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Jul 14, 2023 1:21 pm
@Scrol I am still wrapping my head around some of the Tiny mechanics while running it on another game and am hoping you can clarify or let me know how you have seen things working. Specifically how much advantage does a "Family Trade" allow? ex : street urchin : do they get advantage on stealth, picking pockets, acting weak and pathetic, parkour, etc?
Jul 14, 2023 9:56 pm
It seems to be up the GM. The rules state:
Growing up, you were probably exposed to a Family Trade. Perhaps you learned your way around a forge from your father, who Game Masters: While this is ing on, you should be thinking about what type of scenario you will be placing the Adventurers in. It is the Game Master’s job to create a convincing setting and story for the Adventurers, which includes locations to visit, enemies to fight, and NPCs to interact with. Is this going to be a one-off adventure? Or are you planning to create an entire world for your Adventurers to explore? You can put as much or as little effort into this as you like, but keep in mind it’s your job to keep everyone on track and entertained. One-off adventures can be planned with a few minutes of preparation; however, if it is your goal to have a larger campaign in mind, this is going to take some work on your part to plan. Take some time to look through the For The Game Master section.was a smith. Maybe your mother was a weaver and taught you how to make and mend clothing. Whatever it was, you picked up some knowledge of this craft and gain Advantage in situations
where you can put it to use. Choose some sort of Family Trade for your character; your Game Master will then decide how it will be applicable during gameplay


So I'd interpret it in a way that gives the GM a lot of wiggle room on whether to apply the Family Trait to a specific situation.No hard rules to be found
Jul 14, 2023 10:59 pm
Thanks. I want to let players express their creativity but am not sure about letting the trade be more potent than several traits
Last edited July 14, 2023 11:00 pm
Jul 26, 2023 4:54 pm
Just wanted to apologize for being slow lately. A lot is happening and now we need a lawyer and life is just exhausting. I'm still very interested in playing, but I just can't get to it some days. Wanted to sort of explain, just because it seems the polite thing to do? xD
Jul 29, 2023 2:18 am
FYI : I will be on vacation next Monday through Wednesday and likely unable to post
Jul 29, 2023 7:16 pm
Thanks for letting us know and no problem. I too have been slow these days. Sorry about that.
I was pretty busy these days and had no time to update but the situation should become better now
Aug 8, 2023 12:55 pm
Hey @Scrol, I was wondering how you handle character advancement. Do you track XP or just give out additional traits/proficiencies after a number of overcome challenges or something else?
Aug 8, 2023 10:15 pm
As this is a rather short adventure I'll do one advancement between you reaching the mountain and scaling it. (Which means after we've wrapped up things with the fey) You'll get one trait.
In general I prefer milestone leveling in RPG games so I'd stick to it for a longer game of TinyDungeon too, giving out traits after the party made significant progress.
Aug 9, 2023 12:53 am
I have been trying to balance accomplishments with character grownth. As PbP is kind of slow anyhow and it is hard to track a "session" I was trying to figure a good milestone but gave up and just started adding up encounters and challanges they have overcome to aproximate XP. Now I have a couple of players in my game that are creeping up on getting a 4th trait. My game is high fantasy but I quickly realized any discovered magic items almost equated to a trait so I am plying around with more comsumables, potions, scrolls, etc. I have yet to see s scroll reader in action in a game I play in which is making it a bit troublesome to guage how hard to make it for obe of my players to find/buy them
Last edited August 9, 2023 12:56 am
Aug 9, 2023 10:15 pm
Yeah I have the same problem with my IRL session although with DnD 5e. Was handing out magic items left and right and now my players are breezing through my encounters XD
Aug 10, 2023 12:23 am
I have a high fantasy 5e with higher frequency of common and uncommon items. I tweaked the CR by adding 1 to both their level and number. 4 pc 5th level => 5 @ 6th for calculating encounter cr
Aug 10, 2023 1:25 am
Do you allow prestige traits?
Aug 29, 2023 2:38 am
hey! I know we haven't done anything for a bit, but are we just all busy or are we not coming back?

I've been a mix of busy, sick and not really sure what to write for this. I was going to see what happened and suddenly a long time had passed, so thought I'd check in.
Aug 29, 2023 2:47 am
Garic already set of and is halfway up the mountain drinking with the trolls :)

I'm in
Aug 29, 2023 11:57 pm
I'm in as well, if Scrol is! I think I leveled her correctly.
Aug 31, 2023 1:35 pm
Sry. I've been pretty busy these days too.
I'm ready to continue if you are. I'd you want I could give your characters a nudge towards the goal of your journey
Aug 31, 2023 2:59 pm
It is not the destination but the journey
Just send is sound it off the swamp is good enough for me
Aug 31, 2023 6:02 pm
Yeah, the journey is awesome. I just don't really have much to do at frog camp. I can think on it tonight though if you need me to
Aug 31, 2023 10:05 pm
I think it is best that I get off at this stop. It's been a fun run but I have less time to devote to good roleplay now so I think I'll leave on a high point.

I also think it's fitting that Sprout might want to stay and commune with the Fey and Frogmen. Perhaps you'll come back to find him a swampier tree man than before as well.
Sep 4, 2023 1:03 pm
Alright sorry that you have to leave. Sprout was a cool character.

Sorry for the delay. Life's been busy for me. But I made a post for you right now ;)
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