1: Dovedale

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Feb 8, 2023 5:10 pm
OOC:
Lower acts first? It has been a while since I played 2e for sure but the dex reaction modifier is listed as a plus... If lower is faster then Oren actually got a 5 with his adjustment
Feb 8, 2023 5:17 pm
OOC:
Interestingly, the Dex reaction modifier is only actually for Surprise checks.
The Rules Yo says:
Standard Initiative Procedure
To determine the initiative order for a round of combat, roll 1d10 for each side in the battle. Normally, this means the DM rolls for the monsters (or NPCs), while one of the players rolls for the PC party. Low roll wins initiative. If more than two sides are involved in combat, the remaining sides act in ascending order of initiative.

If both (or all) sides roll the same number for initiative, everything happens simultaneously--all attack rolls, damage, spells, and other actions are completed before any results are applied. It is possible for a wizard to be slain by goblins who collapse from his sleep spell at the end of the round.
Reaction Adjustment modifies the die roll to see if a character is surprised when he unexpectedly encounters NPCs. The more positive the modifier, the less likely the character is to be surprised.
There are several variants for initiative, so I am doing individual initiative without tons of modifiers (weapon speeds, spells, etc), and I'm adjusting the precise order to account for PbP varying posting times.
Feb 8, 2023 6:11 pm
OOC:
I see. Huh, a rule they changed for one edition only! 1e used dex for initiative as did 3e and after. Weird.
Feb 9, 2023 3:40 am
Malard steps back, searches his pockets for a trinket, and makes sure he's not a part of the vanguard and begins casting a spell.
OOC:
Armor is the spell. He's going to cast it on himself
Feb 9, 2023 5:51 am
From overhead, you hear a voice cry out, "Charge! For my uncle! For my mother! FOR ME!!!" The goblins steel themselves and prepare to rush, but they failed to notice the traps.

Both Bignose and Strongarm dart forward and mange to avoid the snares set. The hooded goblin, however is not so lucky. She takes a step and suddenly finds herself yanked off her feet and pulled halfway up a tree. Through the dark you can see a giant bat swooping down towards you.

But some of you are quicker.

Round One of Combat
Initiative Groups
1. Jabrano, Malard, Trina, Maon
2. Goblins
3. Oren, Odilo
OOC:
I may have had you roll initiative too soon, but now we're in combat order.

Rolls

Traps

Feb 9, 2023 11:19 pm
OOC:
Is that bat in melee range?
Also, do we recognise the voice?
Last edited February 9, 2023 11:23 pm
Feb 9, 2023 11:24 pm
OOC:
The bat is not in melee range. You do recognize the voice from the cave, having come from above.
Feb 10, 2023 12:03 am
Jabrano engages the two goblins with a load roar. She's more worried about the wolf-rider and the bat, but they're keeping their distance for now.

Her fighting style is in stark contrast to her normally composed demeanour, wild and brutal, her swords describing broad arcs that exploit her inhuman strength.
OOC:
Her attacks prioritise Strongarm. Once he's down she switches to the other one.
/throws dice through monitor/
Last edited February 10, 2023 12:06 am

Rolls

Attack on Strongarm - (1d20+4)

(7) + 4 = 11

Attack 1 damage - (1d8+9)

(4) + 9 = 13

Attack on Strongarm (or the other one if dead) - (1d20+4)

(1) + 4 = 5

Attack 2 damage - (1d8+9)

(7) + 9 = 16

Attack on Strongarm (or the other one if dead) - (1d20+4)

(1) + 4 = 5

Attack 3 damage - (1d8+9)

(8) + 9 = 17

Feb 10, 2023 1:13 am
OOC:
oof, curse of the online dice roller!
Feb 10, 2023 6:15 pm
OOC:
@WhtKnt and @Phil_Ozzy_Fer, you're up! I will take on Maon after you two have acted.

To recap, the goblins said CHARGE! Jabrano rushed forward and failed to hit, though the damage would have been glorious had she succeeded. There are two goblins rushing forward towards you with one on wolf-back. There is a goblin flying around on a giant bat, way above you. There is a goblin towards the mouth of the ravine caught in a snare.
Feb 11, 2023 3:24 am
Malard moves to support his fellows, and steels himself for what follows his attack. Seeing Jabrano miss on her attacks, Malard steps up to try his own luck.
OOC:
That's probably not good enough to hit...too bad. This isn't starting well, lol.
Last edited February 11, 2023 3:25 am

Rolls

Attack (to hit) - (1d20)

(8) = 8

Feb 11, 2023 4:39 am
Trina hesitates for only a second, then attempts to disappear into the underbrush.
OOC:
Her HS is a 40%, but she always believes that she is successful, so I'll let the GM roll privately to see if she really does succeed.

KCC

Feb 12, 2023 8:55 am
OOC:
A pillow fight, or a crushing goblin victory? Let’s see!
Feb 12, 2023 2:03 pm
OOC:
WhtKnt, I have rolled for Trina and will have the goblins react or not react going forward.
Round One of Combat
Initiative Groups
1. Jabrano, Malard, Trina, Maon
2. Goblins
3. Oren, Odilo

Maon, who had prepared for a night-ambush by the goblins grins a dark grin and reaches out with a hand while invoking the whims of the fey. A sudden burst of glow erupts from above Bignose and Strongarm, and millions of pieces of glowing dust sprinkle down upon them and illuminate the two goblins. Meanwhile, from the side of the ravine, his giant spider companion crawls out and begins approaching the fight.
OOC:
Maon casts Faerie Fire and gives you all a +2 to hit Bignose and Strongarm.
Bignose looks up at Jabrano and her impressive attacks, and laughs condescendingly. With sword in hand, he attempts to retaliate but finds the warrior too capable of parrying his feeble attacks. Strongarm, too, swings his hammer at Jabrano and meets with the same resistance. Neither are able to damage the half-orc.

Those who take a second to pay attention notice that Stinkfoot, who had escaped the DM's notice when he (the DM) had last posted, had also been caught up in the snares. However, unlike the hooded goblin, it was his wolf that is now strung up! The poor smelly goblin jumps up and down with sword in hand trying to free his faithful steed! But try as he might, the wolf remains unhappily strung up! The hooded goblin also tries freeing herself, but finds that she lacks the core strength to pull herself up and cut at the snare.

From up on high, a giant bat swoops down upon the party, aiming at Malard who had taken to the fray. Both bat and rider attack on their pass before disappearing back into the night sky. While the goblin misses in his aiming, the bat does tear through the wizard's shoulder with its vicious fangs.
OOC:
Malard takes 2 points of damage.
From behind them all, a familiar form voice emanates from the darkness. The words "I'm so sorry," are accompanied by a blade through Odilo's robes... only to reveal a closed-eyed Grabbo reaching out with a sword to an unharmed Odilo. Feeling no wizard being stuck through, he opens his eyes and realizes his mistake.

Round One of Combat
Initiative Groups
1. Jabrano, Malard, Trina, Maon
2. Goblins
3. Oren, Odilo

Rolls

Traps

Trina HiS

Bignose Attack against Jabrano (AC 5)

Haggy Escape Bonds

Stinkfoot Escape Bonds

Strongarm Attack against Jabrano (AC 5)

Swoop Target

Swoop Attack against Malard (AC 6)

Giant Bat Attack against Malard (AC 6)

Grabbo Target

Grabbo Attack against Odilo (AC 10)

Giant Bat Damage against Malard - (1d4)

(2) = 2

Feb 12, 2023 9:28 pm
Spinning his blade around his body, the quality of Oren's mov ments becomes like that of water. The sword's edge begins to vibrate harmonically from the wind resistance and the blade song comes forth. He dashes in to take on Strongarm and finds his work made all to easy by the ethereal shimmer of Maon's spell...
OOC:
Using bladesong for +2hit, Oren's AC is 0. Rate of fire is 3/2, I will roll second attack and you can tell me if it triggers at the end of round 1 or the beginning of round 2...

First hit crits!
Last edited February 12, 2023 9:50 pm

Rolls

Attack/Damage #1 - (1d20+6, 1d8+2)

1d20+6 : (20) + 6 = 26

1d8+2 : (3) + 2 = 5

Attack/Damage #2 - (1d20+6, 1d8+2)

1d20+6 : (2) + 6 = 8

1d8+2 : (5) + 2 = 7

Feb 12, 2023 9:46 pm
OOC:
We didn't cover Crits in the rules, but the DMG has an optional rule for them.
Quote:
The simplest critical hit system makes every natural 20 rolled on the attack roll count for double damage. Roll the appropriate damage dice twice for the attack (do not double the result of a single damage roll) and only count damage modifiers for Strength, magic, etc., once.
Normally I'd ask for Dominion to make a second 1d8 roll for the bonus crit damage, but there's already one in the second attack, which is a miss! So, 3 and 5 on 1d8s with a +2 comes out to 10 damage.
Oren's blade skillfully cuts straight through Strongarm who didn't stand a chance. The bladedance befuddles the poor goblin, and he doesn't know to put up a defense. The two halves of the goblin fall to the ground with sickening thuds.
Feb 12, 2023 9:55 pm
Oren snaps his sword towards the ground as part of his dance, whipping Strongarm's blood off it's edge. Without ceasing his movement he takes the opportunity to offer the goblins one more chance to stand down...

"We do not wish to harm any of you, stop your attack and tell your new chief that we are dead. You likely will not see us ever again."

Oren finishes his thought with a meaningful look to Grabbo.

KCC

Feb 13, 2023 12:10 pm
Odilo sees the hole in his robe, and his anger rises. The beige wizardly garment had cost him more than a week’s effort on behalf of some farmers. A frustrating bit of work, paid not in coin, but the beautiful fabric the grubby goblin hand now stuck a hole through.

He backhands the sneaky goblin then, in righteous anger, while summoning his arcane efforts.

"Sleep, and rid us of your presence for a while!"

Rolls

Sleep - (2d4)

(42) = 6

Feb 13, 2023 3:04 pm
OOC:
Phew, I just double checked and the spell specifies Monsters to be affected.
Grabbo mumbles something about being sorry as he falls down into an enchanted slumber. He begins snoring softly, but whimpers as though troubled.

Round Two of Combat

Initiative Groups
1. Jabrano, Malard, Trina, Maon
2. Goblins
3. Oren, Odilo
OOC:
The second round is upon us! Strongarm is dead and Grabbo incapacitated. Bignose is in melee with Jabrano, Swoop is somewhere up above, and Stinkfoot and the now-named Haggy are dealing with the snares.
Feb 14, 2023 1:35 am
Trina steps out of hiding long enough to backstab Bignose, then attempts to meld back into the shadows. That backstab damage (assuming that lame attack hits) should be 8 points of damage. I guess that the RND doesn't understand multiplication.
Last edited February 14, 2023 1:36 am

Rolls

Trina backstab against Bignose - (1d20+4-1, 1d4*2)

1d20+4-1 : (7) + 3 = 10

1d4*2 : (4) + 2 = 6

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