@microtheMacroBear : This is just to get you close to the main story site. Total travel time is several days on the river or about a week+ overland. In this kind of player driven exchange you can take your segment through to it's conclusion. However far/long that is.
You swap stories of lands and creatures encountered and heard of though so far the trip has been fairly mundane. A few signs of otters and a multitude of river birds. Though there have been a few distant dust clouds possibly from some herd animals out on the plains. After crossing the border there are more lizards and snakes as well as some larger birds circling high in the sky. The plant changes a bit as well but some are the same though you are uncertain of a few that look similar.
Malachy proves to be a bit of an odd ambasador. Though the binding of the spirit to Barley it has apparently lost some of its spiritual nature, though it gained a bit of intellect in exchange. It can not directly sense the other spirits but is familiar with the signs of their presence and helps guide Barley in identifying and making contact with a few that prove friendly. This exchange proves its worth in learning which of the new plants are irritating to the touch. From what you learn this will only get worse as you continue south-west towards the swamp.
Upon spotting the fire Malachy is sent to investigate the camp but due to it's bond with Barley can not move too far away from him but does manage to get a good look at about 15 rough looking men. They have thread worn clothing and an assortment of weapons. A boat is tied to the river bank in a small stream overgrown with bushes that would conceal it from the river. Deciding these are likely some of the river pirates you have heard of and taking into account their disheveled state you decide it is not worth the risk and simply bypass the camp.
The next day, while filling your water skins from a clean little stream that flows into the river you are set upon by an eel hound, known to associate and even be trained by water fey. Rhidon's fierce stance and battle kata seem to unsettle the creature who hisses at the dwarf and weaves its head about. The dwarf stares the beast down and after a minute it lunges and snaps it's jaws in frustration but a swift punch by Rhidon sends it back to the water.