The Wilderness

load previous
May 13, 2023 4:32 am
Sheemish notes the glint of gold through the dust on the coins as he picks them up. Interestingly, they seem to come from a variety of nations, some of which he has trouble recognizing. Still, gold is gold, and he judges he's found about 120 pieces.

The rest of the party ascends the ladder and pulls it up after them. Fortunately there seems to be just enough room to maneuver the cumbersome thing, and if desired the companions can bring it out onto the rampart with them.

With morning's light out in full, the party can clearly see how the rampart stretches out to a second tower. Its door looks to be intact and shut. Peering down over the castle-side of the rampart, the adventurers see what must have once been a garden. It's extremely overgrown now, but here and there are bits of stone statues that poke through the thick vegetation. It looks like it could be a good place to hide, should the need arise.

Considering the castle's general layout, which Stella received last night from her familiar's scouting, the group is sure that from the second tower they'll be able to look down into the courtyard where Dynaheir is being held. Similarly, the garden below runs around the outside of the main keep, and likely connects to the courtyard as well.

It would seem that the party has two ways to access the courtyard: from the second tower, and via the overgrown garden. So far the castle's upper levels have been uninhabited, and the high vantage point may be useful in surveying the courtyard. On the other hand, the garden is on the ground, which is where they'll certainly need to be at some point to enter the courtyard. Given its dense foliage, it might be a way to get right up to the courtyard without being seen.

However they choose to proceed, they understand that very soon they'll likely be engaging a dangerous number of gnolls in combat. It would be wise to have weapons and spells at the ready.
May 13, 2023 6:46 pm
Dieter points to the second tower. "We will have the high ground, follow me and keep quiet". Dieter leads the party to the tower once there he’ll assign defensive positions and fire points for the archers and spell slingers.
Last edited May 13, 2023 6:46 pm

Rolls

🥷 - (1D20+5+10)

(17) + 15 = 32

May 14, 2023 1:13 am
Sheemish hefts the ladder and follows dieter across the ramparts to the second tower.

Runeson etc can help with the ladder if they wish if that makes sense.
May 14, 2023 2:00 am
Aiwë takes the back end of the ladder and helps match it to the second tower.
May 15, 2023 6:29 pm
The party proceeds quietly to the second tower, keeping their heads low and eyes peeled. They listen at the door and hear nothing from the other side, but carried on the breeze they can hear a group of gnolls arguing loudly in the courtyard.

Dieter softly turns the door latch to usher them all inside, but finds it locked.

Rolls

Imoen thieves tools DC 14 - (1d20+7)

(18) + 7 = 25

May 15, 2023 6:33 pm
Imoen moves forward in an easy crouch and sticks her eye up to the door's keyhole. Then she winks at Dieter and pulls out some slim tools. She makes a few quick motions and there's a small *snick*, and the door swings open to reveal a guardroom much like the previous tower.

"Easy as Puffgut's pie!" she murmurs, and moves carefully into the room.
May 15, 2023 6:58 pm
This tower room is as dusty as the last one, but shows that at some point someone with pawed feet crossed the floor. Most likely a gnoll came from the far entrance and was checking the place out, but was deterred by the locked door. The far door is open, revealing yet more battlements. There's a rusty halberd leaning against one corner, and the outer wall has several arrow slits showing some of the landscape outside.

The inner wall has a single arrow slit that gives the party a partial view into the courtyard, where a handful of gnolls are bickering amongst themselves.

Sharing one arrow slit among the party may be troublesome, especially as only about half the courtyard is visible through it. But the ramparts on the other side of the tower, while providing a bit less cover than the arrow slit, certainly would allow the party to view the entire courtyard. Sheemish and Dieter are quick to point out, though, that at the end of the far rampart is another stairway leading down into the courtyard, close to the main gate. That stairway is the most likely avenue of melee assault should the gnolls below be alerted to the party's presence.
May 15, 2023 7:06 pm
"Imoen look for a quick exit, the only difference between a defensive position and a grave is an escape route." Dieter will lock the door behind them and bar it if possible. He doesn’t want any gnolls coming up behind them by accident or worse on purpose. If the door is the only escape route he’ll check to make sure it’ll easily unlocked if they need it.
Last edited May 15, 2023 7:07 pm
May 15, 2023 11:38 pm
With a silent command from Sheemish, Stitch flies out the thin window and takes a survey of the courtyard below. Her vantage points gives quite the view and her connection to Sheemish allows her to describe it back in detail. The blacksmith begins to sketch out a map in the dusty floor.
Last edited May 15, 2023 11:42 pm

Rolls

Scout/map - (1d20+4)

(20) + 4 = 24

May 16, 2023 12:05 am
Imoen holds up her hands in a helpless gesture as Dieter closes the door they just came through. It doesn't look like it'll lock without a key or some skullduggery. "Um. Well I'm no wizard to magic us out, but it looks like Sheemish still has his ladder, so he can just let us down the castle wall pretty much anywhere we want. Except, like, exactly in this room, I guess... unless he makes another hole in the wall? Then again, the floor's made of wood, so if we're breaking stuff that might be easier to go through than a foot or whatever of stone." She kneels down and lightly taps the old wooden floorboards. "Yeah, these don't look great."
May 16, 2023 12:20 am
Stitch's flitting about the air of the courtyard goes unnoticed by the gnolls below, and she's able to take note of a few interesting things:

1) There are 6 gnolls in the wide courtyard. 4 of these are armed with spears, while the remaining 2 have longbows. At the moment they're bickering and eating fish from some nearby barrels. There don't seem to be any gnolls on any of the other ramparts.

2) There is indeed a dark-skinned human woman at the bottom of a wide pit within the courtyard. She looks to be sleeping, no doubt catching what rest she can while there are fewer gnolls about.

3) The main gate's portcullis is raised; it seems to be one of the few things the gnolls and have bothered repairing and maintaining. And Stitch sees another patrol of gnolls nearing the castle, a group of 8. If the party acts quickly (and soon), they might have time to finish off the courtyard gnolls before the other group arrives.

4) The double-doors leading into the castle itself are closed. The courtyard gnolls pause every so often to look warily in that direction, as though expecting something dangerous or fearful to come out at any time.
OOC:
If you've got any other specific questions about the courtyard and stuff, feel free to ask in the Discord!
May 17, 2023 1:24 am
"we should set a trap for them. Maybe we can rig one of these towers to fall crushing them?"
May 17, 2023 5:03 am
"Or leading them in and setting it on fire, Sheemish adds, tapping the wooden floor board with his foot. "and dropping the portcullis before reinforcements arrive would probably be helpful." He then pauses briefly, [/b] Butwhat of minsc and his furry friend? Any thoughts of where he might be in this place?"[/b] Sheemish gives a nod at the stenciled map he had drawn out.
May 17, 2023 7:36 pm
"see what you can do. Maybe we can kill two gnolls with one portcullis. If we shut the gate they’ll come running to open it. I’ll investigate the portcullis, you send your automaton to find minsc."

Rolls

Sneak to gate - (1D20+15)

(16) + 15 = 31

Scouting perception - (1D20+1)

(18) + 1 = 19

May 18, 2023 12:49 am
Sheemish nods and sends stitch on another reconnaissance. Luck seems to stay with the tiny little contraption as she zips out the window again unseen.
Last edited May 18, 2023 12:51 am

Rolls

Minsc search - (1d20+4)

(19) + 4 = 23

May 19, 2023 3:26 pm
Stella watches the Deiter and Sheemish strategize and lead the charge. As she suspected, it seemed like they knew their way around castles. She was still

"I can set up a magical alarm somewhere if we need," she offers, not quite knowing what they'd use it for. She figured she'd let them knew "I can also fill an area with fog, and shoot arrows, of course. We still have some fire arrows left."

Stella summons a small illusory image of Minsc for reference. "Go search with him, please," she says to her brown owl familiar and sends it to help speed up Stitch's search.

She accompanies Dieter on his way to the gate.
May 31, 2023 7:37 pm
One of the gnolls in the courtyard below picks bits of fish out of its teeth with a claw. It puts its long arm into the nearest barrel for more food and, apparently finding it empty, shoves the barrel away and moves to the next nearest one.

Dieter and Stella sneak their way out across the battlements. Keeping low, and further hidden by Stella's magic, the two make it to the far end of the battlements and the stairs there without problems. The stairs here turn and run down the near side of the castle wall, without any railing or other visual barrier to hide behind. Still, all the gnolls seem occupied, and Stella's spell is holding up. They proceed quickly and quietly down the stairs, eyes and ears sharpened for any surprises.

They get to the bottom of the stairs and step into the courtyard itself. There's the portcullis, just a couple dozen feet away. And there's the winch that operates it, almost within arm's reach.

The food-seeking gnoll comes to a large barrel and removes the lid...
May 31, 2023 7:39 pm
A muscled arm reaches up out of the fish barrel and socks the gnoll in the jaw! The monster staggers, blinking in confusion and spitting pointy teeth, when a bald man stands up out of the barrel, dead fish sliding off his massive shoulders. With a furious yell, Minsc decks the gnoll again, this time so hard it falls to the ground with a cracked skull (gnoll takes 25 bludgeoning damage and dies). Minsc grabs the gnoll's fallen spear and holds it high in challenge. Just barely, a small, furry rodent can be seen scurrying along the man's arm. "MINSC AND BOO FOR JUSTICE!!!"

The other five gnolls scramble for their weapons, caught completely unawares by the sudden appearance of this large warrior!

As cries of alarm sound, there are additional shouts from beyond the portcullis. Reinforcements will be here soon!

Rolls

vs gnoll - (1d20+8)

(9) + 8 = 17

vs gnoll (adv) - (2d20+8)

(1420) + 8 = 42

dmg - (4d4+18)

(3211) + 18 = 25

May 31, 2023 7:55 pm
Round 1 Player Phase!
OOC:
The gnolls in the courtyard have their attention focused on Minsc! So the party's attack rolls this round have advantage!

Dieter and Stella are in the courtyard at the bottom of the stairs, near to the winch that controls the portcullis.

I think all the other heroes are in the tower overlooking the courtyard. There's an arrow slit there that provides 3/4 cover. If you move out onto the battlements, you still get 1/2 cover from attacks below. If you want to get down into melee with the gnolls, you'll need to run all the way to the stairs and down, or jump down (about 20 ft), or use the portable ladder, or break through the floor, or something!
https://i.pinimg.com/564x/14/18/1c/14181c8ddf009246c76bc22f335d0747.jpg
May 31, 2023 8:12 pm
Dieter quickly examines the winch and tries to sever the rope hopefully causing it to come crashing down "Death and honour!"

Rolls

Perception, attack rope - (1D20+1, 1D20+6)

1D20+1 : (12) + 1 = 13

1D20+6 : (18) + 6 = 24

load next

You do not have permission to post in this thread.