Stefron says:
OOC:
I am unsure whether the description hints at the shapes as being persons or just objects to be investigated.
OOC:
Hehe good, that's what I was going for 😈 a cheap parlor trick to create momentary tension 😅
Duinhir's vision adjusts and by the time Cirion is able to get situated on the floor the shadowy shapes have resolved themselves into non-humanoid forms.
But what exactly everything is in here isn't immediately clear.
There's shelving on all three of the walls that aren't occupied by the carriage doors. And many of the shelves are stacked with things.
There is quite a bit of sailing ship-oriented gear on the shelf next to the entry door-side. A small crate of nails, a bucket of sealing tar, a spool of strong thread, and more. One of the awkward shapes stands before this shelf and it is a two meter tall bolt of canvas sail cloth, stuck in a barrel with a couple shovels and gaff hooks.
The shelf at the back with the window has a couple small crates with sheafs of parchment paper inside, and a several jars of inks, and brushes. The window was clearly left unblocked on purpose - probably to allow some natural light in. Infront of this shelving there are two narrow but tall boxes, standing on end - those were a couple of the awkward shadows as well. They smell earthy and look a bit rotted.
And on the third wall it's hard to tell what's on the shelves because in front of them is a long narrow table with a chair placed upside down on it and... some sort of tallish mechanical device? There's brackets and screws and it's not immediately apparent what it is...
There's many more boxes and stacks of miscellaneous things, but these are the items that "jump out" upon initial inspection.