IC Story Thread: Ch.1,Ad.2 - The Far Reach

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Feb 13, 2024 8:58 pm
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Rolls

Deception - (1d20+1)

(7) + 1 = 8

Feb 13, 2024 10:21 pm
OOC:
Narrative pending roll.
The person pauses, caught by surprise by Seonaid's distraction, and they furrow their brow and blink in confusion with the effort required to, both, try to understand Seonaid's request and shift their thought process from concern over the noise to this...

"Eh, excuse me? I was... there was...", they stammer, at first trying to look beyond Seonaid to the alley. But they remain for the moment, not wanting to be rude.

This gives time for either Eothain to move away, or someone else to do something else to further the distraction... or both, but the person doesn't seem to forget the noise completely.
OOC:
Also, I didn't say this specifically, but the window latch is broken and it is openable.

Rolls

Insight - (1d20)

(9) = 9

Feb 14, 2024 6:30 am
Eothain moves out of alley toward Seonaid. He appears to be adjusting his trousers. "I had to move this box out of the way so I could -- Oh hello. You know how it is. Too much ale."

Rolls

Deception - (1d20)

(18) = 18

Feb 14, 2024 2:58 pm
OOC:
Rolling.
The person looks to Eothain now, "Box? ... Too much... Ale?", they grimace and turn away from the man who smells of horse and say to Seonaid ," I'm sorry, I don't know the inn you're looking for. I must be going..."

And they move on...

Rolls

Insight - (1d20)

(13) = 13

Feb 14, 2024 9:30 pm
Duinhir draws a sigh of relief. That was close. When his asked if they dared risk it, he hadn't expected their entering to cause so much ruckus. But it seems like Eothain had pulled it off.

Looking around to check if there are any more bystanders, he gets ready to enter the building through the window.
OOC:
Sorry for not posting soon. I haven't had a lot of opportunities to post the last few evenings.
Feb 14, 2024 10:14 pm
OOC:
Not a problem Stefron, so long as you (or others) don't feel like we're moving too fast for you to have the opportunity to get involved if you were able?
Feb 16, 2024 3:17 pm
OOC:
Alright so who's first in through the window?
Feb 16, 2024 9:32 pm
Feeling confident that no one is watching, Duinhir quickly enters through the window as discreetly as possible.

Rolls

Stealth - (1d20+4)

(11) + 4 = 15

Feb 17, 2024 3:35 am
Duinhir moves into the building through the window at the back, and it is dusty and dark. And it's awkward getting in because he finds that he is crawling into the space in between two shelves basically of a free standing shelving unit that is placed against the back wall and the window.

It's only twitch reflexes that saves the thing from toppling over and making a terrible racket as he pushes himself in, squeezing through the narrow gap.

Once in, there is light coming in through the window, and in through the seams of the carriage doors and entry door, and even a bit through thin slices in the roof, but it takes a good few moments for his eyes to adjust.

In the meantime, stale air and musty clouds of dirt cloud his nostrils.

As his eyes adjust he can begin to tell that the building is a single room, and there is a large empty area in the center of it, furthering the impression that it once and still is basically a carriage-house.

But he can also tell the are a few awkward shadowy shapes positioned around the periphery of the room...
Feb 17, 2024 8:02 am
Relieved for the diversions his companions put in place to distract the curious, he figures that they'd be less conspicuous inside than in the alleyway, now the window has been opened.

He hastens to follow Duinhir through the window.

Rolls

Athletics - (1d20+3)

(4) + 3 = 7

Feb 17, 2024 10:03 pm
Duinhir tries to make out what those shadowy shapes are from the position he is in. For a moment he fears they are guards and they are not alone. He is still not sure, so for now he remains in place.
OOC:
I am unsure whether the description hints at the shapes as being persons or just objects to be investigated. The perception roll here is to determine if we are alone or not

Rolls

Perception - (1d20+3)

(18) + 3 = 21

Feb 18, 2024 8:41 am
Knowing his jangly armor does not help when one wants to skulk about, Éothain waits outside the window unless called.
Feb 20, 2024 3:32 pm
Stefron says:
OOC:
I am unsure whether the description hints at the shapes as being persons or just objects to be investigated.
OOC:
Hehe good, that's what I was going for 😈 a cheap parlor trick to create momentary tension 😅
Duinhir's vision adjusts and by the time Cirion is able to get situated on the floor the shadowy shapes have resolved themselves into non-humanoid forms.

But what exactly everything is in here isn't immediately clear.

There's shelving on all three of the walls that aren't occupied by the carriage doors. And many of the shelves are stacked with things.

There is quite a bit of sailing ship-oriented gear on the shelf next to the entry door-side. A small crate of nails, a bucket of sealing tar, a spool of strong thread, and more. One of the awkward shapes stands before this shelf and it is a two meter tall bolt of canvas sail cloth, stuck in a barrel with a couple shovels and gaff hooks.

The shelf at the back with the window has a couple small crates with sheafs of parchment paper inside, and a several jars of inks, and brushes. The window was clearly left unblocked on purpose - probably to allow some natural light in. Infront of this shelving there are two narrow but tall boxes, standing on end - those were a couple of the awkward shadows as well. They smell earthy and look a bit rotted.

And on the third wall it's hard to tell what's on the shelves because in front of them is a long narrow table with a chair placed upside down on it and... some sort of tallish mechanical device? There's brackets and screws and it's not immediately apparent what it is...

There's many more boxes and stacks of miscellaneous things, but these are the items that "jump out" upon initial inspection.
Feb 20, 2024 9:32 pm
Relieved that the shadowy figures weren't figures at all, Duinhir moves further into the warehouse. It takes him a while to get used to the moldy smell of the room.

"All clear" he whispers to the others behind him. Waving at them to follow. He then starts looking around more thoroughly. The long table with the upside-down chair and the strange device have caught his attention, so this is the first place he looks.

Rolls

Investigation - (1d20+4)

(4) + 4 = 8

Feb 20, 2024 9:55 pm
Cirion stands up from his awkward landing from the window. Like Duinhir, he also starts examining their surroundings, starting from the two tall boxes. He tries to evince what their contents could be, judging by their proportions and scanning the various sides of the boxes for any writing.
OOC:
are they coffin-sized? could they contain a person?

Rolls

Investigation - (1d20+1)

(8) + 1 = 9

Feb 21, 2024 8:38 am
Now knowing that he doesn't have to worry about any guards inside (thanks to Duinhir), Éothain climbs through the window.
OOC:
Éothain's armor gives him a disadvantage with Stealth, so he'll use his climbing ability instead.
Last edited February 21, 2024 8:39 am

Rolls

Strength (Athletics) - (1d20)

(13) = 13

Feb 21, 2024 3:52 pm
OOC:
@Drakis2 haven't heard from you in a bit so just wanted to check in. Hope all is well.
The mechanism honestly looks a bit like a torture device of some sort to Duinhir, upon first inspection. But it is still rather shadowy in there, but there are definitely 4 large screws that look like they could be manipulated to slowly lower a large top plate down onto a bottom one... it's perhaps easy to imagine a hand in between the two plates?

And as Cirion stands next to the tall rotted boxes, looking them over, they are definitely about the size and dimensions of a person - just a smidge larger. If they are coffins, they are cheap ones. And it's hard to say what might presently be in them now without touching or moving them, but again, there are patches where the planks are rotted through, and the things are generally coated in dry earthen grime, and while it doesn't smell fresh or still moist of soil, they do have a musty dirt-smell.

After his eyes adjust, Eothain finds the rather banal scene of his comrades poking about shadowy shapes in the dark of a carriage house lined with shelving.
Feb 21, 2024 7:27 pm
OOC:
There are enough of the group inside, so Seònaid stays outside watching and waiting
Feb 22, 2024 8:04 am
Eothain lights his hooded lantern and looks at the contents of the nearest shelf.

Rolls

Intelligence (Investigation) - (1d20+4)

(7) + 4 = 11

Feb 22, 2024 8:32 am
Cirion looks at what keeps the boxes closed, looking for a clasp, lock or simple nails.

Well, at least if there was something dead in there, it would smell far worse than this, he thinks.
OOC:
he looks for something to apply leverage if the boxes seem hard to open, tackling the one that seems more damged/less secure.
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