Trials, Tribulation, and Treasure

Aug 28, 2023 4:41 am
The sun had just begun to cast its first golden rays upon the provincial dwarven outpost of Floatstone, at the edge of the mountains. Within the quiet marketplace, Rhidon Axehorn, a seasoned dwarven merchant and adventurer, proudly reviewed his heavily laden wagon. He had served both as lead negotiator and guards on this trip saving the merchant house quite a bit of money. Having finished selling off the imported goods and purchased the local specialty. A local stone the town was named after that had an unusual water affinity. The merchant house had sent a junior apprentice merchant, Korgan, to help out on this trip. Hopefully the last would me a better traveling companion on the return trip.

Just then, a distraught woman with tear-filled eyes approached Rhidon's wagon. Clutched tightly in her trembling hands was a faded, crumpled parchment. Rhidon recognized her as one of the local merchants for a small company that had sold him the floatstone. "Please," she implored, her voice quivering with emotion, "you must help me. My daughter, Elira, has been taken by the Crimson Crone. I've heard tales of your bravery and your knowledge of the world beyond. I beg you, Master Axehorn, find my child and bring her back!"

Rhidon's glanced at the parchment she held, recognizing it as a map of the nearby Enchanted swamp, a place he knew to be fraught with both beauty and danger. He exchanged a knowing look with his loyal, burly assistant, Korgan, who stood nearby.
OOC:
Welcome to the game @CurtFactor. Go ahead and begin the story of Rhidon Axehorn. Feel free to add to the story and scene as well as directing your character.
Aug 28, 2023 12:05 pm
In an attempt to comfort her, Rhidon puts his hands on the woman's shoulders and looks into her eyes. You have my word, we will find Elira. He takes the map and taps it against his heart before tucking it away safely.

His demeanor becomes more direct as he snaps into action, looking to Korgan and delivering orders. Make arrangements with a partner in town. Ensure the wagon's safety while we are gone.

Rhidon directs his attention back to the mother. Bring me a small trinket of hers, perhaps a toy. When we find her I want to ensure she has something from home she can hold on to.
OOC:
Just to get a feel for their relationship, when we say 'loyal' is Krogan more loyal to Rhidon specifically, or the merchant house itself?
Aug 28, 2023 1:08 pm
Krogan seems a bit excited at the prospect of setting off on an advnture but also a bit worried. Rhidon known that the lad has worked hard, as he had done, for the chance to serve the company outside the confines and shelter of the established buisness centers. Krogan is a good dwarf but though the thought of adventure is infections the boy has always been more of the diligent and dutiful sort than having the wild and seeking spirit of Rhidon.

The woman offers to keep the wagon in her companies compound while are away. Elira was out working, scouting for deposits of the floatstone with her companion when they wer set upon by the crone. Though her companion was able to escape Elira was paralyzed by one of the crones spells and her companion coulld only watch helplessly as the witch dragged her back to the swamps.

The Crimson Crone is a bit of a local legend and has troubled the area for several decades. Normally she confines herself to the swamps but has been known to venture beyond their borders from time to time. The lady goes on to explain that the locals know of a trickster fey who love to taunt the crone and has been known to help those who she troubles, for a price. Handing you a small pouch she says that this should b sufficient to entice the trickster to aid you is finding the crones lair and rescuing Elira.
Aug 29, 2023 12:24 am
Along with the pouch she hangs you a necklace she removes from her neck. A simple steel chain with a runestone attached. Show this to get and she will know I sent you. Though she is no infant she is still young
Aug 29, 2023 12:37 am
Rhidon accepts the pouch and puts it away separately from the rest of his gear. He knows better than to try any funny business, he’ll leave that to the tricksters should they accept the offer.

After confirming where the fey can be found, and sending a short message to the Merchant House forecasting a four-day delay, they depart for the swamp to seek out the tricksters and strike up a deal.
OOC:
I’m assuming she told me the name the locals use to refer to the trickster fey, if not I would be sure to get this information too before leaving.
Aug 29, 2023 1:22 am
The trickster is known as Flit or Fade, with fade having a darker nefarious conotation. She is known to enjoy prnaking and teasing those who wander the wilds of the area but usually does not harm those she torments. There are a few who claim, quelty and only in town, that fade has lured powerful beast of monsters to those who displease her. It seems that Flit thinks it all a game and hates poor sports who "cant take a joke" or "go too far" . Apparently the Crimson Crone and Flit despise each other and go out of their way to interfere in each other's buisness and pleasure.

Rassaerra Gravelmane, the merchant and mother of Elira, aranges for a cart to take you down the road, saving you a half days travel. The driver ends up being Kokkik Beastfoot, Elira's companion, and is a vetran scout but obviously terrified of the hag. Getting on in years he is a welthe of knowledge but obviously more skilled at avoiding and escaping trouble than handling it direclty.
Kokkik Beastfoot
Kokkik tells yo uwhat happend as you ride along the small and bumpy road
We were following a 'hunch' Elira had, she being a a bit gifted with divinations, and were checking out a new area. I've bee roaming the area around hear for year and should not have been anywhere near the Crimson Crones teritory. But there we are climbing down into this gully to look at a particular rock formation when sudenly the earth opens up and out steps the crone. Scared me to death. I bow and start appologizing, knowing her to have a nasty tempter, but she just strikes me with that staff of hers then does the same to Elira. I move to grab Elira but the crone turns to me and says She s mine now, be off before I feed you to my pets and drags Elira back into he hole that shuts tight.

After several hours Kokkik pulls the wagon over and waves up the hill side. The ravine is up theres a way. Just look for a small stream with two waterfalls. Follow that up the hill till you rach the spring then head east a bit and you should find the ravine. I marked it with the rune "AiR"

Though Kokkik does not seem to enjoy the fey he does prove quite knowledgable.and explains
Now to get Flit, the best way I know it to set up camp and cook some good food and have some drink on hand. Set an extra place with a cup of drink. Do that and she should show up. If you play games while you wait, either riddles or games of luck, she will b in a better mood and try to join the games. That should make her willing to hear you out. Pulling a small sack he hands it to you bfore turning the cart around Flit don't like me much so I will be leaving less you have something else yo uneed from me
In the sack is a leather cup with some dwarven dice, a pack of cards, a small bottle of some ale and the fixings of a decent meal.
Aug 29, 2023 1:41 pm
Rhidon thanks Kokkik for the information and supplies, before sending him on his way as he is clearly uncomfortable this close to the fey.

As he and Krogan walk towards the marked runes, he gives his makeshift apprentice some advice: Kokkik knows this area well, when we come to Floatstone on another expedition we should consult him to know what we're getting into.

While trekking forward, Rhidon wonders what sort of game would entice a trickster. Of course… Grudge! The game almost always brought me and my brother to blows growing up.
OOC:
Unsure how long it will take to get to the indicated spot, but it's my intention to head there and instruct Krogan to begin cooking unless something prevents us from doing so.

Also just to clarify is it Flit or Flick?
Aug 29, 2023 2:59 pm
Hiking up the hillside for well over an hour before coming to the stream you stop for lunch and fill your water skins with the cool refreshing water. Helping Krogan, who is more familiar in a tavern than with a campfire, you chat and start playing Grudge as you eat and wait for the fey.
Finishing a game, having trounced Krogan soundly, you reach to gather up the pieces to start again when you see a slender hand beat your to it.

Flit
This looks fun! Mind if I join? the small fey asks. The wild looking fey is about 2 feet tall and currently eating and drinking the food set aside for Flit.
OOC:
It is Flit. No idea why you might be confused about that. It's not like I would forget a fictional characters name in the middle of a story then have to do back and edit it to make sense. No way that would ever happen 😛
Is grudge an actual game?
Aug 29, 2023 4:40 pm
OOC:
Not an actual game, I pictured it being kind of a casual card game (very straightforward, easy to explain). The sort you can play many rounds of going into the night.
It’s a better game with three… Rhidon pauses to take a drink, but doesn’t take his eye off the fey. …but also much bigger swings. He gestures towards his partner. Krogan here has had bad luck with the dice. Please join us, maybe you’ll help his chances.

Krogan proceeds to deal in the fey, and explain the basics of Grudge. After the first couple hands, Rhidon breaks the ice a little more. Your company is quite welcome here. A joyous evening is order, as we have dangerous work tomorrow.

Flit

Psybermagi

Aug 30, 2023 1:11 am
Flit
Flit is an animated talker and has spent the time not only playing but telling of her recent escapades. These range from teasing a snake into chasing her and leading it into knowting itself, finding a helpless bear cub and piping a behive to sleep so she can get some honey for the poor cub, and an ongoing endever to create paths that glow iat night due to a fungus she is cultivating. The paths will lead to all the houses of those who do not want to be bothered that live in the areas. She is quite proud of this last escapade and says it should start showing results withint a reay or so.
The tick is to ensure that all the targets are properly seeded with th fungus spres so that wherevr they move a new path will start to grow within a season or two and she laughs merily.

At you comments about dangerous work on the morrow she sighs Well I am glad to be off then. I am not fond of danger and even less fond of work I shal never understand why all you peple insist on working. Still you hav fed and taught me an enjoyabe game so it is only right I return the favor. It is not right to owe favors The last part is mumbled to herself and she pulls a snall satcher from her back (was it there before?) and begins digging through it.
Aug 30, 2023 4:34 pm
Rhidon listens to Flit's tales, and eyes widen at the mention of the glowing fungus paths. Glowing fungus... extremely clever!

At the mention of favors, Rhidon takes the opportunity to use his salesmanship to propose a deal. You're right about danger, but our work is to rescue a young woman. She was kidnapped by an old crone rumored to inhabit these parts.... I have a plan but it requires distraction. This is something you're quite skilled in. While I appreciate the offer of being taught a new game, and will perhaps take you up on that another evening, would you consider repaying this favor by aiding us?
OOC:
Based on his trade this feels like a 2d6, let me know if it would be something different.

Rolls

Rhidon proposes a deal asking Flit to help distract the Crone - (2d6)

(13) = 4

Aug 30, 2023 4:54 pm
OOC:
as this is a 'deal' and your are 'selling' Flit on this I think you can roll 3d6. When in doubt roll more and if I think it is too many I will simply ignore the last/leftmost dice
Aug 30, 2023 5:13 pm
OOC:
Okay thanks, I'll roll one more here

Rolls

Last Die for above - (1d6)

(5) = 5

Sep 5, 2023 8:26 pm
Ridon manages to persuade the fey to "repay" he debt for the gaming experience by aiding him in his quest for the girl.
Flit
Ok, what's the plan and who is the target of these nefarious activities the small fey croons with a delighted and mischievous smirk. It wouldn't be the Crimson Crone now would it? That hag has no sense of humor let me warn you.
Sep 5, 2023 9:15 pm
Indeed, it is the Crimson Crone! Rhidon uses some of the cutlery and other items from their meal to visualize the plan for the fey.

So here's what I'm thinking... you aid us in creating a diversion near the Crone's lair, something to draw her into the woods. Then Krogan and myself will enter, find the girl, and make our way back to town. If you've already marked the path with glowing fungus, it should be easy to find.

Flit

Psybermagi

Sep 5, 2023 10:47 pm
Flit
With a twinkle in her eye Flit replies Can do. If you want to get into her house I better lead her far away. No problem there. But you better watch out for her pets. She always has one in her house or watching over the area is there is anything valuable outside. If the crone has a people kid it could be out in the animal pens or inside depending on what she wants with it.

Tell you what. You guys hide before I got get her attention then give me a couple of minutes to wind her up enough to lead her far enough away that when you trip her wards she will be so intent on me she will delay her return.

Fair warning though. If you kill a pet she will hunt you down.


The crones pets differ, from alligators to giant toads or insects to man eating plants. Flit explains a bit about the layout of the hut with glee throwing in the occasional comment on things you can do to torment the crone waving off your concerns about the crones retaliation as a worry for later and part of the thrill
[ +- ] the crones hut
Sep 6, 2023 5:51 pm
He pats her on the back enthusiastily. This is an excellent plan Flit, and valuable information. Krogan and I will hide near the bridge and wait for you to lure the crone away.

Rhidon also takes a moment to talk with Krogan, making sure he understands that we are trying to avoid or distract the creatures as well, and should avoid engaging directly.
OOC:
I figure hiding is kind of a martial arts type move so I rolled it with adv below, just for clarity should I end up battling any creatures given my training is it possible to try subdual damage? Would that be a higher difficulty or anything like that?

Rolls

Hiding just outside of Crone's area - (3d6)

(335) = 11

Sep 7, 2023 1:37 pm
OOC:
Martial arts is simply fighting without weapons. Sneaky is what let's you hide.
Flit flies off with a giggle and after a minute you hear her singing a satyrical song about a crone and hapless frog she has fallen in love with. The frog tries to rebuff the crones advances but this of course only spurs the cringe to every increasing efforts to score get love with each verse.

After several verses a scream fills the swamp, sending shivers down your spine, and a crimson cloud bursts out of the hut and begins chasing the fey who only laughs and continues singing as she dodged and begins leading the cringe away.
Sep 7, 2023 4:06 pm
Rhidon puts his hand on Krogan's shoulder to remind him to wait a moment. Flit told us to wait a couple minutes, let's be patient and listen for any friends.

With the Crone's sudden departure, Rhidon listens carefully to see if he can figure out where the girl or any of the pets might be.
OOC:
For my character, would this sort of standard perception stuff be 2d6?

Rolls

Listening for any other screams/growls - (2d6)

(15) = 6

Sep 7, 2023 6:31 pm
After a minute the singing and screeching fade and the noises of the swamp return. Not hearing any clear noise from across the way you move softly across the bridge and listen as you approach the pen and house.

The pen is currently empty though the smell indicates not long out of use. Continuing on to the hut you listen again and hear a slight whimper followed by an oddly deep and rumble growl(?).
[ +- ] Barley
Sep 8, 2023 8:30 pm
Assuming some type of beast is in the hut, Rhidon tells Krogan to watch his back while he checks around the ritual chamber. Make sure nothing sneaks up behind me, I'm going to look around the ritual chamber in the back.
OOC:
What sort of doors do these structures have? Does it seem like someone kind of strong could break one down if needed?

Rolls

Investigate around the ritual chamber - (2d6)

(25) = 7

Sep 8, 2023 11:20 pm
The pens has simple fences and gates with a thatched roof covering the entire pen. Though the fences looked weak and flimsy and simple tug as you passed them was enough for you to know that it was far tougher and sturdier than it looked. Passing the hut it has a similar look to the pen, olds and ramshackle to the point a gentle breeze might blow it down, but you suspect is is also similarly well made despite it's appearance.

The ritual chamber is made of woven branches. The weave is so tight and the vines that bind it so strong that you get the impression that attacking it with ax would take hours to do more than blunt the blade. It has a thin door facing the huts and a no other opening to be found. As you examine the wigwam you hear no noise from within though you do detect odd smells from the structure.

[ +- ] Barley
Sep 8, 2023 11:36 pm
Barley barley lifts his head as he hears the commotion outside and smiles. "See, I told you these situations generally turn out alright.", he says to Elira.

He notices the alligator shift its weight and look attentively towards the door. "Not good", he thinks.

Barley tries to remember an old folk song about a beast waiting behind the door and starts to whistle.
OOC:

I'd like to test my luck and see if Rhidon recognizes it and can hear it. I will risk taking damage from the alligator.

I rolled normally, if it's at disadvantage, cool.

I'm on my phone, hopefully tapping the private message icon works. Sorry if it doesn't.
[/note]
Last edited September 9, 2023 12:09 am

Rolls

Whistling for a cause - (2d6)

(61) = 7

Sep 8, 2023 11:56 pm
Krogan and Rhidon both pause as they hear whistling from within the crones hut. A few notes of a vaguely familiar tune are head before a thud interrupts the tune.
[ +- ] Barley

Rolls

Secret Roll

Sep 9, 2023 3:29 pm
Rhidon readies his nunchucks and stands several paces away from the door, looking to Krogan. You open the door, hopefully I can take on whatever beast lies within. After it runs out, you go in and look for the girl.
OOC:
Would this count as a focus for the next roll if I attack whatever creature lies within? I'm not quite sure when the focus would be applied vs when it isn't.
Sep 9, 2023 6:22 pm
Krogan sidles up to the door and moves to be out of the doorway before violently shoving the door open as he unlatches it.

Inside the room is mostly filled with the form of a large reptile (alligator) that snaps its head around to stare at you. The mouth opens slightly revealing massive jaws full of vicious teeth. The beast hisses at you, turning its body to move its mouth closer to the door but stops just inside.
https://us.123rf.com/450wm/nuevoimg/nuevoimg2306/nuevoimg230607329/206032976-dinosaur-in-the-swamp-vector-illustration-of-a-prehistoric-reptile.jpg

Upon hearing the hiss Krogan slides back a few feet from the doorway and looks to you nervously.
[ +- ] Combat
Sep 9, 2023 8:16 pm
Rhidon shouts before charging into the room, Stay back vile creature!, and attacks it with his nunchucks hoping the sudden attack catches the animal off guard.

Rolls

Martial Arts attack on alligator - (3d6)

(564) = 15

Sep 10, 2023 12:31 am
OOC:
Weapon attacks are 2d6 until you gain weapon mastery.
Rhidon moves in and slams the alligator across the snout. The building is a single room with a chair and table on one side and a bed to the other. Behind the beast you see two figures chained up, adwarven girl and elven man. The girl has obviously been crying but the elf seems ready for action though he has to skip to a side as the alligators tail swipe around the room.
Elira
Barle
OOC:
Barley can join in. With the alligator distracted the chain may be overcome somehow.
Barley's gear is over by the witches cot and out of reach at this time but be has other options. Let me know if there are questions.
Sep 10, 2023 12:56 am
Barley sets his face. His old ways are never too far behind him. He quickly wraps his leg around the alligator's chain and yanks it back, hoping to choke and topple the alligator.
OOC:
I would like to use my Martial artist trait to shorten the chain and at the very least restrict the alligators movement.
Last edited September 10, 2023 4:06 pm

Rolls

Choke out an alligator - (3d6)

(213) = 6

Sep 10, 2023 3:21 am
Barley moves to grapple the alligator but the chain is anchored to well to the post and he is brought up short.

Swamp Beast
The beast rumbles and snaps at Rhidon clamping onto his leg as it moves to drive him back out of the room.
Meanwhile one of its eyes swivels back and it's tall slams at Barley again knocking him back against the wall
OOC:
you guys are up
Each takes 1 damage
2 actions per round
Attacks are 2d6. Once you gain weapon mastery it goes up to 3d6

Rolls

Bite at Rhidon - (2d6)

(66) = 12

Trail slap Barley - (2d6)

(52) = 7

Sep 10, 2023 4:25 pm
Last edited September 10, 2023 4:29 pm
Sep 10, 2023 4:37 pm
OOC:
Quote:
You are chained to a stout post
A single hand is manacled and the other end of the chain is secured by a spike
Sep 10, 2023 4:53 pm
Psybermagi says:
OOC:
[quote]
A single hand is manacled and the other end of the chain is secured by a spike
OOC:
Sounds good. Thanks!
Last edited September 10, 2023 4:54 pm
Sep 10, 2023 6:00 pm
When Rhidon sees the girl he beckons to Krogan, She's in here, shackled along with another!

Then Rhidon kicks the swamp beast with his other leg, and attempts to grapple the creature.
OOC:
I figured speaking didn't count as an action, so first action is the kick and second a grapple. If thats an issue and only one of these can be attempted, it should be the grapple.

Also just for clarity, Rhidon only took 1 damage on the beasts attack where it got two 6s and I just mark that on the sheet myself, yes?

Rolls

Kick Swamp Beast - (2d6)

(23) = 5

Attempt grapple on Swamp Beast - (2d6)

(41) = 5

Sep 10, 2023 6:28 pm
Barley flies back from the tail slap, slamming against the post. In that moment, he goes into tunnel vision and calms his mind. He sees Rhidon go in for the kick, likes the idea, and swings his leg directly at the creature's underbelly.
OOC:

I would like to focus and then help Rhidon beat up the alligator.

Please let me know if I used focus correctly. I think I did, but I wasn't sure if need to focus for next round of combat or if I could focus and immediately use it.

Edit:

I justed realized I played out of turn. I'm so sorry. I was playing Electric Bastionland earlier and that game bled a little bit into here.
Last edited September 10, 2023 11:22 pm

Rolls

Kicking the alligator in the belly - (2d6)

(15) = 6

Sep 11, 2023 12:01 am
OOC:
@CurtFactor
Quote:
Also just for clarity, Rhidon only took 1 damage on the beasts attack where it got two 6s and I just mark that on the sheet myself, yes?
This systems tries to keep it simple. All attacks deal only 1 damage no matter the roll. There are some exceptions, Heavy (2 handed) weapons and some monsters, and advanced rules but in general any success only has basic results. I might make something sound more dramatic with a good roll but mechanically it stays simple.
Ridon kicks at the beasts gaping maw and misses and it snaps shut but then jumps atop the creature and tries to get a good grip. Barley tries to get in on the action and lands a blow to the beasts flank.
OOC:
@microtheMacroBear
Fosue increases the chances of by getting a success on a 4,5,6 instead of 5,6 only.
Also any attack without proficiency is at disadvantage, 1d6.
Since you rolled 2d6 I will just say you kicked twice and count the 2nd attack as a hit.
I do side Initiative in my Play By Post games. It lets things move faster as I post then all players post, etc.
It does not matter what player posts in what order.
Swamp Beast
The beast grunts as Rhidon flops on top of him and Barley kicks his flanks. Angry it rolls over to trip Barley and crush Rhidon. Both attacks are barely as the two move out of the beast way.

Krogan moves cautiously into the room and pauses at the sight of the fight. But upon spotting the chained dwarven girl he dashes into the room and looks for some way to free her. Under the girls directions he fetches a hammer from a pack tossed into a corner of the room. Elira begins slamming the hammer on the side of the spike to try and pry it out as Krogan continues searching the hut frantically.

With a shout of exultation Elira frees herself and moves to start on Barleys chain next. This seems to enrage the beast that turns to charge the girl.
OOC:
Back to the two of you. Don't let the heroic girl perrish to the vile creature :)

Rolls

Crush Rhidon - (2d6)

(44) = 8

Tail slap to trip Barley - (2d6)

(24) = 6

Elira breaking free - (2d6, 2d6)

2d6 : (52) = 7

2d6 : (53) = 8

Sep 11, 2023 12:08 am
OOC:

Sounds good, thank you.

So, I used focus correctly even though I didn't need it for the roll?

Question: Does the Martial Artist trait I have give me proficiency with unarmed attacks?

If not, I'll stop kicking at the alligator.
Last edited September 11, 2023 12:22 am
Sep 11, 2023 12:31 am
Barley yells at the swamp beast, "Hey!" and the reaches out with his mind trying to grab the alligator's planted leg while it is mid stride.

As he does, he sends another psychic blast directly at it's head.
OOC:

I would like to trip the alligator mid run with the first blast and the smack it in the side of the head with the second one to knock it of course.
Telekinetic blast and Telekinetic push
Last edited September 11, 2023 12:33 am

Rolls

Tripping the alligator - (2d6)

(56) = 11

Telekinetic blast - (2d6)

(55) = 10

Sep 11, 2023 12:43 am
OOC:
Yes, if you focus you only have 1 other action. My bad, I forgot both of you are martial artists.
The gator surely stumbles and is pushed to the side before its head snaps to the side at if struck.
Sep 11, 2023 1:11 am
Quite impressive tall one! Come with us, we were sent to rescue Elira. Rhidon then tries to free Barley from his restraints.
OOC:
Before we leave the hut, I'd like to check the Arcane Amulet to see if there are any potent magic items in here, but am not sure if that would require a roll or not.

Rolls

Free Barley from his restraints - (2d6)

(44) = 8

Sep 11, 2023 1:35 am
"Thanks friend! You both came in the nick of time, that beast was looking hungry!"

Barley shoots another psychic blast at the beast for good measure.

Then, he plants his leg against the post and helps his new Drawven friend pull at the chains.

"Word of advice, if you ever run across a trickster named Flit. Don't believe a word she says."

Then muttering to himself Barley adds, "Nice little old lady in the woods will provide you with a warm bed for night, my right foot!"

Then to Rhidon he says, "I'm Barley by the way."
OOC:

No worries! @Psybermagi

I am going to hit the gator with another telekinetic blast and then pull on the chains with Rhidon.

Last edited September 11, 2023 1:36 am

Rolls

Telekinetic blast at the gator to make sure it stays down - (2d6)

(32) = 5

Helping Rhidon pull my chain free - (1d6)

(1) = 1

Sep 11, 2023 1:27 pm
The three of you manage to wrench Barley's chain off the spike as Krogan throws a chair and kicks over the table at the alligator.

The beast in return roars and charges maw gaping to grab Elira. Luckily the dwarf manages to avoid being grabbed.
OOC:
and back to you lot

Rolls

Gator grabs Elira - (2d6, 2d6)

2d6 : (14) = 5

2d6 : (44) = 8

Sep 11, 2023 2:46 pm
OOC:
Oh my bad, underestimated the gator and thought it was defeated.
Rhidon rushes back putting himself between the gator and Elira, You'll have to come through me first you brute.

He then tries another kick, while commenting back to Barley: The name's Rhidon. Flit's not so bad, just having some fun. She actually led us here.

Rolls

Kick attack on beast - (2d6)

(52) = 7

Sep 11, 2023 4:17 pm
"Well, I suppose I shouldn't have been so gullible. Good to meet you and your friend, Rhidon", Barley says to Rhidon.

He throws out his hand and sends two more waves of psychic force at the beast's head.
OOC:

It's all good. I was unsure if it was down or not too.
Last edited September 11, 2023 4:17 pm

Rolls

Telekinetic Blast - (2d6)

(36) = 9

Telekinetic blast - (2d6)

(61) = 7

Sep 11, 2023 4:33 pm
OOC:
Dude you're giving my npc a bad rap. Um on the other hand it seems like something a fey trickster might do if bored or you annoyed them. :)
The beast slumps to the ground under your assault.

Krogan puppies up at this time We best hurry before the cringe returns and helps Elira in grabbing things before heading out of the hut with her
Sep 11, 2023 6:39 pm
OOC:

Oh I'm sorry!

We can totally recon that if you want.

You just said trickster fey and I couldn't pass up the opportunity. :) Plus I'm sure it was Barley's fault, whatever it was.

Is my gear in here? I was locked up

"I agree. Let me grab my gear and we should go." Rhidon says to Krogan and then to both of Rhidon and Krogan "You'll all are great fighters."

Then he says to Elira, "Are you alright to travel?"
Last edited September 11, 2023 6:42 pm
Sep 11, 2023 7:37 pm
OOC:
The smiley face was to imply I don't really mind, so no worries. I am still working on play by post subtlety and irony. Apparently that was a miss.
You are fine 🙂 I enjoy when players add to story content 👍
Barley collects his gear and heads out
Elita
I am fine. Let us quickly leave this place she replies. You and tell she is a bit shaken but more anxious about being recaptured than in need of rest.
Sep 11, 2023 9:05 pm
Rhidon approaches Elira and shows her the necklace given to him by her mother. Here, I think you should hold onto this for now and places it into her hand.

You're both right, we should make haste. Flit won't keep the Crone away for much longer.

Looking at Barley specifically These woods are no where to travel alone. Come with us, at least until we get Elira home.
Sep 11, 2023 9:31 pm
OOC:

Oh no you're good.
Also, yeah!
I'm having a lot of fun.
Last edited September 11, 2023 10:02 pm
Sep 12, 2023 12:59 am
"Sounds like a plan. Let's make haste" , Barley responds to Rhidon and adjusts his pack.
Last edited September 12, 2023 1:01 am
Sep 12, 2023 4:34 am
Rhidon guides you as best he can only to realize that he let Flit lead them to the crone and the swamp has many false paths and hidden ways and getting out may be harder than getting in was.
I want both of you to propose some means that will help you get out of the swamps. Include a Test with an applicable skill or Save vs being lost. You can control the NPC for this as well
Sep 12, 2023 11:47 am
"Don't suppose any of you have experience with tracking?"
Barley looks at the choked twisting paths and reaches out with his spirit, hoping to catch a glimpse of trickster magic.
OOC:
@Psybermagi I would like to use my Spiritual trait to detect magic on this area. Maybe I can get a bead on the tricksters and we use that to at least get there.
Hopefully someone will remember well enough how to get out if we can find there area.
Last edited September 12, 2023 1:46 pm

Rolls

Spiritual - Detect Magic and Unnatural Forces - (2d6)

(44) = 8

Sep 12, 2023 12:47 pm
OOC:
FYI : Out of combat I trat all tests where you are not under pressure or in a hurr as focused so anything above a 3 is a pass.
Barley can feel a strange mental force that permeates the swamp. It leads the mind away from noticing things and confuses the sense of direction.. In addition there is some kind of magic on the path itself. Two actually. One seems to promote plant growth while the other has a sort of suction effect leading only down the path to the hags home.
Sep 12, 2023 1:36 pm
Rhidon looks around a bit lost, and noticing the Dwarven girl doing the same asks, Elira, are there any local legends or stories about travellers getting lost in these woods? He thinks back to the stories exchanged over this last trade mission to see if anything reminds him.
OOC:
@Psybermagi I figure Rhidon is the sort who tries to be friendly and exchange stories during his trade dealings.
Seeing Barley's actions, he approaches and takes out his Arcane Amulet to see how it reacts to the area.
OOC:
I'm thinking if the magic from one of the paths glows differently than the other, we could possibly use the amulet to guide us back without requiring Barley to exert himself the whole way

Rolls

Rhidon tries to remember any stories about travellers lost in these woods - (3d6)

(345) = 12

Sep 12, 2023 4:19 pm
Between the two of you a story of fey trickster comes to mind where one way paths can be defeated by walking backwards. You experiment a bit any come up with Rhidon, Krogan, and Barely take turns carrying Elira who gave backward while carried. She tells you when your wander off the enchanted path that lead to the hut. Using this method you leave the swamp before sunrise and make your way back to town. Elira and hey mother have a heartwarming reunion. After that talk a while the woman asks the three what they wild like as a reward for helping save her daughter.
Sep 12, 2023 5:19 pm
I can only speak for Krogan and myself in saying that no reward is needed.... Rhidon pauses to smile warmly, and continues but if you should come across any rare goods, consider letting our house get a crack at the first offer.

Shaking the mother's hand, Rhidon takes a moment to recognize Barley's actions. Truth be told, I'm not sure we would've made it back in one piece if it weren't for Barley here.
Sep 12, 2023 8:09 pm
"I wouldn't have made it back in one piece if it wasn't for you two!", Barley exclaims to Krogan and Rhidon.

Then bowing his head slightly, he says to Elira's mother
"Happy to help ma'am. Although, if you have any good stories about the area, I wouldn't mind hearing them"
Last edited September 12, 2023 8:11 pm
Sep 12, 2023 10:07 pm
OOC:
Hi! Question...Is it 2d6 with focus what we roll for watches while we sleep?

I see there isn't long rest or short rest, just 1 hour = 1 health.

Also, I'm guessing we don't track rations since it just says rations?
Last edited September 12, 2023 10:07 pm
Sep 13, 2023 1:09 am
The lady takes you oput to diner and pays for your lodging for the night. As you sit around the lady tels some local legends and well as the new she is aware of. Merchants are often the source of new spreading across the land and she has a few interesting points. The Expedition, a cooporative effort between many factions has opened access to a city from the Dawn age and new that portions of it survived the Shattering has brough a stream of adventurers, in and out of it. This seems to have sparked an increase of hostilities as other factions learned of Paphos, the lost city, and moved in to take their share of the prize. Orcs, goblins, hobgobins, lizardmen, and kobolds all have been seen inincreasing numbers. Luckily the city is down river to the west but the conflict between the various vations has spilled beyond it area and is causing tension here at the edge of the dwarven Nation.
OOC:
I dpon't require players to track items and you can adjust your pack to hold minor mislanious items if you want. There are some shops with sample prices in the ~Tiny Info~ sheet. I try to keep it vaguely realistic and hand wave anoying minutia that is not critical to the story.

1 hour rest for +1 HP, other than that you have 1 nights rest. The system realy works to keep it intersting but simple. There are added levels of complexity but I am not using most in this game.

With that said you guys finished your basic intro and can add another trait or gain weapon mastery, including in a Martial Arts attack. Mastery can not be applied to magic or psionic but you can enhance it's function with a prestige class. Let meknow if you have any questions about how you wish your chracter to progress.
Sep 14, 2023 3:07 pm
OOC:
If you guys dont mind I can narrate you into the main sotry area or you can have and adventure getting there.. Let me knwo
Sep 14, 2023 4:56 pm
OOC:
Rhidon, do you have a preference? I'm good either way.
Last edited September 14, 2023 4:56 pm
Sep 14, 2023 7:43 pm
OOC:
Doesn't make a difference to me. Is there one option that makes it easier to learn a bit about Barley's goals, etc?

Other than that I'm good with wherever things take us.
Sep 14, 2023 10:16 pm
OOC:
Totally, maybe we do one or two lines here in character? Or like a little mini-travel sequence? @CurtFactor and @Psybermagi?

I'd also like the know more about Rhidon.
Last edited September 14, 2023 10:25 pm
Sep 15, 2023 1:27 am
OOC:
Sounds good to me, how about we do kind of an in-character "so what are we doing?" sort of thing.
Getting ready in the morning to depart from the town, Rhidon takes moment to talk to Barley one-on-one. That lady told some interesting stories eh! Where were you heading before we ran into each other? What are you looking to do from here? Rhidon seems eager, almost bouncy, but is still actively listening.
Sep 15, 2023 11:05 am
OOC:
Sounds good!
"Yes she did! The story about the city from the Dawn Age is most intriguing of all. I collect stories. I'm hoping to write a grand manuscript about the histories of this world, one day.

Before I ran into you, I went into the swamps to meet a being called the Boatman. The Boatman has wonderful tales.

I really didn't have a plan after that, but now I am definitely going to that mythic city and seeing what it's all about.

What of you Rhidon? You mentioned your house before dinner. Are you a merchant? I imagine an enterprising merchant can find all sorts of treasure to sell in the Dawn Age City. Care to accompany me?"
, Barley says with a giant smile as Rhidon's excitement spreads to him.
Last edited September 15, 2023 4:33 pm
Sep 15, 2023 6:39 pm
Rhidon can't hide his enthusiasm as Barley makes his offer. Stories are why I am so passionate about rare and unique items. My family operates a Merchant house yes, but my passion lies in new discoveries.

Barley, access to such wonders only appear once in a lifetime. Of course I will accompany you, in fact I was going to ask you the same thing. This shall be a grand adventure! Rhidon gives Barley a friendly pat on the shoulder as he utters that last proclamation.

Looking at Krogan, Rhidon continues Krogan, I must ask that you take the cart back home without me. The road from here is mostly safe. Tell my father that there are already others racing for these treasures, so any extra delays cannot be afforded.
Sep 15, 2023 8:17 pm
Krogan accepts indicating he will hire a member guard after getting a recommendation from they local merchants. You finish training all business arrangements and send him on his way.

You both know that most common way to the expedition base to Paphos is via boat down the river fire several days. But you could also take the more scenic way of simply getting a lift across the river and following it down stream on foot. This would likely take a week and be a bit more risky but also more of an adventure.
Sep 16, 2023 11:07 am
Barley exclaims to Rhidon, "Excellent! Then we are well met! Do you want to take the boat or walk along the river way? I myself don't mind the walk. Interesting things could happen along the way. However, the boat will get us there quicker."
OOC:
@CurtFactor, I think it might fun taking the more dangerous route, but if you want go directly to the city and get to the story instead I'm cool with that.
Last edited September 16, 2023 11:09 am
Sep 16, 2023 2:38 pm
Rhidon considers both options for a moment before weighing in, In my experience, the paths less traveled hold the sweetest fruit. If most people are taking the boat, I agree we should walk.
OOC:
The walk sounds good @microtheMacroBear, Rhidon isn't one to easily turn down adventure
Sep 16, 2023 4:19 pm
Finishing your preparations you make your way to a dock where you find a boatman willing to take you across the river.
Len
Laughing at your request he informs you Not my place to charge good coin to deliver a crazy man, or two, to their fates. You do not that's the wilds, right? No town over there till you get to the kingdoms east in the woods. You'll likely have to cross a few borders along the way, wherever you're going. Something is happening and some of the smaller borders are getting a bit odd. We've been hearing tales of what folks are calling Border Storms sweep across an area and seem to be like crossing a moving border.

Then again, the expedition has gotten so well known that river pirates are getting to be quite the bother. Lost a couple good men last trip back. I hear the hobgoblins and orcs to the west as well as the lizardmen to the south-west have been seen in larger more aggressive bands. So keep a watchful eye out. Hide your fires at night and sleep with a weapon at hand


You can tell the man is good natured and though he thinks you foolish in you idea is well meaning in his relaying of advice and information.
Sep 17, 2023 12:17 pm
"Thank you Len, good advice indeed. Could you tell us more about the border storms? Are they magical in nature or terrible storms that obscure the true geography of the border? I've heard of phenomenon at sea that can do the later."
Last edited September 17, 2023 12:18 pm
Sep 17, 2023 3:12 pm
Rhidon listens carefully to Len's warnings, but remains quiet. Racking his brain to see if he recently heard of anything resembling these odd Border Storms in his recent dealings.

Rolls

Rhidon tries to remember if he's heard anything about the Border Storms - (2d6)

(14) = 5

Sep 17, 2023 6:45 pm
Between your own knowledge of the Borders and Lens explanations you get better handle on the Border Storms
[ +- ] Borders
[ +- ] Border Storms
Refference Link

Rhidon has heard a bit of talk about these but the are less common in the Divine Nations. The churches are claiming the gods are holding them back, much like they did in reducing the effects of the Shattering itestf. From what you have heard it seems quite likely to be true
Sep 18, 2023 11:52 am
OOC:
Thanks for clarifying, should have checked the notes. *slaps head* :)
Barley turns to Rhidon, "Dark times and weak borders are also an opportunity for wonder. I'm not afraid of these dangers"
Last edited September 18, 2023 11:53 am
Sep 18, 2023 1:03 pm
Rhidon nods in agreement, "Where such clashes occur, people equip themselves quite well. This feels like the path for us, risks and all."
Sep 18, 2023 1:15 pm
OOC:
The Borders were in teh info but the Storms are new and I had not added them till now
The pair of you are set ashore ad begin making your way to the south west, keeping the river in sight but not staying on its banks. The country is low hills covered mostly in grass with a few trees near the river and along the ocasiobnal stream the joins teh rivers flow to the south.

I want each of you to
1. Describe your travels and explain how you use using your traits and/or background then add a Test roll for 3d6. Add a standard 2d6 Test as well. Then iOOC n this post suggest a possible difficulty you encounter in your travels over the next couple of days.
After both have done this
2. Each of you explain how your character takes the lead in overcoming the other players challenge.
Based on your rolls and challange and solutions I will add other content to the mix for you to handle along the way.
Sep 18, 2023 1:15 pm
OOC:
The Borders were in teh info but the Storms are new and I had not added them till now
The pair of you are set ashore ad begin making your way to the south west, keeping the river in sight but not staying on its banks. The country is low hills covered mostly in grass with a few trees near the river and along the ocasiobnal stream the joins teh rivers flow to the south.

I want each of you to
1. Describe your travels and explain how you use using your traits and/or background then add a Test roll for 3d6. Add a standard 2d6 Test as well. Then iOOC n this post suggest a possible difficulty you encounter in your travels over the next couple of days.
After both have done this
2. Each of you explain how your character takes the lead in overcoming the other players challenge.
Based on your rolls and challange and solutions I will add other content to the mix for you to handle along the way.
Sep 18, 2023 5:08 pm
Rhidon and Barley tread forward carefully, and begin to navigate the area using his Arcane Amulet as sort of a divining rod to try and avoid the zones where the largest concentrations of magical energy were, assuming them to be active conflict zones.
OOC:
Here he's using his experience hunting for magical artifacts with this item and extend that knowledge into areas where magical fighting might be happening.
Also, in an effort to impress Barley, Rhidon would try to think of the most obscure stories he has heard, as a way to hype them both up for the journey.
OOC:
That one is my standard test.
OOC:
Possible Difficulty: We keep coming across the remnants of campsites left behind, and seem to be travelling faster than this other band, and worry that we may soon come upon them.
OOC:
Not 100% sure I understood exactly what you were looking for so if there's anything that needs to change feel free to let me know.

Rolls

Trying to avoid magical conflict zones using Arcane Amulet - (3d6)

(641) = 11

Remember and recount an obscure story for Barley - (2d6)

(31) = 4

Sep 18, 2023 5:54 pm
Rhidon and Barley stroll through the low hills. The weather clear and the sun shining, putting them in good spirits.

As days pass, the path becomes wilder. The hills become stranger. At first, the change is not quite noticable but soon Barley starts to see strange plants amongst the native flora. Barley is thankful for Rhidon's amulet.

Amongst the hills, Barley picks up a traveler, a little spirit familiar that he names Malachy. They form a bond.

As the way grows wilder still, Barley sends Malachy out to commune with the areas local spirits, hoping to broker a deal for nightly protection. He is willing to give away something small, trade a tale told to him from another spirit far away, a dream, or at the very worse the memory of a sunny day from his childhood.
OOC:
3D6: Barley will use his Familiar trait to try and trade with local spirits to watch our camp during the night
2D6: Barley will use his Scholar background to try and impress local spirits for protection.
Suggested Chalenge for Rhidon: While waiting for Malachy to return, a ferocious growl is heard and something like a dog mixed with an eel bursts from the river!

Now I'm going to respond to Rhidon's challenge in this post.
One eve, a cold wind blows in with a hint of smoke in the air. Over the next hill, a campfire can be seen twinkling. Barley takes the lead and sneaks to the campfire about 50 feet out. He sends in Malachy for recogn.
OOC:
For the challenge part: How far do you want forward do you want us to describe our actions? Because I would like Malachy to go, come back and relay if there is danger. If there is, I'd like to suggest that we take an alternate route and avoid conflict if possible. I'm going to roll each step just in case. Let me know if it's too much.
Rhidon's Suggested challenge:
Sneak to fire: 2d6
Malachy Returns without being caught:2d6
Return to Rhidon and explain the situation without getting caught:2d6
Last edited September 18, 2023 7:39 pm

Rolls

Part 1. (Trait) Use Familiar to converse with local spirits for protection - (3d6)

(132) = 6

Part 1. (Scholar BG) Trade knowledge with spirits if it works - (2D6)

(52) = 7

Part 2 Rhidon's Challenge: Sneak to fire - (2D6)

(53) = 8

Part 2 Rhidon's Challenge: Send Malachy into the camp for recon without being caught - (2D6)

(53) = 8

Part 2 Rhidon's Challenge: Return and inform Rhidon of the danger and suggest an alternate route - (2D6)

(54) = 9

Sep 18, 2023 10:00 pm
microtheMacroBear says:
Suggested Chalenge for Rhidon: While waiting for Malachy to return, a ferocious growl is heard and something like a dog mixed with an eel bursts from the river!
Rhidon sees the strange creature and warns Barley, Something rabid just lept out the river!

In an effort to intimidate the creature, Rhidon assumes a stance that makes him look wider and begins executing katas while grunting hoping to scare it off.
OOC:
Rhidon is guessing that the creature may not be intelligent, and the movements/grunting may make the creature mistake Rhidon for something more menacing.

Rolls

Katas and grunting to intimidate the creature - (3d6)

(315) = 9

Sep 19, 2023 2:52 am
OOC:
@CurtFactor : That is fine. The basic idea is to let the players to shape a bit of the story. I picked this up a while ago and like to use it for travel and complex situations that are not key to the story

@microtheMacroBear : This is just to get you close to the main story site. Total travel time is several days on the river or about a week+ overland. In this kind of player driven exchange you can take your segment through to it's conclusion. However far/long that is.
Rhidon notes that the amulet fluxuates slowly most of the time as the ambient magical energy does not change much throughout the world. However it does seem helpful in identifying Border as it pulses oddly on your second day of travel, quickening to a strobe just before you reach the border. You both have passed them before, but not often and crossing is as unpleasant as you remember. Both of you end up with minor headaches for the remainder of the day.

You swap stories of lands and creatures encountered and heard of though so far the trip has been fairly mundane. A few signs of otters and a multitude of river birds. Though there have been a few distant dust clouds possibly from some herd animals out on the plains. After crossing the border there are more lizards and snakes as well as some larger birds circling high in the sky. The plant changes a bit as well but some are the same though you are uncertain of a few that look similar.

Malachy proves to be a bit of an odd ambasador. Though the binding of the spirit to Barley it has apparently lost some of its spiritual nature, though it gained a bit of intellect in exchange. It can not directly sense the other spirits but is familiar with the signs of their presence and helps guide Barley in identifying and making contact with a few that prove friendly. This exchange proves its worth in learning which of the new plants are irritating to the touch. From what you learn this will only get worse as you continue south-west towards the swamp.

Upon spotting the fire Malachy is sent to investigate the camp but due to it's bond with Barley can not move too far away from him but does manage to get a good look at about 15 rough looking men. They have thread worn clothing and an assortment of weapons. A boat is tied to the river bank in a small stream overgrown with bushes that would conceal it from the river. Deciding these are likely some of the river pirates you have heard of and taking into account their disheveled state you decide it is not worth the risk and simply bypass the camp.

The next day, while filling your water skins from a clean little stream that flows into the river you are set upon by an eel hound, known to associate and even be trained by water fey. Rhidon's fierce stance and battle kata seem to unsettle the creature who hisses at the dwarf and weaves its head about. The dwarf stares the beast down and after a minute it lunges and snaps it's jaws in frustration but a swift punch by Rhidon sends it back to the water.
Sep 19, 2023 9:08 pm
Barley recovers from being started by the Eel hound, "Nice shot! Rhidon! We've travelled quite aways. You think we're almost there?"
OOC:
@Psybermagi - Sounds good!
Sep 19, 2023 11:44 pm
Rhidon looks over the horizon and takes a moment to appreciate the view. "I think we're getting close... it's a shame such a beautiful landscape is home to such conflict. He zones out for a moment while taking a swig of water, then shakes it off. "Alright Barley, let's keep at it!"
Sep 20, 2023 1:35 am
You have been traveling now for several day and decide to cut across a stretch of the hilly country when you ralize the rivre is curving around in a slow arc. The hills are moslty covered in grass with the ocasional bush or tree (Think a greener and more lush savanah) As you travel between around, and over the hills Malachy informs Barley that he thinks something is shadowing you. Barley gets an impressions of a medium sized furry quadroped. Some kind of large cat or dog? The stalker has been using the hills to stay out of sight but Malachy has spotted it more than once.
Sep 20, 2023 10:41 am
"Thank you, Malachy", says Barley.

Then, he turns to Rhidon, "He said there is something following us in the shadows. Keep vigilant. I'll see if I can reach it's mind."

Barley closes his eyes and with a tilt of his head tries to detect the beast's emotions.
OOC:
I would like to use The empathy skill under the psychic trait. My goal is to find out if it wants to eat us or is just a curious buddy.

I could also detect thoughts if that works better, but since it's an animal, I figure the thoughts might end up as emotions anyways.
Last edited September 20, 2023 10:44 am

Rolls

Psychic: Does this thing want to eat us or is it just curious - (2d6)

(32) = 5

Sep 20, 2023 1:43 pm
As your senses extend outwards you feel a mind that quickly withdraws and you lose all sense of it...
Sep 20, 2023 2:35 pm
At Barley's direction, Rhidon looks around and listens for a moment to see if he can pick up on the creature.

Rolls

Take a moment to observe the area, trying to find the creature following us - (2d6)

(35) = 8

Sep 20, 2023 3:36 pm
As you pause Rhidon hears movement approaching from two, no three, directions. You are surrounded and will see who or what it is in a moment
Sep 21, 2023 2:54 pm
"I can't get a handle on the beast, it pulled back too quickly. We should be ready for anything!" Barley whispers to Rhidon.
OOC:
I would like to Focus, in case we get attacked.
Last edited September 21, 2023 2:54 pm
Sep 21, 2023 3:00 pm
Rhidon agrees and whispers back, "I hear at least three of them." He then takes a moment to center himself seeing Barley do the same.
OOC:
Rhidon is also focusing, expecting an attack from one of these directions.
Sep 21, 2023 3:26 pm
You see three canine forms move on to surround you. The jackle looking things have unusually long limbs and begin circling the two of you trying to find an opening to attack while you are distracted. This is a standard hunting technique of many animals and these are using their numbers to try and skip on from the rear or side while your look at another.
Sep 21, 2023 7:27 pm
Rhidon springs towards one trying to get in close, and attempts a hold on one of their limbs. He shouts to Barley, "Take the opening!" hoping that the maneuver will allow for a more favorable repositioning.
OOC:
What sort of area are we in right here? What is the terrain like?

Rolls

Attempt a hold on one of the long limbed creatures, (focused from prior action) - (2d6)

(55) = 10

Sep 21, 2023 7:59 pm
As soon as the words escape Rhidon's mouth, Barley pivots to the left, throwing out his right hand. An immense ball of force rifles towards one of the circling jackals. Then swinging his arm behind him, he fires another psychic blast towards the other beast.
OOC:
I have focus for the first telekinetic blast that I am aiming at circling jackal #1
I am aiming just a normal old telekinetic blast at circling jackal #2

Rolls

Telekinetic blast with focus at circling Jackal #1 - (2d6)

(15) = 6

Normal Telekinetic Blast at circling Jackal #2 - (2d6)

(63) = 9

Sep 22, 2023 5:17 pm
The creature whimpers as it is slammed twice and jerks to pull away at the severe wound but is held fast by the dwarf's firm grip.
The other two move in to attack with yips from the beasts. Rhidon is bit once as he strugles to hold the other beast but Barley manages to dodge the others attacks.

Rolls

attack vs Blornvid - (2d6, 2d6)

2d6 : (54) = 9

2d6 : (44) = 8

attack vs Barley - (2d6, 2d6)

2d6 : (21) = 3

2d6 : (13) = 4

Sep 22, 2023 7:12 pm
Rhidon maintains the grapple as he grits through the pain of the bite, and gives the beast a firm kick with his boot to try and keep it still.
OOC:
Does it look like they are hurting at all, or are they holding up pretty good so far?

Rolls

Maintain grapple with the beast - (2d6)

(61) = 7

Kick the beast - (2d6)

(45) = 9

Sep 22, 2023 7:22 pm
As the first beast lunges at Barley he attempts to grab it throw it into the second beast.
"Rhidon! Hold true! I'll keep these two distracted!"
OOC:
I want to throw one beast into the other. I'm hoping to knock the other one down. I'm going to roll 2D6, but I'm not sure if this technically a unarmed attack or not.

Rolls

Martial Arts - Unarmed attack - Throw canine - (2D6)

(46) = 10

Attack - knock down canine with it's buddy - (1d6)

(1) = 1

throw attack - (1d6)

(1) = 1

Sep 22, 2023 8:25 pm
Rhidon kicks the beast, which yelp in pain before snarling and biting at him.
OOC:
OK this system does not have grapple rules so I am making this up on the fly. Feel free to give feedback.
round 1 jackle moved to attack but was grappling by Rhidon, removing all movement options
round 2 Rhidon grapples agian, I am calling this you eliminating one of its actions
Rhidon moves in and tries to knock one of the other jackals into the last. Though he managed to throw the first the other was able to avoid his companion turned missile.
OOC:
Many forms of unarmed combat include locks and throws so I figure you can use 2d6 for the throw as well and the knockdown.
The two facing Barley dive back in teeth bared.
Status says:
Rhidon = 4/6, Barley = 4/6

Rolls

bite Blornvid - (2d6)

(51) = 6

bite Barley - (2d6, 2d6, 2d6, 2d6)

2d6 : (44) = 8

2d6 : (11) = 2

2d6 : (52) = 7

2d6 : (54) = 9

Sep 23, 2023 12:42 am
OOC:
Those grapple rules make sense to me.
Rhidon begins to utter increasingly profane Dwarven curses, while working to maintain his grip on the creature. Using his knowledge of nerve points, he tries to kick the beast in a manner that could make that limb painful to use for a bit.

"Barley, do you think we're faster than them?"

Rolls

Maintain grapple on creature - (2d6)

(55) = 10

Attempt to damage creature's limb - (2d6)

(26) = 8

Sep 23, 2023 10:10 am
Barley grimacing from the bite unleashes a psychic blast at the jackal's head. "I think they're built for speed, and smart enough"
Barley launches another blast at the other free dog, targeting it's hip.
"Maybe if we cripple them or had somewhere to run too. If we were in jungle instead of this Savanah, I'd suggest climbing.We need to do something. "
OOC:
I would like two psychic blasts please, one for each of the jackals. One at the canine who bite Barley's face, the other at the other canine's hip joint.
Are we still close to the river? Also, how wet is this grass? I have telekinetic fire storm, but I don't want to cause an even bigger problem by setting the entire Savanah on fire or catching a jackal on fire and it sets the savanah on fire.
Last edited September 23, 2023 10:24 am

Rolls

attack - jackal 1 in the face - telekinetic blast - (2d6)

(66) = 12

attack - jackal 2 in the hip - telekinetic blast - (2d6)

(35) = 8

Sep 23, 2023 7:54 pm
With a crack the beast in Rhidon grip is disabled and falls to the ground whimpering and twitching. Barley throws a couple of punches through the air, slamming into the other two beasts.
OOC:
While I love the tactics the basic rule system of TinyD6 does not have any mechanical benefits to targeting specific body parts. That said, you two seem more into this so I am willing to open up you session to some of the optional rules. Take a look here. For now though it is great storytelling :)

If you guys want to add the optional rule we can discuss more on grappling and targeted attacks.
You are hundreds of yards from the river. There is lots of grass and it is pretty green but you can ignite it if you wish but it will not be a big blaze beyond what you amplify.
With one down the other two seem more cautious and lunge towards Barley in a pincer move, ready to dodge any additional attacks he sends their way, and one of them lands a nasty bite into Barley's leg.

Blromvid 4/6 Barley 3/6

Rolls

attack Barley - (2d6, 2d6)

2d6 : (23) = 5

2d6 : (51) = 6

Sep 24, 2023 12:04 am
OOC:
Yeah, I was mostly just doing it for flavor. For now I'm good with keeping things simple though.
Also I think we may have gotten a little mixed up with the names, Blormvid is Rhidon right?
With the formerly grappled beast twitching on the ground, Rhidon moves in on the closest one still up while taking out his nunchucks. He performs a flashy attack, trying to pull some attention off of Barley.

Rolls

Flashy nunchaku attack on creature - (2d6)

(32) = 5

nunchaku attack on creature - (2d6)

(22) = 4

Sep 24, 2023 12:10 am
OOC:
yeah, thanks for pointing that out. I fixed most of it.
We'll keep it simple for now but keep up tht detailed play. It may affect the outcome, as with our impromptu Grappling ☻
Sep 24, 2023 12:28 pm
Bleeding and determined, Barley fires another psychic assault at the first snarling beast.

Then, he turns his head and sees Rhidon swings his nunchucks at the second. Barley reaches out his hand.
OOC:
Yeah, I don't need the called shots to be reflected mechanically. Let's keep it simple.

Can I have force choke? Maybe it's a reflavor of telekinetic pull?

If that's not a thing, I'll just jump on the thing and grapple the jackal Rhidon is attacking.
Last edited September 24, 2023 12:35 pm

Rolls

Telekinetic blast - 1 jackal - (2d6)

(24) = 6

Grapple or force choke? (telekinetic grapple?) the jackal Rhidon is attacking - (2d6)

(31) = 4

Sep 24, 2023 7:09 pm
OOC:
Added 2nd attack to Rhidon as you do not need to move unless it is beyond melee range
Rhidon moves to help drive back the jackals with Barley but the creatures manages to avoid taking any serious damage while sliding back in to bite at the two. Barley fails to avoid the teeth and his legs stream blood from several gashes now.

Rolls

Attack vs Rhidon - (2d6, 2d6)

2d6 : (43) = 7

2d6 : (13) = 4

Attack vs Barley - (2d6, 2d6)

2d6 : (65) = 11

2d6 : (14) = 5

Sep 24, 2023 9:33 pm
Yelling in pure animal pain, Barley loses all sense and directs his psychic force towards the jackal that bite him. Two bolts of telekinetic power fly from his enraged mind.
OOC:
Well, if I get hit twice again, I'm in death saves. This game has death saves? If it doesn't, I maybe jackal jerky.
I'm hitting the guy that bit me twice.
Last edited September 24, 2023 9:35 pm

Rolls

Telekinetic Blast - jackal that took a bit out of Barley - (2d6)

(21) = 3

Telekinetic Blast - jackal that took a bit out of Barley - (2d6)

(66) = 12

Sep 24, 2023 9:52 pm
Rhidon feels the situation growing increasingly dire, and begins chanting a Dwarven battle chant to help stay focused.

With his ancestors in mind, he hurls two more attacks on the creature closest to him.

Rolls

Attack 1 with nunchucks shake against creature - (2d6)

(62) = 8

Attack 2 with nunchucks shake against creature - (2d6)

(54) = 9

Sep 25, 2023 2:12 am
OOC:
0 hp is dead. There is a trait that prevents this one a day. Resurrecting is a thing, but then so is money and the two have a correlating 😁.
If you are in trouble then using the Dodge action can help.
Barley targets his energy and throws a couple bolts, one of which slams into the creatures head causing it to help and jump back. Meanwhile Rhidon slams two attacks onto the other that falls levels at his feet.

The last great turns and runs of audiotape lost from sight in the brush. Barley collapses to the ground digging through his pack for some bandages. Rhidon moves to ensure the two fallen creatures have been put out of their misery. As he approaches the one he was wrestling at the beginning the creature whimpers then speaks.

Jackalwere
Spare. Spare me. Spare my life and i can guide you to an ancient treasure

Rhidon can see now that the creatures long limbs have finger and a ragged scrap of cloth is tied around his loins.
Sep 25, 2023 4:56 pm
Rhidon pauses but doesn't let his guard down, ensuring his stance will allow him to quickly react as needed.

You have maimed my friend after stalking us! We were merely passing through, you brought this aggression. Why should I trust a word you say?

Jackalwere

Psybermagi

Sep 25, 2023 5:17 pm
Jackalwere
My leg is broken. I can not flee. What did wolf lying do me? it whimpers.
Sep 25, 2023 6:02 pm
After hearing the reply, Barley stands, wincing with pain. After a shakey step, he stands tall and looks down at the Jackalwere.
He says, "You speak. Why not parlay first? Only thieves and murders attack without asking questions. My friend is right. We cannot trust you. However, Rhidon, I'm loathe to kill without reason. Tell us first. Why stock us?"
Last edited September 25, 2023 6:03 pm

Jackalwere

Psybermagi

Sep 25, 2023 6:16 pm
Jackalwere
The jackalwere looks confused You are prey. I hunt to eat.
You did not look strong so we hunted you. Legends say we were made to hunt and are hunted in turn. This is life.
You can tell the creature doesn't eat to die bit doesn't think it did anything wrong. Likely this is a Warborn breed created to fight in the Dawn War between the mortal People with their Deity and Immortal servants of the Incarnations. Most of these are either Spain or captured in civilized lands. It here in the streets lands they run wild without control.
Sep 25, 2023 8:16 pm
"Well, I believe that leg has lumped you into the prey category... with us." With the last two words, Rhidon smiles at the jackalwere before turning to Barley and whispering.

"I don’t believe we can trust the word of such a creature, but perhaps the emotions."

In a fluid motion, Rhidon takes out his handaxe and speaks at the creature in a booming voice meant to rattle its nerves. "Such a creature knows nothing of ancient treasure and is merely stalling us! I say we end him before the rest of his pack arrives.'"
OOC:
Rhidon is bluffing here as an attempt at intimidation. He thinks it will be more honest if panicked than reasoned with.

Rolls

Intimidate creature - (2d6)

(46) = 10

Jackalwere

Psybermagi

Sep 27, 2023 2:26 am
Jackalwere
The jackalwere whimpers a bit clutching its let I die to if I can not hunt. You kill me now and you never find the treasure. Too many mounds. Too many caves. You need me. and it clutches its shattered leg. The Jackalwere blabers on about the hidden treasure but refuses to say any details without assurances of it life and safety.
Sep 27, 2023 11:09 am
Barley whispers to Rhidon, "If we take his word, we can always bind him. I've enough rope to do it. Also, if you would allow it. I can open a psychic channel between us and then we can communicate directly with our minds. It may be useful in this situation."
Sep 27, 2023 3:04 pm
Rhidon puts his hand on his chin and silently looks at the jackalwere for a moment. He whispers back to Barley "Open the channel, I'll survey the perimeter and make sure there's no more coming."

With that, he puts his axe away and looks around in the area the one seemed to run off to.
OOC:
Unsure if this is a situation where we'd do a roll, so I'll include one just in case.

Rolls

Surveying perimeter for threats - (2d6)

(13) = 4

Sep 28, 2023 1:16 am
The telepathic link work easier than Rhidon though and he quickly addapts
OOC:
Please use Bold Italics for telepathic comunication
Rhidon does a quick and smort circuit of the area and does not spit any other jackakwere or other threats nearby.

After calming down the jackalwere explains he and his pack found the tomb several years ago and simply use it to get out of the rain. There are several levels but they only use the top level as going deeper brings a level of unknown fear into their hearts. He will show you the way if you promise to let him go as soon as you see the doorway. He refuses to say anything else about his pack but does share a few bits of information about the crypt and the atea.
[ +- ] Tomb / Crypt
[ +- ] Lowland Hills
Sep 28, 2023 11:16 am
"This tomb sounds intriguing. I say we go and see what it is about. However, I need to rest first. This leg hurts to the gods above." Barley thinks to Rhidon.

Then to the Jackalwere. he says, "We are going to bind your hands with rope. If no harm comes to us by you and your pack, I will not do any harm to you and yours."
OOC:
I rolled for the rope just in case. I also edited for grammar.
Last edited September 28, 2023 2:40 pm

Rolls

Binding hands with rope - (2d6)

(54) = 9

Sep 28, 2023 3:14 pm
OOC:
Can Rhidon "think" back to Barley? If so this is in his head, if not outloud.
Rhidon makes a frustrated sigh to himself, and nods. "Yes, we'll bind him first and then find somewhere close to rest."
OOC:
Rhidon rolls to try and determine the best place nearby to setup camp, that would allow them to have good visibility should the pack come sniffing around with reinforcements.

Rolls

Roll to find nearby camping site with good visibility - (2d6)

(62) = 8

Sep 28, 2023 4:01 pm
You bind the jackalwere's arms and set his leg as the shattered bone causes him extreme pain when you try and move him. You thne find a small copse of trees and setle down for a rest.
OOC:
You can speak telepathically without rolling or anythig as long as you are both concious.

How long are yo resteing? +1 HP per hour of rest
Sep 29, 2023 10:47 am
OOC:
Barley needs at least 4 hours, I'd like to get to full health before we go into a potentially deadly situation
Barley sits down, propping himself against a gnarled tree and checks his bandages. "Thank you Rhidon, I need a little to tend to my wounds", he thinks and begins to open his canteen. He takes a swig. Then using as little water as possible, he starts to clean his wounds. "What's your name?", he says to the jackalwere.
Last edited September 29, 2023 10:48 am

Jackalwere

Psybermagi

Sep 29, 2023 1:14 pm
Jackalwere
The creature gives you a pained and confused expression Why would I have a name? I aint not people and it sounds almost offended.

As you tend your wounds you get a bit better of an idea of the jackalwere, though it still insists there is a burial mound it is not otherwise friendly. Though intelligent the creature has a simple and animalistic view of the world. Hunter, Prey, and the Strong. You are now obvivously part of the Strong and get the impression that till not it had though it was and is not happy with the loss of its' positiopn.

By time you feel well enough to move on, having bandaged yourselves up, eaten a meal, and taken a nice nap, the day has moved on. The jackalwere indicates it will take about the rest of the sunlight to get to the mound. Most of it's wounds have recovered though it ctill limps and hobbles as it walks. Any offer of aid evokes a snarl as it snaps Aint dead yet so no need to drag me anywhere. Walking with the jackalwere bound you head a further west and a bit south.
Just as the sun touches the western horizon you come into sight of yoru objective. The creature points with its muzzle IT it over there then lifts its head and emits a long loud howl.
Sep 29, 2023 4:32 pm
Rhidon attacks the jackalwere in an attempt to stop the howling, going for some sort of hold that would make it difficult to make noise.

Then, looking to Barley with fear in his eyes, thinks in his head: It's a trap! We need to get out of here.

Rolls

Place jackalwere in hold - (2d6)

(14) = 5

Jackalwere

Psybermagi

Sep 29, 2023 5:16 pm
Jackalwere
the tired up beast is easily grabbed and you clamp it's mouth. It didn't resist but mutters through your hand To late. They are warned. and it chuckles a bit they will take the cubs and flee. You are too slow on your two legs and it snarls at you viciously. I say truth and act true. Do you? it questions with a flare of defiance, though great still can be seen at the bank if it's eyes.
Sep 30, 2023 11:05 am
Barley flicks his fingers producing a small flame. Rhidon, I think he's telling the truth. Before we let him go, let me scan the area for the other's minds

"If you speak false, your life is forfeit"

Barley reaches out with his abilities to detect the packs minds.
OOC:
There isn't any chance Spiritual allowed Barley to understand that howl is there?

It doesn't look like it's a passive ability, so I don't know if it's to late to use it or not to understand the howl.

Anyways, I'd like to detect minds to see if the pack has retreated.
Last edited September 30, 2023 11:06 am

Rolls

Psychic - detect minds - (2d6)

(41) = 5

Sep 30, 2023 8:41 pm
OOC:
spirituality allows you to understand other communication in they want you to, so no it doesn't help with that
Barley sends his sends out and brushes a couple minds fleeing in the distance. At the edge of his range. No other sapient life is nearby though there are other lesser minds
Sep 30, 2023 9:25 pm
OOC:
I'm a little confused, just to confirm is this burial mound the tomb he mentioned him and his pack found earlier? And he's suggested to us there's treasure within, and just signaled his pack to flee the area basically?
Rhidon looks around the area cautiously. He doesn't trust the jackalwere at all and wants to ensure there's no ambush.

Rolls

Spot any creatures headed this way - (2d6)

(34) = 7

Sep 30, 2023 10:18 pm
OOC:
yes.
Jackalwere
The jackalwere is very compliant as if a great weight has been lifted but watches you expectantly as he guides you up the hill. A small thicket hides a rock crevice that opens into a set of stairs that wind down. The crevice stays open to the sky letting light but the odd twists and turns of crack in the hill make you guess that from above it is almost invisible everywhere but the entrance. After a minute or two your descent ends at a large stone archway cut into the stone. Beyond the archways you see a dimly lit chamber of polished dark stone.
There is the tomb. My pack has left. Let me go now as you said and he stares at you as if daring you to .... keep or break your promise? Either way he refuses to enter the room though the dirt on the ground clearly shows similar paw prints entering and leaving the room recently.
Oct 1, 2023 11:18 am
Rhidon, I was able to reach the pack. They have retreated. He wasn't lying.We should let him go, but it's your choice.

Barley closes his hand, putting out the flame and appraises the Jackalwere with a long look.
Oct 1, 2023 8:46 pm
Rhidon looks at the beast, somewhat embarrassed he assumed it was an ambush, and lets go of him. Be gone and think twice before attacking prey that is minding its own business.

He takes out his lantern, pointing it past the archway for a better look, focusing on any symbols in the room within.
OOC:
Rhidon wants to check and see if he's seen any symbols or markings in the room before, hoping to get an idea of who may have built the tomb.

Rolls

Inspect tomb entrance with lantern - (2d6)

(23) = 5

Oct 2, 2023 1:07 pm
The jackalwere takes off, glancing back after rounding the closest corner, and you hear the echoes of its steps fade as it hurries away.

Truning to the archway and to gloom beyond. The runes carved into the stone looke familiar but many of the runes are slightly different while others are totally unfamiliar. From what you can gather it tells that this is the final resting place of some kind of noble and those in his srvice who choose to join his rest upon their own death. It then goes on to descibe their deeds in life. The main large chamber has scraps of grass, brush , and other small signs of life from it former inhabitants. The floor is cut smooth but not polished. The walls are covered in runes telling the stories of those within with a few images caved as well depicting significan scenes. The ceiling is covered with polished tiles that gleam in the lanternlight. Two archways lead left and right and at the far end of the main chamber is a set of heavy double doors that are closed.

Entering the chamber you find there sre stories of 12 companions, onlly 9 of whom are laid within. The Noble was a great warrior and he was accompanied by a priestess, who becam his wife, a wizard, bard, three scouts, a druid, a warlock, a mighty barbarian, a pair of mistics, a sorcerer, and a knight. The knight, druid, and warlock are not lain withing. The stories of each is quite long and the workmanship indicates they had acumulated enough wealth to ensure the creaftmen that built this place for their final rest were of the best quality.

Around the heavy double doors is a message in much simpler script informing you that the heros of the past ages have lain out their treasures for those bold enough in the future. Entering these doors will take you into a maze of chalanges that will lead you to some of the tools they usd in their adventures. It explains there are 9 paths within. Each set for a single challenger who can take a reward if they pass the trials.
Take but one item each and use it well for the People. Do not pass the second door to our final rest or face our wrath.
Oct 2, 2023 4:39 pm
"Well this is exciting. Look at this Rune work! A Mysterious door, promise of boons..."Barley says trailing off a far away look in his eyes.

Then turning he exclaims, "What do you say, Rhidon, care to brave the maze? I myself am interested in the Bardic path. Imagine the stories! But first, we should check the door for traps."

Rolls

check heavy doors for traps - (2d6)

(44) = 8

Oct 2, 2023 5:44 pm
The door has a simple mechanism. Push to enter and it automatically seals afterwards. There seems to be some sort of gears and from the runes your assume it is too make the door over way and open open at most for 1 minute.

Reading further details your determine that they difficulty of the challenges increases with the number of people where enter at one time
OOC:
you guys can work together or split for a short solo side quest each
Oct 2, 2023 8:04 pm
Looking over the stories, Rhidon tries to remember if he has heard any legends of their exploits, and if so what equipment may have come into play.
OOC:
Using the Item Lore to try and see if Rhidon has additional insight into what sort of items may lie down some of these paths.
"Our true adventure begins Barley!", Rhidon says while patting him on the back. "Reading this further, it looks like the trials are easier to overcome if we go separate ways... it would also allow us to see more than one pathway, perhaps learn of different exploits."
OOC:
I'm leaning towards the solo side quest, I think it would be interesting to check out more than one path and it feels like we get one run through.

Rolls

Item Lore: Has Rhidon heard of any of these items or their heros - (3d6)

(314) = 8

Oct 2, 2023 9:25 pm
"I agree! Let's go our separate ways and meet once we've grasped the spoils. I call Bard!" Barley says.
OOC:
Side quest works for me! I like your idea. we can cover more ground.
Oct 4, 2023 12:34 am
OOC:

Can reach out you pick one of the items below? It is the path you will pick in the trials. This will let me focus on creating content for your choice
sword | shield | ax | robe | belt | cloak | boots | dagger | wand | pipes | ring | gauntlets | pendant | rod
Oct 4, 2023 12:55 am
OOC:
I'll go with boots
Oct 4, 2023 10:07 am
OOC:
I'll go with pipes.
Last edited October 4, 2023 10:08 am
Oct 4, 2023 12:33 pm
You prepare for the trials and take turns pushing on the doors to enter beyond.
Rhidon's Trials
Barley's Trials
Oct 31, 2023 1:15 am
Vaun Kaiser and the Trials of the Nine

You push open the heavy double doors to reveal a rough cavern beyond with nine passageways. In front of each hovers a dimly glowing object. Stepping further into get a better look the doors behind you close, sealing you in.

In front of you the items glow brighter revealing themselves to be sword, shield, ax, robe, belt, cloak, boots, dagger, wand, pipes, ring, gauntlets, pendant, and rod. Silence settles over the cave as you look around, examining the area. With nothing else to act upon you choose one of the paths and set off down the tunnels passage.
OOC:
@Stalker05 , Vaun must pick one of the Items listed : sword | shield | ax | robe | belt | cloak | boots | dagger | wand | pipes | ring | gauntlets | pendant | rod

I will have you go into the trials and will merge your story with the other two who are on their own trials there to get you all finished together.
Oct 31, 2023 2:09 pm
Vaun felt bad leaving Garret outside. He said out loud, "I will definitely come out within three days, so wait for me, my good friend." Once the door closed, he wondered whether he would survive alone for three days with no one to aid him. In his travels, he has been relying on Garret, and his company is greatly missed now. He sighed but looked ahead at the glowing items.

Vaun watched all the items curiously, wondering what power each might hold. After pondering for some time, he went to reach for the wand but then retraced his hands back. He thought for a while, eyeing the rod, the ring, and the pendant. If I am alone here and I get attacked, I need something to defend myself. I don't know if I can ever cast a magical spell; I am not so well versed in the arcane arts. He then eyed the dagger and nodded. This was very close to the scalpel he always used. Maybe the dagger will be the best one. Good for attacking as well as, when necessary, will help him in his medical skills too. He reached out and grabbed the hilt of the dagger, waiting to see what happened.
Oct 31, 2023 10:31 pm
As Vaun reaches for the dagger the floor suddenly drops out from under him as soon as he touches the floating dagger. Gravity quickly takes advantage of the lack of a floor and pulls Vaun down into the pitch black depths. Crashing to the ground after falling more than ten feet Vaun is stunned and bruised looks up to see the opening close itself, sealing out the light.

Vaun takes stock of the situation and pats himself over, checking for injuries that he may be too stunned to properly feel. Nothing seems worse off than expected but he does find that the dagger that triggered the trap is on the floor next to him. With it are a small sheath and straps to secure it to his waist, leg, or arm.

Describe how you will navigate the cold absolutely lightles cavern to find your way to talk with the champion from the last age.
Nov 1, 2023 8:53 am
Vaun was not expecting a contraption like this, and he might have screamed through his mask as he fell down to the black depths. He probably thought that he was going to meet a deadly end in a spike trap, bleeding and thrashing his last moments in extreme agony. Instead, he fell into a pitch-black cavern of a room with no light.

Vaun waited for sometime to recover from such a shock. He then felt around with his hand and found the dagger that activated the trap. He got very angry about it but controlled his rage by thinking about what to do and how to survive this situation. In either case, he needed to explore this room now that he was not injured, and out in this darkness, what he needed was a light source. Feeling determined, he took the dagger with him and started formulating a plan.

OOC: Do I have my gear with me?
Nov 1, 2023 1:49 pm
OOC:
All gear is in a pack on your back and assumed to be with you unless stated otherwise

For situations like this you can ask anything that might be pertinent or you dont understand and give immediate actions as well as plans and intended next several steps to speed through the back and forth of I do A, B happens, I do C, D happens, . . .
If something along the line needs me to get your feedback I will stop at that point for corrections/addtitions from you
Nov 1, 2023 3:09 pm
Vaun rummaged through his gear to find the flint and steel, along with the torch. After several attempts, he managed to light up the torch and use it to navigate the cavern. He walked through the path presented in front of him, occasionally listening to anything or anyone ahead of him. He followed the path to see where it led him.
Nov 1, 2023 10:23 pm
When the torch catches a spark and lights the area Vaun finds himself in a large open area. The floor is rough but basically flat and the ceiling is about 15 feet up and likewise mostly flat. With nothing to go on you head straight ahead and after several minutes of walking. As Vaun walks he looks around to find any landmarks and after a while realizes the only marks anywhere are on the ceiling.

There are 2 sets of lines. The straight lines and the curved lines. Vaun has been following the first line he found, thinking it straight at first but after crosstin two others that angled across the first he realized that the first is somewhat curved and the other two were much straighter and looked to be perpendicular to the curved surface. He had been following the curve in a clockwise direction with the concave to his right and the other lines cut across it. Pausing for a moment you trace the design in the dirt, extending the lines to finish the pattern and end up with something like a sliced pie or spoked wheel layout.
Nov 2, 2023 3:28 pm
Vaun was very excited when he could see the pattern on the dirt. If these lines looked like the spokes of a wheel, they would definitely converge at the centre. Maybe there is a hub or central room from where these lines originate. If he follows the line inward, he will surely reach the centre of this cavernous walkway. He turned and followed the line in the direction from where it radiated.
Nov 3, 2023 2:53 am
[ +- ] Vaun
[ +- ] Rhidon
[ +- ] Barley
A Trio for the Trials
OOC:
@CurtFactor,@microtheMacroBear,@Stalker05 Welcome to the trials
Introduce your characters appearance and manner to the party


Thief
Inside the rooms is dimly light, though not to the point of making it difficult to see the figure sprawling in a plush armchair. Before him are three stools that he waves you to saying Take a seat. You each take the seat before you, with Vaun in the middle, as you look the others over. Besides the three of you and the lean figure sprawled on the chair the room is full of cluttered tables, shelves, chests, hooks on the walls, and ropes holding items from the ceiling. The items that fill the room range from cups of dice, spools of necklaces and other jewelry, barrels of sand, oil, tar, and ornate pictures, gilded chairs, piles of gems, manacles, racks of weapons, bowls, bpoons, string, etc.

It is nice to have another applicant. and he nods to Vaun then chuckles. My compatriot seem
to think my challenges are best suited for teams, and lucky for you we have a few others working on their own challenges, though I see one has already earned his reward. How lucky.

But before I find a challenge for you tell me what it is you seek. I am an expert at . . . finding things
and he smiles so I am sure to find an interesting challenge for you, and your new teammates. To this end, tell me why you choose my dagger.

While he talks his eyes never leave Vaun's face and he slowly sits up then leans forwards until his nose is a handsbreadth away from Vaun's.
Nov 3, 2023 6:21 am
Vaun was not expecting the 'thief trials'; did he make a mistake? He chose the dagger because it would be of great use in his medical applications, and it is a weapon with which he is somewhat familiar, as he often used scalpels back in the Academy. However, the man in front asked a very interesting question about what he sought. Truly, what does he seek?

Vaun observed this man and chose his words carefully: "You see, I am sort of a doctor, and I sought the dagger because I am somewhat familiar with it. However, a dagger can change roles when used in different ways. In the hands of a blademaster, it can reach the opponent before they have time to react, moving swiftly past their defences. Again, in the hand of a healer, it cuts to save lives. I believe the role of a dagger is multifaceted. It takes on the role as it is wielded by it's master. What I meant to say is that the dagger adapts to the role it needs to take. As for me, I seek knowledge, because whoever is knowledgeable can turn a mere pebble into an ore, a grass into expensive paper, and even gold into something mundane. I want the knowledge to adapt to anything necessary."

He then remained silent, waiting to hear what the man had to say.
Nov 3, 2023 11:31 am
A middle aged elf in simple garb walks into the dimly lit room, followed closely by a semi-transparent cat. He sits down in front of his host and stretches his back. Malachi, his spirit familiar, hops into his lap. He turns to Rhidon, smiles and nods. Then he turns to the other person, His curiosity peaked about the beaked mask and strange garb, a mysterious visage by sputtering flame.

"Interesting, a fellow scholar.", he thinks as he listens to the Doctor's response. Barley turns and waits for their host's reply.
Nov 3, 2023 2:09 pm
A middle-aged dwarf with a grayish beard and nunchucks hanging at his side enters. He is dressed like a traveler, and glances about the items in the room chuckling to himself. There was a time not long ago he'd find such sights tantalizing, now the idea of such a hoard feels impractical.

Seeing Barley, Rhidon would give a nod and smile, happy to see his friend alive. During his own trials, he knows he very nearly lost his life and imagines Barley underwent similar risks.

Having earned great respect for the Ranger, Rhidon sits upright and carefully listens to his associate, the Thief. He is impressed with Vaun's answer, and wonders what the thief has in store for them.

Thief

Psybermagi

Nov 3, 2023 8:52 pm
Thief
The man sits back and looks Vaun over then nods. I see. Well you choose the blade and now I see why. So I will give you a chance to earn one of my more intersting blades.

He ponders for a moment A fitting challenge for a healer set by a thief. Very well this one should be fun.

The man stands and gesture for you to follow There is a city that is in need of healing. Go there and cure the heart of its affliction. You do not need to eliminate all the sickness merely identify the cause and remove the threat. How is up to you. This should fulfill the bard and rangers needs to test your new companions and show me just what king of healer you are and what knowledge it is that you seek.

As he guides you though the dimly lit room he picks up a slip of paper from a table he passes, then a quill and ink. Take the rearmost door on the wall to my left. Past the door you will find a chamber. Stand in the middle and I will send you to where you must go. Once there present my card to those you meet and they will see you on your way. While talking he sketched out a pattern on the paper that he then hold out to you.

The man smiles again as he looks over the three of you. Yes, this should be most entertaining and interesting. You have no idea how boring near death can be. Now do you have any questions before you go?
OOC:
Bit of a forced narrative to get everyone together but it is now open for character interaction with each other, the NPC, and story. I have the flu so am not up to setting this up better at the moment. Feel free to add character interaction details etc to make it flow better since my brain is having trouble getting out of 1st gear
Nov 4, 2023 5:53 am
Vaun pondered over the challenge. A city to heal by curing the affliction from its' heart. Was it a metaphorical speech, or was the city suffering from some kind of poison or pollution? Does that mean there are corrupt individuals destroying the city that he has to deal with? It was going to be a difficult quest, hence the challenge trails. However, it will be impossible to deal with it alone.

Vaun looked around to notice his future companions. A ranger and a bard—the thief mentioned it. It would be really helpful to get help from other adventurers. He remembered Garret's face and sighed a bit.

As the thief gave instructions on how to proceed and whether he had any questions, Vaun looked up and said, "I would like to know more about the city, and who are these people we need to meet? If finding it out is part of the challenge, then it's alright. But I would love to gather more information, as it will invariably help me achieve the goal."
Nov 4, 2023 10:21 am
"I second that, anymore you are willing to share?", Barley says and leans forward as Malachi hops off his lap and stretches.

"An afflicted city, I wonder, more dark priests?", ponders Barley and then he thinks to Rhidon, as not to disturb the thief,"Sounds like worthy challenge, no? Good to see you, friend."

Malachi walks to the Vaun and raises his incorporeal head. He chirrups. "He seems to like you.", Barley muses to his new masked companion.

"Malachi, quiet, give our host a moment to speak.", he says softly and brings his attention back to the master thief.
OOC:
Feel better, Psybermagi!

Stalker05, and Barley has telepathic speech. If a person is willing, they can communicate together that way. Things in bold italics are how those work.
Last edited November 4, 2023 10:23 am
Nov 4, 2023 5:12 pm
Rhidon is intrigued by the mission, and agrees that corruption may be an angle. "The trading house back home occasionally works with traders who dabble in black markets. If you know what places to look, it doesn't take long to figure out how corrupt a place is."

Thinking to Barley, "I have some stories to tell you later, it is good to see you and I agree on the challenge."

Turning to the Thief, he does have one question, "This state of near death you and the Ranger are in... are you still able to communicate with your compatriots in this form?"
Nov 5, 2023 3:13 pm
Vaun looked around and observed his compatriots. As the cat came towards him and his master explained, Vaun reached to scratch the underside of the chin but stopped and looked at Barley, "That's an interesting coat of a feline that I have never seen before. May I... pet?"

He was wearing a hooded, long coat of leather that covered his entire stature. Gloves were covering his hands, and he was wearing a beaked mask with goggles for eyes. It was a curious appearance, but Vaun was very well spoken, though his voice came a little bit muffled from his mask.

He was surprised to see the mental prodding in his mind, as if someone were gently knocking on a door to his head. He cautiously invited it in, "Who is this? May I know your name?"

OOC: Is telepathy a power of Barley, then I will roleplay about it.
Last edited November 5, 2023 3:14 pm

Thief

Psybermagi

Nov 5, 2023 7:55 pm
Vaun says:
"I would like to know more about the city, and who are these people we need to meet? If finding it out is part of the challenge, then it's alright. But I would love to gather more information, as it will invariably help me achieve the goal."
Thief
The city was called Eldergrove. Legends say that Eldergrove was a satellite city to the great city of Paphos.

As for those you are to meet, they are leaders of an expedition and they have a means to access Eldergrove. I will use the same method to send you to them. I do this to introduce you to allies and with resources you can access as you seek to help cure Eldergrove of it's affliction.

Rhidon says:
"This state of near death you and the Ranger are in... are you still able to communicate with your compatriots in this form?"
We are in in our own personal limbo but the priestess and mage that oversaw the crafting of our resting chambers ensures we would not be isolated and we can communicate as needed. Most of the time we slumber and dream will a new challenger chooses our path. But in our dreams we can watch the trials the others craft for their heirs.

The man stops in front of a large crystal and indicates it to you Torch the orb, all at the same time. It will let you gain glimpses of the city from those who have already beheld it.

The large orb is about 2 feet in diameter and resembles black marble but there are faint hints of color and light within. It stands on a white stone pedestal with a gold and silver framework holding the orb in place atop of the pedestal. Arranging yourselves before it you reach out and touch the stone together.
[ +- ] Vision 1
[ +- ] Vision 2
The man waits for your to recover from the vision before stating I have little else I can share. The city was alive and well while I lived. I only learned of its fate when the power of the trials allowed me to see a worthy quest for my applicant and he indicates Vaun If there are no other question's I will send you to the place where you may find help, advice, and resources.
Nov 6, 2023 6:34 am
As the visions left Vaun's mind, he got slightly disoriented but managed to steel himself. After a while, he looked at the thief and said, "I am ready." He looked around at his new companions, waiting to see what they would do.
Nov 6, 2023 10:50 am
Malachi, raises his little black chin and excepts the pets, but Vaun's hands pass through his spiritual form.

"Malachi may look like a cat" thinks Barley to Vaun and then says out loud to him "But he really a spirit familiar that has been following us. I can communicate telepathically."

"Apologies, Master thief."
, Barley says and then listens to his story.

"Terrible to be in this state of undeath." Barley thinks to himself and reaches towards the orb.

His fingers touch the smooth warm surface. A fleating thought,"Odd", passes through his mind before he is swept away by the visions.

After a moment, they pass and he shakes his head to clear it, listening to the Thief's last statement.

He looks up determined and proclaims, "Yes, let's make haste."
OOC:
Stalker05, I kind of see Malachi as a forest spirit that can fade in and out of existence like the little guys in Princess Monoke. Although, I flavored him and gave him mannerisms of a little black cat. He is the Familiar trait, so technically he can't interact physically with the world.

Yep, Barley is psychic.
Last edited November 6, 2023 10:51 am
Nov 6, 2023 2:05 pm
The rogue guides you to a heavy door he unbars and then unlocks and shoves open. Beyond is a short hallway, in which Barley ralizes all his psychic sences are absent and Malachi pops out of existance then reapears on the far side of an archway to the next room.

The room is a simpe stone chamber withe large area of black and white tile with a raised border of polished grey stone inset with many glyphs that emit a faint glow that grows brighter. As you watch the tiles rearange themselves and the thief waves you forwards. Stand in the middle and you will be taken to meet those whom may be able to aid you. Take these with you and he tosses Vaun and Barley each a small pendant.
When you have met our xpectations we will impart to you one of our herlooms.

Stepping onto the tiles you all feel the magical energies building up under your feet. The glow from the glyph covered border flares and as the light washes over you, momentarily blinding you, the scene that greets your return of sight is not the one that was there a minute ago.

You now stand in a large cavern with several major tunnels leading away from it. You stand in the middle of the cavern on a large flattened area of black and white tile that forms a labyrinth pattern. Before you stands a tall old man a and a bespectecled gnome who stare at you intently.

Fiznik
We have got to get that Seer to tell us how to lock this damable thing so people dont keep poppoing into the middle of our research.

Guard
Next to them are several armed guardsmen with drawn swords and raised shields . Behind them are others with raised crossbows

Valpip
Oh, shush. We learn more each time this hing activates. Turning to you he smiles. Welcome, you may call me Valpip. May I know who you are and how it is you came here?
Nov 6, 2023 5:00 pm
Vaun has been experiencing too many arcane phenomena for a day. His mind was racing with anticipation and inquisitiveness. An elf who can talk by linking minds? A spirit manifested as an animal? Is the soul of a thief held in reality? A city named Eldergrove? Visions of a city whose internal and external struggles have destroyed it? The heart of the city having a Heartwood crystal? He was unable to talk because of the abundance of incidents that kept occurring one after the other. As he quietly stepped through the circle and teleported to another location he felt a bit disoriented again.

When Vaun looked up, he noticed the tall, bearded old man and the spectacled gnome among other soldiers who were frankly showing hostility to him. He raised his hands and said, "We are adventurers sent here to help Eldergrove. I have a mark of introduction to show." He slowly took out the card that the thief told him to show.

Vaun opened his mind to Barley, "I don't know if I am doing this right. Maybe introducing us will be the best course of action here?"
Nov 7, 2023 1:24 am
Rhidon shakes his head adjusting from the effects of the magical energies. He has been transported to many places recently, but can't say he's fond of how it feels in his body.

With Vaun talking the lead on introductions, he looks the guards over to ensure none of them look especially aggressive.
Nov 7, 2023 11:58 am
"You're doing great, I can hear you clearly. Take the lead, you have this.", Barley thinks to Vaun as he holds back observing the gnome and his compatriots. He relaxes his manner as he scans the nervous guards, the furrow browed old man, and the friendly gnome.

He reaches out with his elven spirit hoping the portal's effect has dissipated enough that he can detect any other magical sources in the area. "Prehaps the old man, he looks wizardly, still best not judge a scroll by its parchment", he thinks to himself.
OOC:
Spirtual - dectect magic and unnatural forces
Last edited November 7, 2023 11:59 am

Fiznik

Psybermagi

Nov 7, 2023 2:46 pm
The gnome passes the card to the old man.
The guards seem almost relieved. Perhaps they feared the tiles might bring something worse than a man, elf, and dwarf.
The tiles are magic as are a few things on the old man and gnome as well as a tent a couple dozen feet back.
Fiznik
This is a Matrix Node address the old man exclaims as he looks at the mark on the card. Eldergrove you say? Hmm we will have to check the archives for records of that place. The of thing is, we have already sent some people there but they left saying it was abandoned. Who, if I may ask, sent you to help the place? he asks starting at you intently
Nov 7, 2023 5:08 pm
Vaun pondered whether to tell the old man that they were given a quest by a spectral guardian hero who is also a thief. But then again, if the card worked, maybe it was better to tell the truth. He bowed to the wizardly old man and said, "I think a spectral guardian hero who introduces himself as 'the thief' sent me and my companions here. Apparently, this is a trial to prove our mettle and receive his gift. He mentions that people here are in dire need of help. If so, we can provide assistance. My name is Vaun Kaiser and I am a doctor. This is Barley and Rhidon Axehorn. You can call us adventurers, and we would love to provide any help, though our sole target is to complete our quest which is somehow related to Eldergrove. Something about a sickness needs to be cured."
Nov 8, 2023 12:14 am
Valpip
The gnome speaks up While we do require help, if you were sent to the aid of Eldergrove, that is not here. Come let us consult the records and maybe we can get ths all straitened out.

The elderly and kindly gnome leads you through the caverns with a few guards to help "escort" you at the insistance of the wizard who remained behind. It takes some time to travel through the caverns along a path that look relaativley new but getting high levels of recent traffic. You eventually arrive at a guarded gate that opens at Valpip's command. After another couple of minutes you assend some stairs to an odd guard room that looks new and like a gate house built to blockade the stairs.

A moment after that you are outside and in what looks like a village or small city, but with a high number or schollars, guards, and adventurers. Valpip guides you to a comfortable litle shop, that he identifies as his, before writing a note and sending it off with one of the guards.

Welcome to the expeditionaly base of Paphos. We are working to recover the lost city and hoepfully recover some of the knowledge lost during the Dawn War. Unfortuanately the city has become a point of contention with orcs, hobgoblins, and a dragon with its minions. As you can imagine we do have need of brave adventureres here. However if, as I believe is the case, the card you handed us allows us to acceess Eldergrove we can send you on your way. Fitrst however I would like to hear fom you more agout these "Specrral Guardians" that you say send you here.

As you chat he serves cool mild wine or mead and he ask each of your your story. After sevral more minutes a half elvn scholar returns with the guard. You are introduced to her and she to you by Valpipl Myreana is the lead archeologist and knows quite a bit about ancient cities in the area.

Please indicate, in a sentence to two, how much you share with Valpip about yourself and your adventures.


Myreana
Eldergrove was an elven satelite city of Paphos and should be located somewhere within a week journey of her. Most likely to the north west. Legen has it that it was governed by a council of druids and tried to stay out of the Dawn War. unfortunatly this failed and they suffered a immortal attack towards the end and the druids unleashed a powerful curse as they lost their city.
From the short descriptions of the previous party that went there, saying the city was in a thick forrest and overgrown with plants, the probability of the location being Eldergrove is quite high. Your elven friend should be able to read the marking within the city and identify it for sure. If you were sent to help the city then I assume it means finding some way to end the curse. If you are able to do so then on top of whatever rewards those that send you prommised I believe I can get you an additional reward from the nearest elven kingdom and the Expedition as well. Provided of course that those that sent you do not mind us going to the city to investigate and possibly retake it as well.
OOC:
See the Base Thread if you wand details on the town. If you want to explore we will move the story to that thread. If you want to continue your adventure we will just keep going here.
Nov 8, 2023 12:15 pm
"We're here", thinks Barley to himself as he listens to Valpip, occasionally glancing at Rhidon with barely contained glee.

During the chat, Barley keeps the information about himself brief, summarizing the journey, but not leaning heavy into details. He does however mention several times that he is a bit of a scholar himself, maybe a little too many times.

After listening to Myreana Barley thanks her.
"I for one am not sure of our spiritual benefactors motivations, but the only said we had to cure the city of a disease. They didn't mention anything past that. Take that how you will", he says to Myreana shrugging.

Turning to his compatriots Barley says "I for one am eager to finish the trial set to us. I still have yet to receive my boon. The city is grand, but I think our business lies in the ruined city of Eldergrove. What say you?"

"Plus who knows if this is actually an illusion or not", thinks Barley, but does not project it.
OOC:
I vote Eldergrove.
Last edited November 8, 2023 12:15 pm
Nov 8, 2023 12:25 pm
OOC:
But if everyone wants to explore town first, that's fine. I just don't want to forget about the last trial.
Nov 8, 2023 1:51 pm
OOC:
You can do a bit of shopping now if you want and will be able to return here if desired later at any point. I just am giving option to move straight to the quest/story not trying to force anything
Nov 8, 2023 2:25 pm
Vaun was overloaded with the experience. He couldn't believe that he had reached the expeditionary base. His mind wandered back to Garret, Shank, Prank, and Gossip. How is it that he has reached here and they are still waiting there? He looked up to the gnome and said, "Master Valpip, is it? I am a travelling doctor who wants to know more about this world and research the variety of flora and fauna it has. But, currently, I have been given a quest by this spectral guardian named Thief, who sent us here. I must say, I had a travelling companion named Garret who travelled with me and is an expert craftsman. He is currently waiting outside the crypts of these spectral guardians. He is a very competent and expert fellow who also planned to reach this expeditionary base and provide his skills as aid. So, I humbly request that you send someone and help him reach this place."

A few moments later, when they were introduced to the scholar Myreana, he listened to all the information she offered and then replied, "We are also looking forward to recovering Eldergrove. Maybe that is where we will set out?"

Vaun replied to Barley mentally, "Yes, I too want to complete the trial of the Eldergrove."
Nov 8, 2023 2:26 pm
OOC: I don't know how much currency I have.
Last edited November 8, 2023 2:26 pm
Nov 8, 2023 2:32 pm
OOC:
I don't worry about money at the beginning of this game but now that you are in the thick of it everyone can have 5 gold as travel money and go from there
In tht ~Tiny Info~ sheet you can find a stores spoiler invert the Price Guide header. Store sell at normal and buy at cheap unless ornate stated or negotiated
Nov 8, 2023 4:45 pm
Rhidon is fairly honest with Valpip, but emphasizes more of his work helping others than the trading. However he is very interested in anything Myreana has to say about the expedition she is undertaking and explains the second vision to her in detail to see if it matches anything she has heard about.

"I too want to make to Eldergrove quickly. Maybe we can pickup some rations and get going... what time of day is it, anyway?" he asks while looking around at the sky.
OOC:
Yeah I think it's a good idea to head to Eldergrove without much delay, but might be worth resting here if its already late and head out at the start of the day.
Nov 9, 2023 3:38 am
The researcher and gnome artificer ask you many probing questions and are later joined by a priest who confirms with a spell that you are not possessed by any spirit or malign entity. You are given a meal and a place to sleep as well as an escort for the remainder of the day while the local leaders discuss your case. They seem willing to send you you on your way but would like you assistances with the tiles, which they call Matrix Nodes. They can provide you an item that will allow you to return to the tiles in the cave under the base once. The item will need to be recharged by Valpip or or Fiznik each time. In exchange for this they ask you to keep them appraise of the conditions there and they may send others behind you once you have made safe some of the area there. This is a tentative offer and many details are still being discussed by the local leaders. The final decision will be announced in the morning
OOC:
You can read the Base thread if you want to get more info on the expedition
In regards to Vauns request to find his companion along with Rhidon and Barleys descriptions of where the mound was likely to be they can only promise to tell the river captains and caravan leaders to keep an eye out.
Nov 9, 2023 11:32 am
"What kind of help do you need with the matrix nodes? Do you need some sort of navigation device for them, I could not help but to over hear Fiznik complaining earlier.", asks Barley to Valnip and Fiznik.
OOC:
Are we going to track rations and torches? If so, that's what I'd like to use some of the gold on while we are being escorted around.

Barley can make fire and we are going into an overgrown city, so we might be able to make torches.

If we are tracking rations:
2 gp - Cheap rations (6 days)
3 gp - Cheap Healers kit

If we are not:
1 gp Cheap shovel
1 gp Cheap crowbar
3 gp Cheap healers kit.
Last edited November 9, 2023 11:33 am
Nov 9, 2023 2:20 pm
They explain that they are on contact with someone who had more knowledge on Node control but learning to use it is taking time. What they want from you is to help with dinner tests and gather any information you find. The Nodes allow communication and travel between them but the specifics are still being worked out.
OOC:
I don't normally track rations at long as you are in an area you can get food. So do not worry at long as each of you had at least a couple days of food.
Buy at normal pricing, sell at cheap.
Nov 9, 2023 2:37 pm
ooc: I will store gold for now in order to buy expensive stuff later. Also, does the dagger that Vaun picked have any special properties? Or is it just a normal dagger?
Nov 9, 2023 2:51 pm
OOC:
normal dagger
Nov 9, 2023 8:33 pm
Rhidon, thinking internally to his compatriots, I don't like the idea in being in any prolonged debt to these people, but see no issues with the sort of temporary arrangement they're describing. I guess we'll see for sure what they say in the morning.

Valpip

Psybermagi

Nov 10, 2023 4:06 am
Quietly when you have time to talk amongst yourselves you decide to take the Expedition up on its offer in the morning and continue your journey and quest to Eldergrove. Pooling your resources you buy a shovel, crowbar, a healer's kit, and enough rations for each of you for three days. You are provided a meal free and it is explained that as long as you contribute you are given a pallet to sleep and 2 meals a day.

In the morning you meet with and accompany Valpip and Fiznik on their trek down to the Matrix Node. They explain that there will be focusing on learning to secure the site from outside travel so you may be blocked. Luckily they have learned to activate the communication function of the tiles. They spend a few minutes showing Barley how to use his mental powers to alter the tile pattern to create a connection to this site and how Vaun can help speed the process up by sharing his healing power with Barley.

Valpip
Handing Barley a small metal cube Valpip says. This will help you activate a single return transportation. I am working on a short range relay so that we do not need to be her to receive communications from the tiles. But for now we will have to be here to receive any communication. If you arrange the tiles properly and activate the return device and the tiles do not transport you then simply try to contact us. We will be here every day for at least the next week. Now the site was already located by the earlier group but they did not explore it much. What we would like is any writing you may find. You can make copies or charcoal rubbing with this and he hands you a large loose leather bound folder with several sheets of parchment. We wish you luck.

When you are ready the Wizard has you stand on the tiles as he pours power into them followed by a wave of light that washes over you and fades to reveal a new sight.
OOC:
Moving the Story to the Curing Eldergrove thread

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