vagueGM says:
I have also been thinking/asked about
No Country for Old Kobolds. PCs play as generations of Kobolds, trying to defend their village from the regular rampaging 'adventurers' that will come through and destroy everything they don't steal for no reason. PCs die a lot... that is how they level up: by having the next generation take over with most of the same 'family traits' but with some 'evolution' making them stronger.
Sounds like a very interesting concept. Never heard of it. Thank you very much, I will look into it. If you create this game or even wanna try rotating GMs, please invite me. ;)
Last edited September 17, 2023 10:43 pm