As Alerio tries to project the Jump field, she finds the old drive's defects to be punishingly difficult to work around. As she struggles to get a stable jump field, the lights on the ship flicker in protest. Fortunately, Seally's fifth-dimensional Jump equations provide Alerio enough tolerance to find a workaround (mostly by giving it a big thump on the top with a hydrospanner). As the Jump field solidifies and the bubble fills with liquid hydrogen, Alerio eases open Jump space, and Zuni takes you in. Just before you enter, the Wayward Wind seals all the hatches to prevent the crew and its passengers from accidentally glimpsing Jump space. Some things human minds just cannot comprehend.
Once you've entered Jump space, you are completely disconnected from the rest of the universe for an entire week. Starship life definitely keeps you busy; from tending to your passengers' needs, maintenance routines, physical exercise, and honing your adventuring skills, it is impossible to get bored.
You get to know your passengers a bit, and learn a bit about the universe from their perspective:
Alexa Rozzario: A representative of Ling Standard Products sent to negotiate mining rights with The First Citizen on Walston. She claims they never met with her, and the whole Loudermilk family was on a retreat in an undisclosed location. She thinks that's bullshit and they just didn't want to talk to her.
"It's getting harder and harder to find people willing to talk to anyone with Imperial connections out here. It's crazy; the people want the jobs that LSP can bring. This planet could become something big!" She's given up for now and is returning to Elixabeth for reassignment.
"Datrillion is a great example of wasted potential - they could become the gateway to this sector. But their starport has seen no progress in three years. Investors want in - why don't these people want to get rich?"
Rroerrgh: A young adult Vargr who refuses to take an Anglic name and bristles every time anyone mispronounces it. He has worked since he was 14 to raise the funds necessary to depart Walston, and begin his journey to reunite with his civilization. He considers the Vargr of Walston to be completely disconnected from their heritage, and longs to see the six moons of Hiigara and join a true Vargr raiding band. He has a grudging respect for the crew the Wayward Wind, however, on account of your excellent heroics in Barvinn, and that is why he selected your vessel to travel on.
"It is a good ship, but your armaments are pathetic. A warrior with a rusty sword commands no respect."
Naushtee Ashtara: A grandmother who came to visit her youngest daughter in Walston for the better part of a year, who just had twins. She's returning to her life on Elixabeth and leaves with a heavy heart.
"That's some brave thing you did on Walston," she commends you.
Horace Symon: Horace, a human cyborg, is heading to Elixabeth to buy parts for the Walston aging submarine farming fleet and get a full checkup on his cybernetics. Most of the planet's foodstuffs are grown and harvested underwater, it seems. A lot of the freight you're carrying is his, and he is looking to trade it for parts. He's all business, and the only emotion he ever shows in anxiety. He's worried about arriving on time, especially since the initial Jump was not smooth.
"I'm not paying for any rainbow trout that spoil in your cargo hold on account of avoidable delays! It's in my contract!"[ +- ] Skill Advancement Progress
I'm assuming everyone is going to be using their downtime during Jump to continue practising their new skill (if only I was as productive as my Traveller characters!). With a week in Jump space, here is your current skill advancement progress.
Character | Working Towards | Progress
|
Alerio | Engineering*-1 | 2/8 weeks
|
Fallon | Investigation-2 | 2/16 weeks
|
Seally | Leadership-0 | 2/8 weeks
|
Zuni | Recon-0 | 2/8 weeks |
* - KCC, because Engineering is an umbrella skill, you still have to specify a specialty you're working toward, such as Engineering (J-Drive). You already have Engineering (Power Plant) 1, the others are considered at level zero.
After the week ends, you exit Jump space and enter the Datrillian system. Even though the
Wayward Wind is equipped with artificial natural light and virtual windows, it always feels good to raise the shutters and see real space again. You have enough fuel to make the next Jump to Elixabeth, but you'll be on empty when you get there.
Looking at your fuel gauge, you see you have enough hydrogen for one more Jump.
Some Options:
* Just skip Datrillian and keep on going to Elixabeth. You'll arrive with no Jump fuel, so you'll have to refuel there before you can jump again.
* You can refuel in gas giant Datrillian Prime, but sensors indicate it is experiencing especially strong storms across the entirety of the planet. Refuelling will be risky, but free.
* You can go to Datrillian itself, one of many moons orbiting Datrillian Prime. There is a single, domed city there, and plenty of oceans to extract hydrogen from. It is protocol to contact the Datrillian space controllers to ask for permission and a flight path first.
Datrillian City