daryen / Skeeve

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Jan 8, 2024 4:47 pm
1. Correct. You can't make scrolls

2. Talisman and Runes act just like scrolls. They loose magic and consume the resources when used. This is to stay closer to the existing scroll rules. But Runes are cheaper than the previous 1 word scrolls.

3. Correct magic disciplines are the prestige trait abilities/spells

I want to stay close to the original scroll definitions and as this gives greater flexibility than the prestige discipline spells the balance is it had a material cost.
Jan 8, 2024 5:52 pm
OK, so those two scrolls I made were really talismans, and I can still create them again, but they would be talismans. That works for me.

So, does that mean the "Cure Disease" scroll you mentioned in the Manor thread is really a "Cure Disease" talisman?
Jan 8, 2024 6:50 pm
Making this up as I go along and pulling heavily from previous experience on systems and fantasy books. It is usually rare for mages to be able to heal and even rarer to be able to cure disease. I am staying with they for now.

Scrolls can be lower power and are the standard format for sale. The cure scrolls are produced by temples and sold as scrolls.

Talisman and Runes are created by wizards and mages and are easier to craft than scrolls but also not as durable. Scrolls last year's or longer. Runes and talisman last week's or maybe months.
Jan 8, 2024 7:07 pm
To finish off the new magic trait, does the following sound correct? I did aesthetic editing, added the required Test for Apophenia, and integrated Blink. I am NOT trying to slip anything through; this is just my understanding of where we ended up.

Topaz Magic
Magic that provides power over patterns and dimension.

Apophenia: You detect connections and decipher patterns beyond normal perception. Make a Test to discern what is meant. Difficult of the test is determined by the GM.

Affix: Test to lock a section of reality until the start of your next turn. This can lock items, elements, and even space. Locking an area creates a translucent 10x10 or smaller barrier. Once created an action without a Test is required to maintain the lock. Locks can be broken with 1 point of damage.

Realign: Your touch can repair items and heal wounds. You restore 1 point of damage per success rolled.

Blink: You may instantaneously move yourself without passing through the intervening space whether close or far. You must roll a Save Test, at Disadvantage if the distance is Far, or you take 1 damage.

... So, if that is all good, we can get back to finishing off the scroll discussion.
Jan 8, 2024 7:23 pm
On the scroll discussion, here is my base take-away:
- One must have the Scroll Scribe trait to actually write a scroll.
- Scroll Reader opens up the ability to create temporary runes and talismans.
- Runes are replacements for the one-word scrolls I could do before.
- Talismans are replacements for the two-word scrolls I could do before.
- I am not getting the Life word without taking the Healing Trait (thus branching into the clerical realms).

I will then assume the material I have to make one-word scrolls is now magically transformed into the material to make a rune. And I can buy 10gp chunks of material to make two-word talismans. (I also recommend that runes stay at a 1GP cost, not a 1SP cost.)
Last edited January 8, 2024 7:23 pm
Jan 8, 2024 7:44 pm
Topaz Magic
Magic that provides power over patterns and dimension.

Apophenia: Test to detect connections and decipher patterns beyond normal perception.

Affix: Test to lock a section of reality until the start of your next turn. This can lock items, elements, and even space. Lock create a translucent field that is 10x10 or smaller. Once created a lock can be maintain by using an action, no test needed, each round. Locks can be broken with 1 point of damage.

Realign: Your touch can repair items and heal wounds. You restore 1 point of damage per success rolled.

Blink: You may instantaneously move yourself without passing through the intervening space whether close or far. You must roll a Save Test, at Disadvantage if the distance is Far, or you take 1 damage.
Jan 8, 2024 7:45 pm
1 gold per rune sounds good
Jan 8, 2024 10:28 pm
Cool!

I updated my my character sheet with the new trait, reduced XP, increased GP. I updated the description of Scroll Reader to match the new understanding (only listing Runes and Talismans). I added the component sets for the Runes and Talismans that I have. I deleted the healing potion I no longer have.

Hopefully I got everything correct!

EDIT:
Also, I decided to represent the armor's HP by listing my HP as 7/6. So, my maximum HP is 6, but I have 7 until I lose that ablative HP. I thought that would be the best way to do it.

Also also, speaking of my armor (and Blornvids, for that matter) I assume my new Topaz-Realign power can NOT be used to fix it between fights. Is that correct? I can already do minor mending (like holes in clothes, repair cut rope, little things like that), so I am assuming realign can go bigger, but can't do anything too big. Is that correct?
Last edited January 8, 2024 11:15 pm
Jan 9, 2024 1:22 am
While rechecking the sheet I noticed I missed a couple things in my inventory, so I cleaned them up. It should be better now. (I deleted the goblin sword as it is now Ealdwig's, deleted the note about the one-word scrolls as they are elsewhere now. Added the dagger I just bought. Reduced the gold and silver to pay for it.)
Jan 11, 2024 1:49 pm
Please mark on your character sheet any runes or talisman you crafted on your down time
Jan 11, 2024 3:00 pm
I had planned on creating them when I got to the Manor. I have supplies for four runes and four talismans, but not made any. While inconvenient since we're gonna have a fight before we get to the Manor, I'm gonna stick with that plan. I have noted the supplies explicitly in the Gear portion of the character sheet. I even put a "count" entry for each of those so I can change the inventory status easily. (As long as I have an example, I learn syntax very quickly!)

Also, I have an Onyx ability I have not tried yet. I'm gonna give it a shot when we get to the fight.
Jan 12, 2024 5:53 pm
Back on the Topaz Blink power, I am having second thoughts on one thing: I am starting to think it needs to be "roll to activate" instead of "roll to avoid consequence". The reason is twofold:
1) Every other Topaz ability is roll to use. They probably should be consistent.
2) While theory-crafting in my head, I am concerned that "roll to avoid consequence" may be OP.

So, even though it could get me killed in the big battle coming, would you allow me to change my mind and make the Topaz Blink power "roll to activate"? If so, I'll update the description in my character sheet.
Jan 12, 2024 5:56 pm
I salute your sacrifice in the name of consistency
Jan 15, 2024 2:07 pm
Reworded your topaz healing ability so my original intent is clearer.
Jan 15, 2024 3:01 pm
That's what I thought it meant, but I wasn't sure. Doesn't change the results of my first usage, though.
Jan 15, 2024 3:25 pm
Roll twice with disadvantage to heal 1 point per dice would be 1d6,1d6.
So that's 1 heal this round, taking the first dice of reach roll .
Jan 15, 2024 3:31 pm
I was rolling for two turns, so four actions total. I was assuming that I got two turns of actions, even with time pressure. Turn #1 was fully focused on Ander. Turn #2 was fully focused on Isuzu. If I only had one turn, the Ander gets his point and I try to heal Isuzu on the first turn of combat. But that was two turns of rolls, not just one.

In other words, each roll was one action with two once die rolls. I just put them together so i didn't have to make twice as many rolls.
Jan 15, 2024 3:41 pm
Nope 2 turned it is. Just making sure we are on the same page
Jan 15, 2024 3:41 pm
Well, with Ishzu not needing healing, either way we slice it, Ander should get one HP back and we go from there.
Jan 17, 2024 4:22 pm
Question: Will the Marksman trait work with Skeeve's Magic Bolt? Will it work with his Shatter?

I am not sure I'd take it, but I'd like to know if it is an option.
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