Tressym (
Reskinned from a Cat) (Familiar), Tiny Fey, unaligned
3 STR (-4),
15 DEX (+2),
10 CON (0),
19 INT (+4),
12 WIS (+1),
7 CHA (-2)
12 AC,
2 HP, 1 HD
Speed: Has wings but cannot fly.
Move 40'
Climb 30'
+2 Proficiency Bonus: 0 Skill Points
+3 Perception: (0 Ranks, +2 Proficiency Bonus, +1 WIS)
+4 Stealth: (0 Ranks, +2 Proficiency Bonus, +2 DEX)
Senses: 13 Passive Perception (10 Base + 1 WIS +2 Racial)
Keen Smell: The cat has advantage on Wisdom (Perception) checks that rely on smell.
Claw: Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1 (1d1) slashing damage.
Tressym has its own INIT but can't attack. When it drops to 0 hit points, it disappears, leaving behind no physical form. It reappears after I cast this spell again. As an action, I can temporarily dismiss your familiar to a pocket dimension. Alternatively, I can dismiss it forever. As an action while it is temporarily dismissed, I can cause it to reappear in any unoccupied space within 30' of me. Whenever the familiar drops to 0 hit points or disappears into the pocket dimension, it leaves behind in its space anything it was wearing or carrying.
While Tressym is within 100' of me, I can communicate with it telepathically. Additionally, as an action, I can see through Tressym's eyes and hear what it hears until the start of my next turn, gaining the benefits of any special senses that the familiar has. During this time, I'm deaf and blind with regard to my own senses.
Finally, when I cast a spell with a range of touch, Tressym can deliver the spell as if it had cast the spell. Tressym must be within 100' of me, and it must use its reaction to deliver the spell when I cast it. If the spell requires an attack roll, I use my attack modifier for the roll.
Available spell touch spells:
Shocking Grasp, Mage Armor, Dragon's Breath, Fly, Tongues, Greater Invisibility