Descent into the Underdark

load previous
Dec 26, 2023 7:01 pm
Torch in hand Ishzu leads the other back to where the insectoid farmer was. He remembers to toss a rock at shack once they get closer.
Dec 28, 2023 7:38 pm
Ander puts on a charismatic, knightly, smiling face. Time to meet insectoid people!

What do you know about this farming fellow, Ander asks Ishzu. Does he respond well to rocks? Should I throw one as well, or would that be overkill?

Trusting crystalline wisdom, our knightly fellow makes kind approach to the farmer’s supposed domicile. Striking valiant pose as he does so!
Last edited Dec 28, 2023 7:39 pm
Dec 28, 2023 8:02 pm
The trek to the "farm" takes about an hour of climinging and crawling through the twisting passageways of the underdark. As you near the house and Ishzu pauses outside the farmer's area and tosses the rock back in you hear a slight clink sound of metal on metal before silence. After several minutes a light flares and you see a figure holding a lantern standing next to his overgrown, two headed, guard dog.
Death-Dog
Haashad Krisska
The troglodyte stands about 6 feet tall and is shoulder to shoulder with the "dog". The thick covering of scales likely provide a natural armor to the troglodyte. Its shoulders are broad and it muscled from it's shoulders going up its neck indicate it likely has powerful jaws in addition to the claws on its hands. It looks to Ishzu and asks You return so soon crystal one? What is is you seek?
Dec 28, 2023 10:24 pm
"Sorry Haashad. I met some friends. They are looking for something called a Dark Mantle. I thought you might know of one. He gestures towards the others and introduces each of them.
Dec 28, 2023 11:03 pm
Ander greets his freakish hosts in kind.

Yes, seems we seek dark mantle. I believe it’s singular OR plural. I think it’s more than one. That we seek, I mean.

I am Ander. Ander An’Derson. Well met, I am sure!

Haashad Krisska

Psybermagi

Dec 29, 2023 2:49 am
Haashad Krisska
Ah, yes. They are a bother but I got rid of those close to my ranch. Haashad looks at you for a moment and continues If you by one of the roth I raise I will tell you the method to hunt them. I will trade for tools, fresh surface food, medicines, potions, and weapons. You discuss the pricing and his initial asking price comes out to about the value of 10 GP
(See the Price guide section Stores spoiler for general goods pricing Normal pricing column) You can negotiate or try and persuade him, with accompanying rolls to get a better deal
success/price 1/9 Gold, 2/7 Gold, 3/5 Gold
Dec 29, 2023 6:03 pm
"I do not have anything you might fun worth trading. Do you help with anything? Ishzu askes Haashad.
OOC:
I do not have much for trading nor money. Maybe a few rations and waterskin I don't need.
Dec 29, 2023 6:08 pm
Ander considers the strange fellow’s proposal.

We want to help you, but we are not a wealthy lot. We can offer you four gold, plus this tasty side of meat. I mean, I think it’s tasty. They say it is, but I’ve never tried it myself. I’m sure it’s delicious. I mean, I’m pretty sure!

Ander speaks and gestures in a manner both knightly, and charismatic!
OOC:
One success, looks like 9 gold. I can pay, but it cleans me out, so if others could chip in please.
Last edited Dec 29, 2023 6:14 pm

Rolls

Charismatic! - (3d6)

(135)

Haashad Krisska

Psybermagi

Dec 30, 2023 7:09 am
Haashad Krisska
Haashad seems disinterested in the coin but very interested in the side of meat. Is this to be cooked or is it acceptable to eat it raw? After some consideration he agrees to trade the of the side of meat for one of the smaller herd animal's.

He then proceeds to explain more on the best methods of darkmantle hunting. The beasts are aware of light but do not use it to hunt, instead they have excellent hearing and can even "see" with it in a limited range. He suggests letting a single member of your party, the hartiest or with the best armor, walk with a torch and the best he just sold to you. The others are to stay out of the light and move silently. The darkmantle are more likely to attack a single or pair of creatures. If you suspect where they might be found then perhaps set up a camp nearby with the bait and single guard in the firelight with the others hidden and still nearby. Once the darkmantle attack you need to beware their ability to generate darkness. Haashad overcame this by using weighted nets with hooks in them that he would entrap the monsters in, taking out one at a time. They will try to flee so if you wish to get the entire colony you will need some way to trap or ground them. Otherwise you can simply repeat the process every couple days be able to catch most. The rest will be frightened off and flee the cave you hunt them in.
Dec 31, 2023 3:30 pm
Not know what they are going to be dealing with ask the group "How many of these Dark Mantles were you after? Why were you after them?"
Dec 31, 2023 6:15 pm
We simply want to clear out as many as possible. This is for mapping and exploring purposes, I believe. Happy with knightly explanation, Ander trades kindly with his monstrously-minded hosts.

My friends, we must try sealing off our quarry’s escape routes. Perhaps we enter the caver again, then one of us move immediately to the exit, and cast a spell to seal it off? Have we any magic in that regard, my friends?

Please say Yes!
Last edited Dec 31, 2023 6:15 pm
Jan 1, 2024 3:32 pm
"I am not capable of any magic. I can move things with my abilities. I might be able to move a few big rocks around if needed.

Haashad Krisska

Psybermagi

Jan 1, 2024 7:16 pm
Haashad Krisska
Haashad, who has listened into your conversation adds Though bright light does not hurt them they do not like it. If you simply wish to drive them you can fill any side passages you do not wish them to enter with intense light and noise. When they flee they will naturally seek dark and quiet areas. They will enter light to hunt or flee. But remember each can create an orb of darkness once a day to hide themselves of any light.

You can try to combine the effects. Locate and lure out the darkmantle with the animal then drive them away by hurting or slaying as many as possible while controlling where they flee with fire and such things.


The troglodyte seems more relaxed as you discuss your plans but his two headed hound continues to growl anytime anyone gets too close to him or his master.
Jan 2, 2024 11:27 pm
"Do you have a location where these dark mantles have been causing the most problems? Ishzu asks the others. If so, please lead the way."

Remembering something, Ishzu asked Haashad. "I found the group of goblins you mentioned by getting away from me. Do you know where their main camp is?
Jan 3, 2024 12:16 am
Leaning on better wisdom, Ander waits to see if Haashad can show the party a precise location.
Yes, anything you can show us would be most helpful. I…think we’ll be hard pressed, to build up enough of a barrier to really contain these dark mantle.

Haashad Krisska

Psybermagi

Jan 3, 2024 2:07 am
Haashad Krisska
Haashad does not know where the goblin camp is but suggests it is likely on or close to the surface as there has not been a major shift in the underdark denizens, which a whole tribe of goblins moving into the caves would have caused.

Having concluded your trades you return with your new cave "cattle" to the section of the caverns that the darkmantle have been frequenting.
OOC:
If you have more questions just let me know and you can ask them before leaving.
Jan 4, 2024 12:30 am
Ander sets cattle at all four corners of the cavernous sections. Then he readies his trusty sword, along with his magically-minded helm.
The light will hopefully work to blind them temporarily. If we’re ready, for when they appears, we might get the jump on them!
Jan 5, 2024 6:47 am
OOC:
Let me know if you are with the bait, with light, all together, spread out but close, and I will update the narrative if needed.
Round : 1
You currently have one large slug like creature with a bloated body, short legs and a sucker like mouth that lets it "graze" on any moss or lichen growing on the rocky surfaces of the underdark. Setting it out, to lure the darkmantle out of hiding, it begins foraging as you await the hunters. After a couple of hours of noting a mass of darkness surrounds the cattle and you hear it begin to bellow and cry out as you hear odd flapping noises.
And:6 -|- Bla:5 -|- Iz:7
Jan 5, 2024 6:25 pm
Ander readies his trusty sling! Time to move, exclaims our knightly fellow! Moving within stone-slinging range, Ander slings…well, a STONE!

Rolls

Sling! - (2d6)

(26)

Evade! - (2d6)

(56)

Initiative if needed! - (3d6)

(552)

Jan 5, 2024 10:41 pm
Ishzu stands a short distance away from the slug. Once the darkness surrounds the cattle, Ishzu tries to find the mantle in the darkness and push it away from the slug...

Rolls

Ishzu: Test - Basic Push the Mantle! - (2d6)

(52)

load next

You do not have permission to post in this thread.