Chapter 4: Journey to Red Cat Cave
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He remembers that Kelpie's are vulnurable to cold iron and if this thing is a Kelpie in disguise he may scare it with his threateven though he doesn't have an cold iron tipped arrow...
Rolls
Deception - (1d20)
(5) = 5
Rolls
Perception Initiative Kelpie - (1d20+11)
(9) + 11 = 20
Rolls
Initiative (Perception +7) - (1d20+7)
(12) + 7 = 19
Rolls
Initiative - Perception - (1d20+8)
(11) + 8 = 19
The DC is 24 and how you act will depend on the result:
Critical Success The creature is unaffected and is temporarily immune to Captivating Lure for 24 hours.
Success The creature is stupefied 1 for 1 round and is then temporarily immune to Captivating Lure for 24 hours.
Failure The creature is fascinated, and it must spend each of its actions to move closer to the kelpie as expediently as possible while avoiding obvious dangers. If a captivated creature is adjacent to the kelpie, it either attempts to mount the kelpie (if the kelpie is in equine form) or stays still and doesn’t act. If the creature is attacked by the kelpie, or if it can’t breathe water and enters an area of water, the creature is freed from captivation at the end of the kelpie’s turn.
Critical Failure As failure, but the target doesn’t consider water a danger and will enter an area of water even if it can’t swim or breathe water. If it is attacked by the kelpie or starts to drown, it can attempt a new save at the start of its next turn, but it isn’t freed automatically.
Round 6:
Character | Initiative | Acted | Statuses |
Kelpie | 20 | X | |
Koram | 19 | | |
Igbork | 19 | ||
Grom | 19 | | |
Habrinna | 14 | ||
Atticus | 5 |
Action 2: Haitith strikes
Action 3: Haitith strikes again
For Koram's strides, can we move him as far as his 25ft will take him up onto the cliff south of Igbork?
EDIT:: Using 1 Hero Point to re-roll the primary attack.
Rolls
Haitith Strikes 1 (Primary) - (1d20+8, 1d8+4)
1d20+8 : (3) + 8 = 11
1d8+4 : (2) + 4 = 6
Haitith Strikes 2 (Secondary) - (1d20+4, 1d6+4)
1d20+4 : (3) + 4 = 7
1d6+4 : (5) + 4 = 9
Haitith Strikes 1 (Primary) (Re-roll) - (1d20+8, 1d8+4)
1d20+8 : (10) + 8 = 18
1d8+4 : (6) + 4 = 10
Goddammit! >.<
Rolls
Will-Save - (1d20+8)
(14) + 8 = 22
Re-Roll (Hero Point) - (1d20+8)
(10) + 8 = 18
If not, Grom will move into the river and cast Animal Allies and have the fish in the river attack the Kelpie
Rolls
Tanglefoot - (1d20+7)
(8) + 7 = 15
Athletics roll - (1d20+3)
(8) + 3 = 11
Animal Allies damage, if relevant - (3d4)
(412) = 7
Igbork starts moving towards the kelpie, but Grom says a few magic words and a vine appears out of the ground slowing his movement. He barely makes it to the shore, where Grom is unsuccessful in tripping his companion. The water seems to make Igbork return to his senses.
Harbinna draws a shortbow and moves forward letting loose with an arrow at the kelpie.
Round 1:
Character | Initiative | Acted | Statuses |
Kelpie | 20 | X | |
Koram | 19 | X | |
Igbork | 19 | X | |
Grom | 19 | X | |
Habrinna | 14 | X | |
Atticus | 5 |
Rolls
Harbinna attack - (1d20+10)
(8) + 10 = 18
Harbinna damage - (1d6)
(4) = 4
Meanwhile, the creature tries to lure Habrinna towards him with an illusion before biting Haitith. It hits and Koram can feel pain through his psychic connection. This is a strong creature.
Everyone is up again:
Round 2:
Character | Initiative | Acted | Statuses |
Kelpie | 20 | X | |
Koram | 19 | -13 hp | |
Igbork | 19 | ||
Grom | 19 | | |
Habrinna | 14 | fascinated | |
Atticus | 5 |
Rolls
Atticus Spear - (1d20+9)
(20) + 9 = 29
Spear Damage - (1d6+3)
(6) + 3 = 9
Habrinna Will Save - (1d20+10)
(7) + 10 = 17
Kelpie vs Haitih - (1d20+13)
(5) + 13 = 18
Kelpie damage (bludgeoning) - (2d6+7)
(15) + 7 = 13
Actions 2&3: Cast Spell - Electric Arc
Rolls
Haitith Strikes - Primary Attack (Piercing, Electricity) - (1d20+8, 1d8+4)
1d20+8 : (6) + 8 = 14
1d8+4 : (4) + 4 = 8
Electric Arc Damage - (1d4+4)
(4) + 4 = 8
Rolls
Thrown Javelin - (1d20+6)
(20) + 6 = 26
Damage (if relevant) - (1d6+3)
(1) + 3 = 4
Rolls
Kelpie reflex - (1d20+12)
(17) + 12 = 29
His senses clear and he can now see through the Kelpie's charade
He raises his bow and shoots two arrows
Rolls
Short bow attack #1 - (1d20+7)
(18) + 7 = 25
Short bow attack #2 - (1d20+2)
(20) + 2 = 22
Potential damage #1 - (1d6)
(5) = 5
Potential Damage #2 - (1d6)
(4) = 4
Crit for attack #2 - (1d6)
(3) = 3
Crit. deadly roll - (1d10)
(3) = 3
Habrinna moves trance-like towards the creature, but in the water she too comes to her senses.
Atticus closes the distance, strikes once before raising his shield. It’s obvious the creature is more used to moving about in the water as it easily dodges his blow.
The kelpie bites first at Atticus then at Haitith. The first strike is a mighty one, and if it hadn’t been for his shield, it would have been a mightier hit. The eidolon is able to avoid another bite though.
Everyone is up again.
Round 3:
Character | Initiative | Acted | Statuses |
Kelpie | 20 | X | |
Koram | 19 | -13 hp | |
Igbork | 19 | ||
Grom | 19 | | |
Habrinna | 14 | | |
Atticus | 5 | -15 hp |
Rolls
Atticus Attack roll - (1d20+9)
(4) + 9 = 13
Atticus Damage - (1d8+3)
(7) + 3 = 10
Kelpie vs Atticus - (1d20+13)
(16) + 13 = 29
Damage vs Atticus - (2d6+7)
(62) + 7 = 15
Kelpie vs Haitith - (1d20+13-5)
(6) + 8 = 14
Damage vs Haitith - (2d6+7)
(44) + 7 = 15