Tiny Dungeon / EZD6

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Oct 13, 2022 2:41 am
Quote:
Is everyone cool with a little more crunch?
Sure, no problem. I don't mind a little crunch. I'd even play Advanced Tiny Dungeon, the crunchier version.
Last edited October 13, 2022 2:42 am
Oct 13, 2022 2:44 am
GaryD20 says:
Thanks! It hasn't shown up on my end yet. Still seeing the old one.
I only see it on my PC. Mobile devices still show the red d20
The basics are very light so a little extra crunch is fine.
Last edited October 13, 2022 2:44 am
Oct 13, 2022 2:46 am
I'm good with a little more crunch. Which optional rules are you considering?
Oct 13, 2022 4:00 am
Zones, Experience Points, Item Tracking and Depletion. Critical Hits and Misses. Those for sure. Not sure about the Optional Weapon and Armor Damage and Reduction though. Prestige Traits, I like.
Oct 13, 2022 4:03 am
ogion says:
[quote]I'd even play Advanced Tiny Dungeon, the crunchier version.
I've got the Advanced TD book. Haven't had a chance to read it yet.
Oct 13, 2022 4:29 am
Quote:
I've got the Advanced TD book. Haven't had a chance to read it yet.
I just skimmed through it, but from what I've read, they add classes, difficulty levels, armor, and AC.
Oct 13, 2022 6:15 am
I have tinny dungeon 2 so would rather stick with what is in there if possible as I haven't really had a chance to play even the basics much yet
Prestige traits are definitely welcome
Last edited October 13, 2022 2:19 pm
Oct 13, 2022 11:12 am
GaryD20 says:
Zones, Experience Points, Item Tracking and Depletion. Critical Hits and Misses. Those for sure. Not sure about the Optional Weapon and Armor Damage and Reduction though. Prestige Traits, I like.
All good. I've used counting attack roll successes for variable damage. For heavy weapons we used # successes + 1. But, fixed damage is cool too.
Oct 13, 2022 3:06 pm
I have not used the variable weapon damage but it seems odd in the that it's minimum damage is 2 when the basic rule damage is 1. If everything on page 81 Tiny Dungeons v2 is used, armor damage reduction and mastery, then it balances better.

How are critical misses handled? Does any 1 ruled result in a crit miss or only if the attack fails? It seems there can be multiple outcomes. Hit, miss, crit hit, crit miss, crit hit/miss... And as you only crit hit with mastery do you only crit miss without mastery? (Which makes sense to me)
Last edited October 13, 2022 6:07 pm
Oct 13, 2022 5:31 pm
In Advanced, It's 1 damage light weapons and 2 damage heavy weapons.
Oct 14, 2022 3:17 am
Psybermagi says:
If everything on page 81 Tiny Dungeons v2 is used, armor damage reduction and mastery, then it balances better.
Yes, I think you would definitely have to use both together.
Oct 14, 2022 3:21 am
Psybermagi says:
And as you only crit hit with mastery do you only crit miss without mastery? (Which makes sense to me)
Yes.
Oct 14, 2022 3:28 am
Psybermagi says:
How are critical misses handled? Does any 1 ruled result in a crit miss or only if the attack fails? It seems there can be multiple outcomes. Hit, miss, crit hit, crit miss, crit hit/miss...
Crit Miss is rolling 3 ones on the Attack Test. When all three dice come up 1.
Oct 14, 2022 3:28 am
ogion says:
In Advanced, It's 1 damage light weapons and 2 damage heavy weapons.
I like this.
Oct 14, 2022 3:29 am
I'm going to have everything set up tomorrow and send out the invites to everyone.
Oct 14, 2022 3:33 am
Worked up some basics for a Tiny D6 game
[ +- ] Tiny D6 dice rolls with crits
[ +- ] Tiny D6 custom character sheet
Last edited October 14, 2022 4:57 am
Oct 14, 2022 3:52 am
Psybermagi says:
Worked up some basics for a Tiny D6 game
That character sheet is the shit! Everyone can use that in our game?
Oct 14, 2022 4:17 am
Nice!
Oct 14, 2022 4:40 am
As long as the game type is custom then yes
Last edited October 14, 2022 4:44 am
Oct 14, 2022 4:48 am
Just noticed i need to add exp. Will edit it
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