Thunder_Lungz / Grinfletch

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Jan 24, 2024 3:58 pm
Both work, just letting you know of limitations. The darkmantle are dark fighters. If you have a dark bomb then it is very useful combo
Jan 24, 2024 4:00 pm
I wasn't thinking of Dark-Fighter as being able to "see" in darkness. Rather, I was thinking of it as a way to maintain Advantage in more combat situations. So, like against the Darkmantles, you would not only avoid the Disadvantage from their dark clouds, but maintain your Weapon Mastery Advantage in your attacks. So, it gives many more situations where you can fight with Advantage, thereby giving more attacks that deal 2 points of damage. And since you have to take it to get Assassin, so much the better!

However, if you are not fighting in darkness, but merely wandering around in darkness, you're gonna be just as bumbling as any other non-Dwarf.
Jan 24, 2024 4:14 pm
Ohhhh, no I don’t care about dark vision. I was thinking about removing disadvantage while fighting in the dark for exactly the reasons you stated.

But would it only remove disadvantage at close and near range?
Last edited January 24, 2024 4:15 pm
Jan 24, 2024 4:16 pm
Oh, where do we have prestige traits information? I was kind of waiting for an official list of approved prestige traits for here
Jan 24, 2024 4:17 pm
Check the reference page. There’s a Trait thread now. The Heritage traits aren’t added yet.
Last edited January 24, 2024 4:17 pm
Jan 24, 2024 4:21 pm
So the Dark Fighter trait flavor is kind of like:
you are used to fighting in the dark and are able to use your senses to hone in on enemies’ exact location despite not being able to see them properly. And this doesn’t apply to invisible enemies, just to those in darkness.
Last edited January 24, 2024 4:22 pm
Jan 24, 2024 4:30 pm
Niice. I wonder what kind of mechanics I could expect from the animal companion of the archdruid...
Jan 24, 2024 4:32 pm
Bunt says:
Niice. I wonder what kind of mechanics I could expect from the animal companion of the archdruid...
Oh man! Exciting ideas!
Jan 24, 2024 4:34 pm
It works on invisible. Trade off vs dwarven darkvision
Jan 24, 2024 4:35 pm
Psybermagi says:
It works on invisible. Trade off vs dwarven darkvision
Oh dang, that’s incredible! So does it take disadvantage due to darkness away at range?
Jan 24, 2024 4:55 pm
you can fight melee without disadvantage. Ranged attacks, at Near range 25-50' only, there has to be something to let you target. Talking, fighting, moving without stealth . . . . One of your senses has to have something for you to target. I do not allow any ranged attack without vision normally and force disadvantage on reduced visibility. So With Darkfighter you may be able to ignore that ranged disadvantage but if you don't know they are there or where they are at all you can not attack a target. Think of it as a watered down version of Daredevil/Spider-man's abilities to tarted things without direct sight
Jan 24, 2024 4:58 pm
Oh, gotcha. So it wouldn’t remove disadvantage at less than 50’. And I’d always need to sense something even at less than 50’?
Jan 24, 2024 5:03 pm
Thunder_Lungz says:
Oh, gotcha. So it wouldn’t remove disadvantage at less greater than 50’. And I’d always need to sense something even at less than 50’?
And you can not use ranged attacks at 0-25', but that seems like a good option to add to the prestige class
Jan 24, 2024 5:48 pm
Yes, that sounds fun!

And what if we can use ranged attacks, but at disadvantage? Or is that asking too much?
Last edited January 24, 2024 5:48 pm
Feb 10, 2024 8:35 pm
If Grin started raising one of these giant spider babies, would I need to learn beast speech for it to understand me or are they sentient enough to learn common on their own? Like, could I raise it as a pet and then eventually have a giant spider pet or would I need to go the Arch Druid route?
Feb 11, 2024 1:07 am
Can you train dogs? I guess it depends on how smart they are and how their memory works, you you just burned all their friends, etc. There is a druid path that commands creatures and yes it does require beast speech
Feb 11, 2024 1:19 am
True. I’m starting to see Grinfletch as a bit of a cave Druid. He’d like to be a little more friendly with cave beasties. Dungeoneer is a kind of ranger-like trait. I wonder if it could be connected to something with beasts through a prestige trait? Or maybe dungeoneer could connect to arch Druid as well? Maybe that’s asking too much.

I’ll have to think more about Grin’s progression. Maybe he won’t do dark fighter and will instead go the way of a Ranger/druid? I’ll take another look at the traits list.
Feb 11, 2024 1:32 am
The prerequisite for Archdruid is Beastspeaker. It kinda makes sense, so I doubt that'd change. And Archdruid is a prestige trait, so if you take it, you can't take any other. On the other hand, you can take Archdruid multiple times, gaining a beastie buddy each time. So, it is pretty cool!

And those choices don't have to be either/or, just which order you want to take them in.
Feb 11, 2024 2:40 am
Gotcha. Good points! I’m imagining Grin becoming someone who can travel through the underdark and basically get along with most folks and become friendly with most creatures that are somewhat intelligent. So like a cave Druid. Would it make sense to take beast speech and dark fighter and leave both those options open for the prestige traits?
Feb 11, 2024 3:52 am
On your question, it depends. If you don't know for sure what you want, getting both of those, then figuring out what prestige trait you want later makes perfect sense. On the other hand, if you know what direction you want to go, there's no time like the present!

I will say that the utility of both traits is situational, dependent on the adventure. Skeeve has Beastspeaker, but has only used it twice. But when he last used it, it was glorious (along with Charismatic). You need to be running into actual animals for it to get used. (Not goblins, undead, aberrations, oozes, and things like that.) For Blindfighter, you have to be (temporarily) blinded for it to matter. So it all depends on what you think you're gonna face and how you see your character.

Which is all to say, do what seems to make the most sense. The great thing about Tiny D6 is that even making a mistake in picking a trait isn't the end. Just get a different one next time. Your starting character was perfectly viable, and even a bad trait still makes them a little better than that. This is a very forgiving system.
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