I think you just marked wound 5 this round, so your wound number is 5. Any 5s or 6s are successes. I think you have 4 thunder dice left.
Also I didn't see an attack. Attacks and wounding are two different phases. Attack first, generate dice and Tokens. Then wounding phase you spend the Tokens. You should drain any weapon charges you have since it's the last round and roll your storm and thunder dice. I believe there's one blight you can charge or drain too.
Oh, I thought I had to roll above my wound number. In that case, I might have more left. I also thought I had to choose between rolling to collect dice and wounding. In that case, I'll add another roll
Wounding is always separate as it's part of the "push forward" phase. The only thing you can't do in a single turn is charge and drain a blight or weapon (though a gift let's you do it).
Haha yeah generally you do. Since there's 6 rounds, it increases the intensity and makes you take riskier actions. Myths also generally have 5-8 wound levels, so it takes a lot of Wounds to bring them down. The rules layout is kinda bad and it's also much harder to explain in PbP. Hopefully you're still enjoying it despite the handicaps!
I'm enjoying the game narration, but I'm completely lost with the mechanics and spend a good chunk of time trying to figure out the rules every time I post 😅
I think it's an interesting system, but I'm just not properly getting it. I didn't even dare to touch the other action scales even though they probably would have been helpful. But I'm glad for the opportunity to try out a unique system in a short form
I totally forgot to take a gift when I transformed, so I'm going to do that now and add Mighty Presence On a Titanic action, gain 4 Lightning tokens instead of 3 for each successful Thunder die.
OK sounds good! Yeah the mechanics take a bit to understand because they are kind of Meta and lots of similar names. I'm glad it seems everyone is enjoying it! Looks like we'll be finished in a day or two.