1.3 - The Wyr River: Deeper Darkness

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Feb 19, 2015 10:58 pm
Looking back it appears that everyone has finished with the mud men and joined Utazó. Focusing back on the light down the tunnel she asks, "See that light ahead? Doesn't look like there's any kind of movement up there, but I think we should still move slowly."

charakey? What the hell is a charakey? she ponders to herself as she slowly stands and starts moving forwards towards the light. "Vult, is it? In the time that you spent as a hostage did you overhear any conversations as to what is going on down here?"
Last edited February 19, 2015 10:59 pm
Feb 19, 2015 11:03 pm
(OOC: That's a good question. What did Vult hear, almighty GM?)
Feb 20, 2015 12:22 am
The party regroups and moves ahead. Utazó scouts ahead with Darazen, staying 10-15 ft ahead of the group while Yui tries to get a read on the newcomer, Vult. Tara and Khoren take up the rear. The light on the tunnel walls takes on a sort of shimmer. Still leading down, the tunnel widens and turns south, continuing on 25-30 yards before turning west.

http://www.numeneraJournals.com/wp-content/uploads/2015/02/assassin-heart-cavern2.png
I have got to find and load my mapping software, really.... these hand drawings are.... well, old school!

The tunnel opens up into a large domed cavern, about 90 ft in diameter. The walls are black and smooth, small lights twinkle like stars on the walls and ceiling, though the ripples of blue light washing over them make the hard to see. This dome is definitely not natural.

In the center of the floor, a pedestal or raised platform folds a synth frame. A few lights blink on the outer edge. The frame is about 8 ft high by 6 ft wide and filled a flowing water. The water itself is what is giving the blue and white glow that is rippling throughout the room and into the tunnels.

Laying scattered around the floor are 6 or 7 mudmen, weapons in hand, blood and innards all around them. From behind the frame, a creature leaps and charges at you (Utazó and Darazen). It heard something in the tunnel, or it is just trying to flee.

http://www.numenerajournals.com/wp-content/uploads/2015/02/Golthiar.gif

Roll Initiative
Feb 20, 2015 12:29 am
grandmaster says:
I have got to find and load my mapping software, really.... these hand drawings are.... well, old school!
If by 'old school' you mean 'freaking awesome' then I agree. Roll for initiative, Suckas!!!

"What in the hell is that thing?" Utazó yells as she reaches for her sword.
Last edited February 20, 2015 12:29 am

Rolls

Speed (Trained in Initiative) - (1d20)

(18) = 18

Feb 20, 2015 12:31 am
Initiative:

Rolls

1d20

(13) = 13

Feb 20, 2015 12:41 am
Walking side by side with Tara, Khoren whispers "That mudman killed himself rather than talk to us. What madness! I wonder what he thought would happen?" What have they been told about topsiders, or us in general? "Best be prepared for more insani.... Utazo!"

Rolls

Speed check - (1d20)

(14) = 14

Feb 20, 2015 12:42 am
Yui leaps away from Utazo and Darazen, hoping to avoid the charge of the creature. Quickly glancing around the room, she spots (and smells, ugh) the disemboweled mudmen.

Huh? ("Flee?") What would this thing possibly have to run away from?

Rolls

initiative - (1d20)

(15) = 15

Feb 20, 2015 2:34 am
Tara's attention is immediately brought forward when Khoren shouts for Utazo.. her grip on her sword-staff becomes firmer.

Rolls

Initiative - (1d20)

(5) = 5

Feb 20, 2015 4:05 am
Darazen's mind is a whir as he quickly processes the room, the carnage and the charging creature.
***Is this the creature we first saw in bonds when we first came down here?***
***weren't there 6 mudmen escorting it...? Dead now***
***maybe it's friendly?***
***maybe it's scared***
***what the hell is it anyway***
As the creature charges Darazen tries to step aside while also probing its mind to try and calm and reassure it.

Rolls

Initiative - (1d20)

(19) = 19

Step aside/ dodge - speed - (1d20)

(20) = 20

Attempt to telepathically calm creature, effort - intellect - (1d20)

(12) = 12

Scan creature, trained creature knowledge, intellect - (1d20)

(19) = 19

Feb 20, 2015 4:45 am
(The gods of luck and good fortune are with Darazen today. You should give us some.)
Feb 20, 2015 12:10 pm
(Ooc: Kai, haha I know! That's me rolling ones from now on)
Last edited February 20, 2015 4:04 pm
Feb 20, 2015 3:37 pm
While this thing is big and hulking and it swings its arms/limbs around at a good speed, it is not fast....it will take three rounds to get to the dome entrance.

This creature, moving towards you and the entrance, picks up the carcus of one of the mudmen, spearing it and tossing it in the air. It then bats at it with its second arm, sending the body flying into the wall with a crash.

It stops, its stalked eye moving around and seeking something, what you are not sure. It pauses and seems to relax.
Last edited February 20, 2015 3:38 pm
Feb 20, 2015 3:41 pm
Deftly, Darazen steps into the shadows realizing that this creature probably doesn't like mudmen, and Darazen is disguised as one. He hadn't considered that when protecting himself with the mud. ***lesson learned***

Remarkably, as the creature charges it is ponderous in the extreme, and actually plods along slowly, giving Darazen more time to react than he thought. The creature is in pain, and is claustrophobic in these caverns. It wants to escape. Darazen senses this through its thoughts. He shares this information with his friends, "Let it leave and I don't think it will attack us. I will try to learn what it knows".

***We are friends. You may leave. Or you can help us.***
Feb 20, 2015 3:43 pm
When Vult sees the creature relax, he'll put away his weapon and amicably call out from a short distance, "Hello. What brings you down here?"
Feb 20, 2015 4:06 pm
Darazen communicates with Vult. ***Careful, he's not sure about you!***
Feb 20, 2015 4:19 pm
Merlin says:
Darazen communicates with Vult. ***Careful, he's not sure about you!***
"I wasn't planning on running forward to give him a hug." Vult says towards Darazen. Turning back to the creature, he says in a friendly tone, "I was dragged down here by the mudmen. Did they bring you down here too?"
Feb 20, 2015 4:54 pm
Yui slowly sheathes her sword, although she doesn't relax and has her light blades ready. I can't shake this feeling. Something is wrong. Yui examines the creature and is now sure it's afraid and just wants out. Poor thing, what have they done to you? Yui moves a little bit so she has a better view of the frame in the middle.

(I'd examine the frame and the room but for some reason the dice widget is out. I'm guessing it's due to the site redesign.)
Feb 20, 2015 5:20 pm
Tara lowers her weapon and steps aside to allow the creature to pass. She studies the creature as it moves along to better understand it.

(Ya, latest mod destroyed the dice/deck options and a few other things)
Feb 20, 2015 6:01 pm
It stalk stops and focuses on Vult. Several flashes of light come from somewhere near the eye and focus on Vult. It appears to tense up, standing taller, but waits.

(Vult: Intellect check 1d20)
Feb 20, 2015 6:03 pm
i know the dice roller is down....I sent him a msg to that. We can wait until it is back up, or can I trust you with real dice and posting you results?
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