void frost ready and grumbled, "I hope that's not another bloody rat-thing."

Rolls

Perception - (1d20+1)

(4) + 1 = 5

load next

Thread locked