BBEG chapter

Dec 28, 2023 3:19 pm
After completing the "test" you call your the rest of the party who were waiting outside guarding entrance and now all 7 of you gets down the stairs and enter a round room with 4 doors. This place is illuminated by magic light coming from every peace of the wall making those of you who are concentrating on detect magic a bit dizzy. You see no handles or key-locks on the doors.

You guess that in this place - designed by a wizard - all doors opens and close by means of magic.

Even before everyone reach the floor one of the 4 doors start opening and you see a demon through it. It's a large creature with wings and 4 arms holding different human weapons in each. Demon has spotted you just as you see him and is aiming to attack

https://i.imgur.com/sYNXajH.jpg

Jan 2, 2024 6:07 pm
OOC:
Rolling initiative

Rolls

Congo: Initiative - (1d20+3)

(13) + 3 = 16

Sky: Initiative - (1d20+5)

(5) + 5 = 10

Pinmel: Initiative - (1d20+2)

(16) + 2 = 18

Atlas: Initiative - (1d20+3)

(16) + 3 = 19

Seelah: Initiative - (1d20+0)

(4) = 4

Bhrok the Glorious: Initiative - (1d20+1)

(5) + 1 = 6

Bajaz: Initiative - (1d20)

(10) = 10

Demon: Initiative

Secret Roll

Jan 2, 2024 6:14 pm
OOC:
I put your tokens at random, feel Feel free to assume you are anywhere in C3-E5 when you start your movement, OK? Everyone could reach Demon in one turn should you want so and everyone could get full cover of it by moving to the wall

Initiative order: Atlas, Pinmel, Congo, Demon, Sky, Bahaz, Bhrok, Seelah

@Smiley your turn.
Jan 2, 2024 6:36 pm
Congo release some magic at the demon before stepping aside. Bathes the demon in a deep orange light that tries stick itself to it.
OOC:
Congo casts Faerie Fire from Drow Magic powers. DEX Save DC(18) to avoid. Moves to G5 with Morgan at his feet.
[ +- ] Faerie Fire Spell
Sorry. Ignore till my turn.
Last edited January 2, 2024 6:37 pm
Jan 2, 2024 11:12 pm
Seeing the Demon Creature, Atlas skin begins to glow and become almost transparent. Stars appear in the shape of archers, bows, and arrows all over her. One of the arrows flew out to strike the demon.
She points her staff at the demon, and a bolt of radiant light flies out towards the demon as well.
OOC:
BA Starry Form Archer, Action Guiding Bolt using Star Map
[ +- ] Guiding Bolt

Rolls

BA Starry Archer - (1d20+5+5+2)

(1) + 12 = 13

BA Starry Archer Dmg - (2d8+5+2)

(17) + 7 = 15

Guiding Bolt - (1d20+5+5+2)

(17) + 12 = 29

Guiding Bolt DMG - (4d6+2)

(5333) + 2 = 16

Jan 3, 2024 3:38 am
Pinmel sends his invisible familiar down the northern corridor while he casts Detect Thought to try and locate any other minds nearby and moves to the dorrway to the south.
[ +- ] + Detect Thoughts
OOC:
@GreyWord Revised post
As there are openings I believe I should be able to detect any minds 30' from where I start then where I end
Last edited January 4, 2024 4:37 pm

Rolls

Cha - Check VS Demon STR Check - (1d20+5)

(16) + 5 = 21

Cha - Check (familiar help?) - (1d20+5)

(16) + 5 = 21

Jan 3, 2024 9:50 am
OOC:
Everyone who has familiars roll initiative for your familiars or post here you have no familiars on you right now. Also, please let me know your familiar AC just in case

I will allow familiar to help with your spell casting given it did help action on his turn in initiative order, which means if familiar initiative is less than Pin's initiative, your familiar did not react fast enough to help you on the first round. Not important this time, but I just want everything to be clearly defined.
Jan 3, 2024 12:49 pm
Morgan's INIT is a fast 18. He is AC 12 with a move of 40 and climb of 30.
[ +- ] Morgan
Last edited January 3, 2024 12:53 pm

Rolls

INIT - (1d20+2)

(16) + 2 = 18

Jan 3, 2024 1:31 pm
Quasit Armor Class 13

Rolls

Quasit initiative - (1d20+3)

(12) + 3 = 15

Jan 3, 2024 2:33 pm
OOC:
Initiative updated

Initiative order: Atlas, Pinmel, Morgan, Congo, Quasit, Demon, Sky, Bahaz, Bhrok, Seelah

Rolls

Reroll Pin (1) VS Morgan(2) - (1d2)

(1) = 1

Jan 3, 2024 2:42 pm
Both bolt of radiant light and Arrow hit Demon, but it "consumes" both without any visual effect (it doesn't look like making harm)
As it goes through the Demon it becomes rather evident to everyone who see it that the Demon is but an illusion and you could all see through it now.
OOC:
I anticipate @Psybermagi will want to submit a different action
Initiative order: Atlas, Pinmel, Morgan, Congo, Quasit, Demon, Sky, Bahaz, Bhrok, Seelah
Jan 4, 2024 6:32 pm
OOC:
@Psybermagi Quasit will move on his turn in initiative order, but I will need to you explain what you mean by "northern corridor". Doors to E, N, W are all closed.
Assuming Pin moves to D10 this is what the other party see


GreyWord sent a note to Psybermagi
OOC:
For drama of this moment I'd like to ask players not to post outside of their initiative orded, i.e. Until the the of Pin's next turn player can't share with others what's pin discovered by the very end of his current turn

Initiative order: Atlas, Pinmel, Morgan, Congo, Quasit, Demon, Sky, Bahaz, Bhrok, Seelah
@GeneCortess your turn(s), feel free to post either separate Morgan's turn and wait for my response (I will be online next few hours) or moth familiar's turn followed by PC turn if you wish so. Because you can communicate telepathically with your familiar I would allow your PC to act based on info Morgan provide if familiar is scouting ahead.
Jan 4, 2024 8:52 pm
Morgan moves to C7 and Congo moves to E7. Both are watching of the other ways out of the room and are taking cover away from the passage to the Demon. Congo still has his mage armor up, so he doesn't cast it again. This looks to get messy.
Jan 4, 2024 9:35 pm
OOC:
I forgot the other directions were closed
Last edited January 13, 2024 6:08 pm
Jan 4, 2024 9:38 pm
Congo takes cover, Morgan feels undead smell around.
OOC:
Initiative order: Atlas, Pinmel, Morgan, Congo, Quasit, Demon, Sky, Bahaz, Bhrok, Seelah
@Psybermagi where does Quasit move?


Jan 4, 2024 9:42 pm
Quasit moves to H9
Jan 4, 2024 10:07 pm
Quasit moves and informs Pin of what he see.
GreyWord sent a note to Psybermagi
OOC:
Will post enemy turn tomorrow
Jan 5, 2024 2:06 pm
An invisible creature attacks Pin and still stay invisible
OOC:
Sorry for typo it is 21 and 26 to hit accirdingly

Rolls

Bite to hit - (2d20+11)

(210) + 11 = 23

Claws to hit - (2d20+11)

(1511) + 11 = 37

Bite damage - (5d12+2d6+6)

(312892) + (41) + 6 = 45

Claws damage - (4d10+2d6+6)

(7259) + (25) + 6 = 36

Jan 5, 2024 2:18 pm
Next moment angry call in
[ +- ] Abyssal
and 3 beams of Eldritch blast fly toward Pin

GreyWord sent a note to Psybermagi
Simultaneously the doors to your left start opening revealing about a dozen undead creatures that see you ( they will only join initiative next round)

Rolls

Gdoul initiative - (1d20+2)

(14) + 2 = 16

Elritch blast at Pin - (1d20+9, 1d20+9, 1d20+9)

1d20+9 : (16) + 9 = 25

1d20+9 : (11) + 9 = 20

1d20+9 : (20) + 9 = 29

Damage - (1d10+5, 1d10+5, 2d10+5)

1d10+5 : (1) + 5 = 6

1d10+5 : (2) + 5 = 7

2d10+5 : (103) + 5 = 18

Jan 5, 2024 2:25 pm
OOC:
Initiative order: Atlas, Pinmel, Morgan, Congo, Ghouls, Quasit, Demon, Curran, Sky, Bajaz, Bhrok, Seelah

Can provide battle map with grid later, for now only
[ +- ] a sketch
load next

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