1.2 - In Search of Sanity - The Dead Don't Dream

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Mar 26, 2023 7:58 pm
Grim presses on through the library and into the hallway beyond that leads north. He stops just beyond the northern doors to the library, readies his weapons, and proceeds to investigate the several yet unsearched rooms, listening first at the door.

Rolls

Perception - (1d20+8)

(17) + 8 = 25

Mar 27, 2023 2:27 am
https://i.imgur.com/pGeLxUA.png


Hearing nothing beyond the door of the nearest room, Grim steps inside and begins to search. Two desks are crammed into this crowded office. More space has been dedicated to filing cabinets, bookshelves, and stacks of loose research than room for occupants. Two bodies are slumped over the desks.

Iosef looks the bodies over and quickly assesses that both men were slain by blows to the back of the head.

Though most of what you find here are mundane medical records and office materials, with the help of Axon's magical detection, you find a thick yew wand tucked away in the back of the the eastern desk. It is etched with the symbol of Sarenrae, a piece of twin wrapped around it connecting to a note that reads, "Mr. Lantz, this is a place of science, not faith. Please keep your religion at home."

Treasure:
Wand - (minor enchantment aura, Spellcraft DC 16 to identify)


Moving to the next room, before opening the door you note the slime trails seen earlier seem to lead to this door. There are either two sources of the now-crusted slime, or one that went back and forth. Pushing the door open, you find a once-handsome wood conference table now sitting marred by the partially toppled southwest walls. Between heaps of collapsed stone, a closet door still stands. The trails lead there.
[ +- ] Map
[ +- ] Status Tracker
[ +- ] Fear Tracker

Rolls

Iosef (Perception) - (1d20+8)

(5) + 8 = 13

Mar 27, 2023 2:27 am
Iosef takes a look at the wand to try and ascertain its properties.
OOC:
The wand is a Wand of Bless (w/ 18 charges remaining)
"Quite interesting," Iosef remarks. "Perhaps this place was a meant for science, but I believe the divine magic within this wand will be of quite some use to us. Anything to turn the tide, even slightly, in our favor, yes? I believe I can make good use of this."

Rolls

Spellcraft vs DC 16 - (1d20+8)

(9) + 8 = 17

Mar 28, 2023 7:13 am
Razhel readies her crossbow and glances down at the traces of the slime trail on the floor and ending at the unopened door.
Apr 1, 2023 7:33 pm
Grim moves to the closet and points down at the slime trail. He waits until everyone appears alert and then rips open the door.
Apr 1, 2023 8:05 pm
Razhel nods to Grim and brings her crossbow up and prepared to fire upon anything that may slither or scurry out from the closet. "Time to come out of the closet!" She says forcefully.
Apr 7, 2023 1:57 pm
"Good find, Iosef."

Axon gave himself a good view of the closet, a torrent of cosmic cold ready for whatever might be within.

Rolls

Wand (DC 17 Spellcraft to identify) - (1d20+7)

(11) + 7 = 18

2 vials of thick silver liquid (magic, DC 20 Spellcraft to identify) - (1d20+7)

(11) + 7 = 18

Oil (unidentified; DC 16 Spellcraft to identify) - (1d20+7)

(7) + 7 = 14

A candle of dull cream and green colors (Magic: Spellcraft DC 26 to Identify) - (1d20+7)

(4) + 7 = 11

A small tin with a block of chalky dark red material inside (Magic: Spellcraft DC 24 to Identify) - (1d20+7)

(20) + 7 = 27

Apr 11, 2023 4:12 pm
Iosef works with Axon to look over their magical items once more. At last, they puzzle out the intricacies of all the magic contained within.
OOC:
Aid Another rules indicate a result of 10 or more allows one to add +2 to the check of another player. I have been applying this to our combined efforts to identify items and in this case it works out - the 2 vials of thick silver liquid were not identified by either of us individually, but Iosef's result allows him to give +2 to Axon's result, bringing that result to 20 - just enough!
Treasure Identified:
Wand of Lesser Restoration (7 charges remaining)
2 vials of thick silver liquid (Silversheen)
1 bottle of Oil of Magic Weapon
1 dull cream and green-colored Candle of Spirit Protection
1 tin of chalky dark red Incense of Open Thoughts

Rolls

2 vials of thick silver liquid (magic, DC 20 Spellcraft to identify) - (1d20+8)

(3) + 8 = 11

Oil (unidentified; DC 16 Spellcraft to identify) - (1d20+8)

(17) + 8 = 25

A candle of dull cream and green colors (Magic: Spellcraft DC 26 to Identify) - (1d20+8)

(19) + 8 = 27

Apr 12, 2023 4:33 am
https://i.imgur.com/pGeLxUA.png

You open the door to the large closet and reveal various empty shelves. Upon the floor is the very dead body of a man in a doctor's coat. Around the corpse are fluid-filled jars containing all manner of cerebral oddities: aberrant brains, spinal columns, and various dissections. Uncoiling from the putrid hole that was the doctor's stomach is a frightening creature that looks not all that unlike the contents of the various jarred specimens surrounding it. It stretches its little arms and yawns, bearing grisly sharp teeth akin to a minute bear trap. It begins crawling toward Grim as he stands inside the doorway.

https://i.imgur.com/7RTYxC5.jpg
OOC:
I'm going to play this encounter out a little different. I'm not going to bother with putting this one on the map - we'll do theatre of mind.

Let's go ahead and roll initiatives and will saves against the horrendous little things.

Grim, as you opened the door, please give me a reflex save.
[ +- ] Map
[ +- ] Status Tracker
[ +- ] Fear Tracker
Apr 12, 2023 9:23 am
"What the Hell..?" Grim exclaims upon seeing the ghastly embryonic thing.

Rolls

Initiative - (1d20+2)

(5) + 2 = 7

Wisdom (Fear) - (1d20+13)

(8) + 13 = 21

Reflex - (1d20+3)

(11) + 3 = 14

Apr 13, 2023 1:38 am
"Unholy unborn!"
Last edited April 13, 2023 3:38 am

Rolls

Will save - (1d20+7)

(20) + 7 = 27

Init to win it! - (1d20+3)

(11) + 3 = 14

Apr 13, 2023 7:44 pm
Her crossbow held at the ready, aims for the ugly little creature's obscenely bulbous head.

Rolls

Initiative - (1d20+5)

(2) + 5 = 7

WILL save (fear) - (1d20+8)

(13) + 8 = 21

Apr 13, 2023 8:19 pm
Iosef shrinks back at the sight of the thing.

Rolls

Will - (1d20+6)

(5) + 6 = 11

Initiative - (1d20)

(11) = 11

Apr 13, 2023 8:21 pm
"What manner of foul creature...?" Elias says, his lips curling in disgust.

Rolls

Will save - (1d20+10)

(19) + 10 = 29

Initiative - (1d20+0)

(6) = 6

Apr 13, 2023 8:24 pm
https://i.imgur.com/pGeLxUA.png

Grim hears a scraping sound as he stands in the doorway. Up and to the right. He looks up just in time to see another one of these misbegotten creatures grinning at him, pushing a jar of murky liquid over off a high shelf. It splashes down towards Grim. It misses as Grim steps slightly back, crashing to the floor. The creature sniggers and claps its hands upon its body in glee, making a soft squishing sound.

The second creature, much quicker than imagined possible, launches itself forward on its stump-like limbs and jumps up to bite at Grim's leg. It latches on, biting down through his pant material, not letting go.
OOC:
Grim takes 1 point of non-lethal dmg. The creature is essentially grappling Grim's leg and will continue to do bite damage each round. Until its removed, he has -4 Dexterity and cannot make attacks of opportunity.

Everyone can act now - if you don't know mechanically how it would work, just narrate what your character does and we'll play it out.
Initiative:
P.Punk 1 - 16
Axon - 14
Grim - 7 (1 non-lethal dmg)
Razhel - 7
Elias - 6
Iosef - 11
[ +- ] Map
[ +- ] Status Tracker
[ +- ] Fear Tracker
[/quote]

Rolls

Enemy 1 initiative - (1d20+1)

(15) + 1 = 16

Secret Roll

Attack - (1d20+0, 1d4)

1d20+0 : (10) = 10

1d4 : (1) = 1

Attack 2 - (1d20+4, 1d3-4)

1d20+4 : (15) + 4 = 19

1d3-4 : (2) - 4 = -2

Apr 13, 2023 9:08 pm
Axon channeled his revulsion explosively, calling down the frost of the void on the unattached feral fetus!
[ +- ] Void Frost
OOC:
DC 15 Reflex Save or 1d4+1 cold and silenced for 1 round.

Rolls

Black Motes cold damage - (1d4+1)

(3) + 1 = 4

Apr 15, 2023 9:12 pm
Having readied his weapon prior to opening the door, Grim stabs at the horrid thing humping his leg, with Red Destiny.

Rolls

Red Destiny +2 - (1d20+5)

(10) + 5 = 15

Damage - (1d6+3)

(6) + 3 = 9

Apr 15, 2023 9:46 pm
Razhel shifts the loaded crossbow to one hand, adjusts her position, and places a martial kick at the nasty little monster attached to Grim's pants.
OOC:
I am assuming Grim and Razhel are at B16 and C16 respectively, having opened and covered the opening of the closet door?
Last edited April 15, 2023 9:48 pm

Rolls

Unarmed (lethal) - (1d20+6)

(14) + 6 = 20

Damage - (1d6+3)

(6) + 3 = 9

Apr 16, 2023 5:27 am
Elias stands back, his sword drawn. "What is it!?" he asks at the commotion, unable to see past the others into the closet interior.
OOC:
Holding an attack and staying put.
Apr 16, 2023 5:30 am
Grim stabs carefully downward, missing his own leg by an inch, but slashing a long gash into the creature gripped onto him. Razhel moves in with a devestating kick, knocking the thing off Grim's leg and splattering it against the wall of the closet. It lays unmoving on the floor while the one above snarls and bares its teeth as Axon sends his magic into the creature, pummeling it and knocking it to the floor several feet down.

It cries out, as if in pain, but nothing comes from its mouth as Axon's magic steals the very sound from its malformed lips.
OOC:
RageRed says:

[ooc]I am assuming Grim and Razhel are at B16 and C16 respectively, having opened and covered the opening of the closet door?
OOC:
That sounds right - we'll go with that. Trying to keep this from tying up the map, so if its logical, it works.

Rolls

Reflex vs DC 15 - (1d20+1)

(10) + 1 = 11

Fall Damage` - (1d6)

(1) = 1

Secret Roll

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