Thanks to the assistant Game Manager @daryen. You should now have 4 traits (heritage +3) 1 proficiency and 1 mastery
Do note that with
[ +- ] Psionics
Your mental power extents to telepathic and telekinetic manipulation. This includes the ability to perform Telepathic communication, detect life/thought, and move objects with you mind.
To use this ability, simply describe in detail what you are trying to do, and perform a standard 2d6 Test. If you are trying to manipulate an object, you must have eye contact with it. The GM has final say if something falls into the Psionic ability.
You can also perform a simple Ranged, mental or telekinetic, attacks. This is treated just like any other Ranged attack in Combat and requires an Action and a successful 2d6 Test
+ Psychic sensitivity to mental and spiritual forces
+ Telepathic communication : willing individuals
+ Telekinesis : tiny objects
Roll to do the following
+ Psychic sensitivity : detect nearby minds
+ Empathy : you feel strong emotions
+ Telepathic or Telekinetic Blast : attack
+ Telepathic suggestion : plant minor ideas or sensory input
+ Telekinetic Push : move small items, trip someone, etcThe basis of the ability is above the horizontal line. Very vague. Stuff below the line are examples. with this trait you can not move anything you could not do with a single hand. Pick up a teapot, swat a fly, punch someone in the face. I let some stuff slide due to the chaos of the fight. Skeeve can do more with it due to him having taken a Prestige trait.
I let characters do a lot in role play without rolls, and sometimes beyond what they technically can do, to make the narrative more fun. But when facing a challenge or in combat I will be more of a stickler.