Plum says:
Okay, submitted my character sheet. It's not 100% complete (gotta do items still) but it's almost there.
Questions for the DM:
1) Many subclasses in Tasha's have expanded spell lists for sorcerers. I'm playing Shadow sorcerer and I really really don't want to sound entitled but I think the expanded spell lists in Tasha's is a tacit acknowledgement that the sorc is lacking on spells known per day.
So I figure it can't hurt to ask, and if you decide no I'll probably still stay the course as far as subclass, but I was googling around and found this: https://www.gmbinder.com/share/-MRY4U1W8dLMwlLGV9ca
The Shadow one seems pretty thematic. May I add those?
For reference the spell table is:
Level 1: cause fear, false Life
Level 3: darkness, invisibility
Level 5: gaseous form, summon shadowspawn
Level 7: shadow of moil, phantasmal killer
Level 9: antilife shell, seeming
Hi @Plum, to answer this question, I will allow these spells in exchange for
Strength of the Grave.
Plum says:
2) Do we have any guidance as far as what session 0 will look like? Where we're starting, etc?
For the first group (basically, the first 5 approved characters), the game will start on the western range of the Great Valley, near the Bear clan, but not too close that there is some issues. They will be sort of between Bear Clan's hallow and Fishgather, along the Bear river.
I am still figuring out the second group's location, but I have it narrowed down to 3 locales:
- Along the Ape river, just north of the Hallow of Kho, and south of Swapshore
- East of Bendgather, just north of the Icehook Peaks
- South along the Ox river, just south of Thuzo (near the part of the map that says "Sea Empire")