Chapter 4: Journey to Red Cat Cave
The last hunter, seeing you have the upper hands runs over to the cage and tosses it off the travois so the cage shudders. It still holds, but it has weakened enough for the creature inside to force its way out.
The red hunter curses as Grom appears beside him, and he instinctively attacks the new arrival. Though, maybe seeing the creature freed is affecting him as both attacks miss. He then runs away from the newly freed creature.
Koram, Atticus and Igbork is up:
Round 3:
Character | Initiative | Acted | Statuses |
Green | 24 | X | |
Red | 23 | X | |
Koram | 18 | -22 hp | |
Atticus | 18 | -12 hp | |
Igbork | 15 | ||
Blue | 10 | ||
Grom | 9 | | |
Purple | 8 | | |
Yellow | 7 |
Rolls
Purple vs Atticus #1 - (1d20+8)
(12) + 8 = 20
Purple vs Atticus #2 - (1d20+8-5)
(12) + 3 = 15
Purple Damage Attack #1 - (1d6+2)
(6) + 2 = 8
Purple Damage Attack #2 - (1d6+2)
(1) + 2 = 3
Green Athletics - (1d20+7)
(16) + 7 = 23
Red vs Grom #1 - (1d20+8)
(2) + 8 = 10
Red vs Grom #2 - (1d20+8-5)
(4) + 3 = 7
Red Damage Attack #1 - (1d6+2)
(4) + 2 = 6
Red Damage Attack #2 - (1d6+2)
(3) + 2 = 5
He concentrates on the first shot to make sure that at least this one hits
EDIT2 : Dammit. Not much better -.-
Rolls
Short bow attack #1 - (1d20+7)
(5) + 7 = 12
Short bow attack #2 - (1d20+2)
(10) + 2 = 12
Short bow damage #1 - (1d6)
(5) = 5
Short bow damage #2 - (1d6)
(5) = 5
Short sword attack #1 (Re-Roll) - (1d20+7)
(9) + 7 = 16
Koram and Atticus is up.
Actions 2 & 3: Act Together - Koram Casts Electric Arc vs Blue (Basic Reflex to save), Haitith strikes Blue
Rolls
Battle Medicine - Medicine Check - (1d20+4)
(9) + 4 = 13
Electric Arc Damage vs Blue - (1d4+4)
(4) + 4 = 8
Haitith Strike and Damage vs Blue - (1d20+8, 1d8+4)
1d20+8 : (15) + 8 = 23
1d8+4 : (2) + 4 = 6
Rolls
Blue Reflex - (1d20+7)
(13) + 7 = 20
Rolls
Attack - (1d20+8)
(8) + 8 = 16
Damage - (1d8+3)
(2) + 3 = 5
With his spear drawn, he lets loose with a devastating attack that hits Atticus hard in the side. Then he jumps off the travois and heads towards the bushes, leaving Atticus alone with the angered creature.
The creature lashes out at whatever the closest creature is, and attacks Atticus. His armor is just barely enough to keep back its’ wild attacks.
The red hunter lets loose with one attack versus Grom before running the opposite direction.
Grom, you seem to not have added your second level to AC, so that’s not a crit. And you're correct that AoO works differently. It's now a feat that only Fighters get at level 1. Though many classes gets access to it around level 6.
Koram, Atticus, Igbork and Grom is up again.
Round 4:
Character | Initiative | Acted | Statuses |
Green | 24 | X | |
Red | 23 | X | |
Koram | 18 | -22 hp | |
Atticus | 18 | -20 hp | |
Igbork | 15 | ||
Grom | 9 | -7 hp | |
Yellow | 7 |
Rolls
Yellow vs Atticus - (1d20+9)
(20) + 9 = 29
Yellow Damage - (1d6+3)
(1) + 3 = 4
Green Attack #1 vs Atticus - (1d20+9)
(5) + 9 = 14
Green Attack #2 vs Atticus - (1d20+9-5)
(14) + 4 = 18
Green Attack #3 vs Atticus - (1d20+9-10)
(1) - 1 = 0
Green Damage Attack #1 (bludgeoning and poison) - (1d4+1d4)
(2) + (2) = 4
Green Damage Attack #2 (bludgeoning and poison) - (1d4+1d4)
(1) + (1) = 2
Green Damage Attack #2 (bludgeoning and poison) - (1d4+1d4)
(1) + (4) = 5
Red vs Grom - (1d20+8)
(18) + 8 = 26
Red damage - (1d6+2)
(5) + 2 = 7
Action 3: Haitith Strikes vs Yellow (Trip attack)
Rolls
Electric Arc Damage (vs Red) - (1d4+4)
(1) + 4 = 5
Haitith Strikes (vs Creature) - (1d20+8, 1d8+4)
1d20+8 : (11) + 8 = 19
1d8+4 : (6) + 4 = 10
Rolls
Attack of Opportunity - (1d20+8)
(5) + 8 = 13
Damage - (1d8+3)
(2) + 3 = 5
Rolls
Plus 1 striking weapon attack - (1d20+8)
(7) + 8 = 15
Damage (if relevant) - (2d8+3)
(33) + 3 = 9
Two actions: Follow tribesman
Rolls
Short bow attack - (1d20+7)
(15) + 7 = 22
Potential damage - (1d6)
(2) = 2
Critical Success The target falls and lands prone and takes 1d6 bludgeoning damage.
Success The target falls and lands prone.
Critical Failure You lose your balance and fall and land prone.
Also, since the hunter failed his save, he perished. So Igbork and Grom can redo his action based on him no longer being a valid target.
Rolls
Reflex Red - (1d20+7)
(3) + 7 = 10
He runs pretty close to both of them then raises his bow and shoots an arrow
Action 3: Shoot arrow
Igbork should be able to reach a position two squares diagonally down to right of the creature
Rolls
Short bow attack #1 - (1d20+7)
(10) + 7 = 17
Potential damage - (1d6)
(2) = 2
If he can get away without an attack of Opportunity against him..he will back up.
Rolls
Attack (Longsword) - (1d20+8)
(15) + 8 = 23
Damage - (1d8+3)
(3) + 3 = 6