Chapter 1: The One Who Watches From Below

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Sep 18, 2023 7:32 am
OOC:
@Darkstar8,@DaBardsItch: "The number of dice healed cannot exceed the target’s hit dice or class level. For example, a cleric healing a 1st-level character cannot heal with more than 1 die, even if he rolls well on his check." So Kip will only heal the first die rolled, which is 4. If Honey wants to lay on hands again next round, Kip can use the 7 she rolled for that check.

Botting Baxwen and Pyne to keep things moving.
Hyde's attack hits the second eyestalk right in the pupil. It thrashes about, its eye irritated and stinging. Both Baxwen and Pyne attack with their ranged weapons but neither one hits. Baxwen seize the opportunity provided by Hyde's blinding attack to start running across the room. The eyestalk attacks, but the halfling dodges! He continues fleeing, and soon everybody is safely crowded inside the entry way of the checkered hallway, out of reach of the second eyestalk's attacks. Since it cannot move, you can either leave it alone or safely finish it off from range without incident.

Heavy double doors stand across the hall, about 20 feet away.

Rolls

Attacks (Baxwen, Pyne) - (d20+2, d20+2+d3)

d20+2 : (1) + 2 = 3

d20+2+d3 : (8) + (1) + 2 = 11

Baxwen Fumble - (d8-2)

(3) - 2 = 1

Attack, Blinded - (d20+3-2)

(2) + 1 = 3

Sep 18, 2023 7:44 am
OOC:
got it. Thx for the correction. I think Honey would keep it up until the bruises were healed. Anything to convert more cultists. Lol
OOC:
Okay. Same result so Kip can keep the the 2HD
Last edited September 18, 2023 7:45 am

Rolls

Lay on hands - (1d20+3)

(12) + 3 = 15

Sep 19, 2023 1:52 pm
Aldar doesn't want to be the first one down the hallway, so he just makes sure he's out of the range of the eyestalks and then waits to see if someone else takes the lead.
Sep 19, 2023 3:48 pm
Hyde fires arrows until the creature is finished and then turns his attention back to the chess board hallway. He jumps diagonally to a square of the same color as the one he started on and waits for something to try to kill him. Should it not, he jumps to another same color square and thusly makes his way to the doors at the end...
Sep 19, 2023 5:03 pm
Sticking to the same color squares allows Hyde to cross the hall safely. The rest of you follow his oath as he opens the doors. Beyond them is another short hall. Double doors stand across the way to the west, while a single door stands at either end of the hall to the north and south.
Sep 20, 2023 1:29 am
OOC:
understood. I think that tops me off:)
Kip follows Hydes path to ensure his survival
Last edited September 20, 2023 1:30 am
Sep 22, 2023 7:18 am
With the sensible ones clustered behind Hyde, the direction of discovery seems to be up to the brave warrior. However, Sister Honey nudges him and points forward to the double doors.
"Let us continue in one direction, shall we? I’d like to retrace my steps back to those unclaimed gems once we are sure that we have explored this whole place."
Last edited September 22, 2023 7:19 am
Sep 22, 2023 7:51 am
The double doors open into a large cathedral. Massive columns buttress the ceiling high above you. A gigantic earthworm statue towers over a large bowl set in a pedestal at the center of the room. Runes running from floor to ceiling are carved directly into the stone block walls. The letters wrap around the entire room, seeming to spell out a single word. Double doors exit to the north, south, and west.

https://i.imgur.com/GWwqSIO.png
OOC:
The runes are written in an ancient, forgotten language which is a predecessor to the demonic, infernal, and abyssal tongues; a character who knows one of those languages receives a +5 bonus to skill checks when attempting to decode the runes. The runes can be deciphered by a thief using the Read languages skill or other character classes with an Intelligence check; the check for both is DC 15.
Sep 22, 2023 2:27 pm
Hyde does a lap around the room, sword drawn, to ensure the shadows hold no secrets and then comes to stand before the worm statue.

"What an odd thing to build a statue of..."
Sep 22, 2023 3:05 pm
Not her proficiency at all, but the curiosity cording through her twists her brain to try and figure out the runes… she whispers, "Oh Lady, aid me…"
Last edited September 22, 2023 3:06 pm

Rolls

Decipher runes - (1d20-1)

(16) - 1 = 15

Sep 22, 2023 3:12 pm
Dmbrainiac sent a note to Darkstar8
Sep 22, 2023 3:50 pm
Ever interested in things arcane, Aldar tries to puzzle out the runes. But it's much too confusing.
Last edited September 22, 2023 3:51 pm

Rolls

Int check for runes - (1d20+2)

(2) + 2 = 4

Sep 22, 2023 4:17 pm
Sister Honey calls on Divine Aid. She puffs up her chest and raises her voice as if trying to burst through the ceiling, "LADY IN BLUE, I BESEECH THEE! SHIELD THIS PLACE FROM THE REACH OF Shigazilnizthrub!"
OOC:
As a devout worshipper, a cleric is entitled to beseech their deity for divine aid. Beneficent followers are already rewarded with spells and the ability to turn the unholy, so it must be recognized that requesting direct intervention is an extraordinary act. To request divine aid, the
cleric makes a spell check at the same modifier that would apply were they casting a spell. This extraordinary act imparts a cumulative +10 penalty to future disapproval range.
Based on the result of the spell check, the judge will describe the result. Simple requests (e.g., light a candle) are DC 10 and extraordinary requests (e.g., summon and control a living column of flame) are DC 18 or higher.
OOC:
I’ll burn 6 points of Luck to bring that to a 15
OOC:
New disapproval rating is any roll between 1-11
Last edited September 22, 2023 4:24 pm

Rolls

Divine Aid - (1d20+2)

(7) + 2 = 9

Sep 22, 2023 4:49 pm
When Honey shouts the name "Shigazilnizthrub," the entire complex shakes and rumbles for several seconds while dust falls from the ceiling. Finally, the rumbling subsides, and the cleric’s goddess deigns to answer her request. Blue light emanates from her holy symbol, expanding to surround the chamber. You’re not sure quite what it signifies, but Honey is certain that the Lady and Blue will protect her while within the light...
Sep 22, 2023 5:24 pm
Not knowing how long the protection will last, the cleric runs back to the bejeweled skull in the last room. She’s grateful to Hyde for finishing off the evil eye pillars. She tries to pry out the gems quickly and return before the party leave her behind.
Sep 22, 2023 5:31 pm
As Honey pries at the gems, she feels a horrible crawling sensation behind her eyes. Her body begins to seize up as it feels like her eyes are about to pop out of her skull! But then the Lady's blue light flares, and the sensation passes. She breaks the gems free of the skull and moves to rejoin her companions. A few moments later, the light falters and fades away.

Kip's mouth begins to water at the delicious scent of the gems in Honey's hands...
Sep 23, 2023 2:38 am
"How incredibly clever of you. Well done, you delightful thief!
Sep 23, 2023 4:26 am
"These gems alone will fund the raising of the first Temple of the Lady in Blue in Punjar! Praise be her destiny!"
Sep 24, 2023 4:45 pm
Having little to say in response to Honey's gem stealing, Aldar steps up beside Hyde to examine the earthworm carving. He studies it as carefully as he can without touching it.
Sep 24, 2023 5:49 pm
"Most fortunate that skull did not come to life, we must be careful in here."
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