OOC

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Sep 9, 2023 11:24 pm
Hey, sorry to be away. I kind of stopped checking in as regularly after activity went down. Happy to get back into things though!
Sep 10, 2023 12:16 pm
Glad to have you back again ^^. I'm doing my best to hold a certain pace in posting
Sep 26, 2023 12:26 pm
I don't know that Vienne has a skill that would assist Martina. She has acrobat, so maybe instructions?

There is also Ahki, who could try and scare the rat away? But I know he is incorporeal (forgot last post, which seems silly but there you go) so not sure if this would apply for a familiar.
Sep 26, 2023 5:40 pm
Incorporeal but still visible. Have it stand with the rats eyes inside it's body so it can't see....
Man I am getting all sorts of ideas on how useful that can be
Sep 28, 2023 6:36 pm
That sounds amazing. Now that I can post again. It's only been one day really, but it has felt like weeks @_@
Dec 2, 2023 6:58 pm
Hey, sorry for disappearing. I haven’t been connecting with this game like I hoped I would and kind of lost motivation to keep logging in. So, consider me officially dropped out, if you haven't already.
Dec 15, 2023 3:32 pm
Any change of opening this to new players? It is getting a bit hard for me to stay interested in the story doing all this scoobydoo sleuthing with just the two of us.
Dec 15, 2023 3:43 pm
Thank you for sharing your thoughts ^^
I initially intended the game to be a one shot exploration into Tiny Dungeon and we are already nearing the end. I'd wrap the game up within the coming weeks, maybe even this year, depending on the posting frequency.
If you two want to continue afterwards I'm open to running another round of recruiting. Right now it doesn't make that much sense as we're already near the end.
Dec 15, 2023 3:52 pm
ah, ok. It if helps I am fine with larger narrative posts if we need to gather more information or missed something. I assume the general plan is to wander around and collect clues. Garic would rather not get charmed or petrified so I have been avoiding letting the magic affect us so give us a hint if we need a vision or something.
Dec 15, 2023 4:05 pm
Yeah that's the plan ;)
Don't worry, I won't put you into a 'Rock falls, everyone dies' situation.
If there is real danger I'll telegraph it accordingly.
Dec 15, 2023 4:16 pm
Dang, I new I should have learned morse code!
Dec 16, 2023 1:52 am
It's a bit hard sometimes to think up the post, partly because I'm very unfamiliar with tiny dungeon on the whole. Makes it hard to know what I can do, but I am enjoying the game still.
Dec 16, 2023 2:03 pm
Yeah tiny dungeon is more narratively driven. The mechanics don't do much to hold your hand which has good and bad sides. BUt glad that you are still enjoying the game
Psybermagi says:
Dang, I new I should have learned morse code!
XD
Jan 5, 2024 8:03 pm
@Scrol I have a question on ranged weapons

I am running a Tiny dungeons game and the players have requested a few weapons that do not fit this systems ranged weapons nicely. As I do not normally use the grid for this game and the system is built without it Light and Heavy (I use the variant ruel where heavy has 1 attack per round but does 2 damage) weapons combined with free actions during combat have an effective range of about 15 feet (in your zone).

The system has an option for combat Zones, that I use but do not strictly enforce, and matches movement with these as 25 feet (I often revert to 30' due to prior RPG experience so this is a bit loose).

There are several short range missile weapons, slings, thrown items, etc. I have debated with myself if these should be considered ranged, with the reload requirement and able to attack out to 75 feet, or classify them as Light with the option that they can attack beyond touch but not past 30-50 feet.

I like that this system keeps it simple and don't want to add too much outside of official rules. Is there anything in the system that I missed that can fit this niche or should I just fix all weapons to the 3 classifications?
Jan 7, 2024 5:55 pm
I think the rules don't really cover any additional classifications. As far as I know ranged weapons are able to hit anything in combat as long as it's not behind an obstacle.
I wouldn't add too much complexity as TinyDungeon is highly abstracted and doesn't really try to emulated 'real' combat, so I'd stick with the classifications.

But of course you can add anything you want to the rules (e.g. Light and Heavy RANGED weapons) as long as it fits your setting.

Hope that helps
Jan 21, 2024 2:33 pm
I don't have anything in particular to do now that we're out of the castle. I enjoyed it, so I wouldn't mind if we continued but I think we'd need to recruit more people for it. I'm good either way, really. It was a fun time :)
Jan 21, 2024 5:06 pm
Agree - continue with recruits or let it end. Fine with either. Very fun game. Thanks Scrol
Jan 22, 2024 10:57 pm
For now this concludes our adventure. It was very fun to play with you ^^ Thanks a lot for playing.
I may write a recruitment post later this week. Gotta think a bit about what to do next...
Jan 22, 2024 11:01 pm
It was a fun game with challenges, a couple scary looking trolls to prove how innocent vs murder hobo I am (sigh, drawn to easily to the dark side this one is), and even politics (ug) Thanks :)
Jan 23, 2024 5:17 pm
It was very fun :) Thanks for running it!

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