Surprise Supper Guests

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Feb 27, 2024 2:59 pm
@MaJunior - do you want Adran to grab onto the side of the wagon (easier to climb up and confront the goblin) or into the wagon with Bramlin (easier to proceed forward and attack the creature pulling the wagon)?

@runekyndig - Elowin can just reach the back of the wagon. If you want, you can roll an Athletics check (DC12) for Elowin to grab onto the wagon if she has a hand free. If unstopped, the large creature will quickly outpace the smaller PCs.
Feb 27, 2024 3:58 pm
OOC:
Definitely climb in the back to stop the wagon.
Feb 27, 2024 4:54 pm
Elowin tries to get a grip on the wagon, but grace is not the same as strength.
Last edited February 27, 2024 4:54 pm

Rolls

Athletics DC12 - (1d20+0)

(3) = 3

Feb 27, 2024 5:49 pm
OOC:
How might one go about administering a Sleeper-Hold in 5e? Athletics check, or something more gonzo than that? Asking for a friend.
Feb 27, 2024 5:54 pm
Morik let out a scream as his spell took hold on the second attempt. He scanned the situation quickly, seeing the remaining goblin atop the wagon and out of reach, he charged towards the large horse-header creature, whatever it may be.
OOC:
I think he has to use his Action to Dash just to reach the creature…? If so, that’s all he’ll do here.
Feb 28, 2024 11:55 pm
ROUND FIVE, CONTINUED

Elowin casts Command on the large horse-headed monster, but it resists the compulsion. She runs up to the wagon and makes a desperate grab for the tailgate but just misses as the large monster takes another loping step, yanking the whole wagon forward once again.
Goblin 1, on top of the wagon, seems unperturbed by this lurching gait, or at least is accustomed to it. It may be that they've done this before, because the goblin smoothly pulls another arrow, nocks it, and looses it at his target: Princess. But the arrow whistles over the bard's shoulder as she launches herself after the wagon.
As the arrow flies and his sister misses her grab, Adran hauls himself up and over the tailgate into the back of Belany's wagon alongside Bramlin. The fighter is panting and covered with blood, as is most of the merchandise inside Belany's wagon. At the front of the wagon, they can see Belany's curtains flapping as the wagon builds speed, starting to go faster than it was ever designed to go. Through the gap, they get a glimpse of the muscular back of the 12'-tall monster hauling the wagon, and they can hear the ongoing chant: "Gotta pull da wagon...gotta pull da wagon...!" Adran runs through the gory wagon, pushes through the curtain, and stands on the buckboard to see goblin 1 standing above him on top of the wagon.
Gunter gurgles as his blood leaks into the grass. In their terror and upset, the merchants and drivers huddled back by the fire are only starting to realize that he's not getting up again. Gunter succeeds at another death save.
Princess sprints forward and attempts to jump in the back of the wagon. She makes it, rolling over the tailgate right by Elowin. She holds out her hand and grabs Elowin's (if she's willing). With that help, Elowin can start her next turn by using half of her move action to pull herself in without making an Athletics check.
[ +- ] Belany's wagon at the end of round 5
For round 6, Morik was planning to run up to the large creature. As you can see from the map, a full move will take you to adjacent to the large creature, so you'd still have an action. As an alternative, a half move would take you to the back of the wagon, where you could use the remainder of your move to try to jump in the back (DC12 Athletics unless another party member hauls you in).

So what will you all do for round six?
On 18: Morik (13/13)
On 16: Bramlin (6/13)
On 16: Large horse-head
On 11: Elowin (10/10)
On 11: Goblin 1
On 9: Adran (7/10)
On 6: Gunter (0/10) (making death saves)
On 4: Princess (9/9)

Rolls

Goblin 1 bow attack on Princess AC14, piercing damage on a hit - (1d20+4, 1d6+2)

1d20+4 : (1) + 4 = 5

1d6+2 : (2) + 2 = 4

Gunter death save DC10 - (1d20)

(16) = 16

Princess Athletics to get in wagon DC12 - (1d20+2)

(12) + 2 = 14

Feb 29, 2024 2:31 am
Morik debated running and jumping onto the wagon, but he was no forest feline with grace, he was more like a bear, or a bull, and he charged headlong towards the large creature, smashing his quaterstaff down at it.

Rolls

Shillelagh (advantage) - Attack - (2d20H1+6)

(99) + 6 = 15

Shillelagh - Damage - (1d8+4)

(1) + 4 = 5

Feb 29, 2024 2:45 am
Bram drops his sword into the wagon floor, and moves up front. From the seat, he attempts to leap not the large creature!

Raaaaahhhh….!

Then, as he screams a valiant cry while hopping through forested air, our fightery fellow reaches out and attempts to grab the large creature! Perhaps ending up on back of the creature, attempting a sleeper hold!

https://i.imgur.com/Vi50IQd.jpeg

Even large creatures gotta SLEEP!
Quite a feat, for a Braveless one!
Last edited February 29, 2024 2:50 am

Rolls

Athletics, jumping - (1d20+6)

(10) + 6 = 16

Athletics, grappling - (1d20+6)

(11) + 6 = 17

Feb 29, 2024 2:58 am
Turn 5, cont'd...

Adran will climb through the wagon, pulling himself up to the top with the last goblin where the young elf will attempt to stab the archer.

...and now, turn 6!

Adran will continue to attack the goblin so it can't interfere with the others.

Rolls

Attack (Dagger) - (1d20+6)

(16) + 6 = 22

Damage (Piercing) - (1d4+4)

(1) + 4 = 5

Attack (Dagger) - (1d20+6)

(9) + 6 = 15

Damage (Piercing) - (1d4+4)

(4) + 4 = 8

Feb 29, 2024 6:02 am
FIRST PART OF TURN SIX

Morik sprints after the large creature and smacks it in the hip with his staff for 5 bludgeoning damage!
At the same time, Bramlin runs through the wagon and jumps onto the back of the large creature, and then climbs up its body using the creaking rope harness which attaches its torso to the tongue of the wagon, and tries to get an arm around its thick, barrel-like neck. It tries to shrug him off, but the fighter gets one brawny arm around the neck under the long muzzle and begins squeezing. (Getting a look at it now, Bramlin can also roll a Nature check to see if he knows more about what this monster is.)
Finally getting into its stride, the monster in question accelerates to its full speed; it (and the wagon it is pulling) launches forward 45 feet... then the creature dashes, moving another 45 feet. Morik can use his reaction to make another melee attack (of opportunity) with his shillelagh if he wishes. "Gotta pull da - ow! - wagon...gotta pull da wagon...!" Bramlin bounces up and down, but his arm remains clamped around the monster's huge sinewy neck, slowly choking the creature.
[ +- ] Surprise Supper Guests, mid-round six
Here Elowin can narrate her turn; if she took Princess' hand, she's being dragged, feet skipping along the ground, as Princess struggles to haul her in. We already know what Adran will do (if his sister doesn't get to the goblin first or he chooses a different course).

Rolls

Large horse-head tries to resist the grapple DC17 - (1d20+6)

(6) + 6 = 12

Feb 29, 2024 6:11 am
OOC:
Must the dice gods keep giving me a 1 in all my dmg rolls arrgh
Morik was jolted as the creature took off. It left him an opening, and he happily smashed his qurterstaff at it again, but it looked like another glancing blow, as the creature took off and picked up speed, likely going too fast for him to catch up.
Last edited February 29, 2024 6:14 am

Rolls

Shillelagh (advantage) - Attack - (2d20H1+6)

(1318) + 6 = 24

Shillelagh - Damage - (1d8+4)

(1) + 4 = 5

Feb 29, 2024 8:06 am
Elowin get pulled up in the crowded wagon by by Princess. She moves forward in the wagon and strike the big creature with her sword, knowing that if its keeps pulling it will trigger the spell effect.
Get out while you can! She yells at the glowing goblin next to her in the drivers seat
[ +- ] 0: Booming Blade
Last edited February 29, 2024 8:08 am

Rolls

Rapier - (2d20H1+6, 1d8+4)

2d20H1+6 : (117) + 6 = 17

1d8+4 : (4) + 4 = 8

Booming blade if moved - (1d8)

(6) = 6

Feb 29, 2024 11:00 am
OOC:
Rolling to recognize creature.

Rolls

Nature - (1d20)

(4) = 4

Mar 1, 2024 6:23 am
ROUND SIX, CONTINUED

Elowin and Princess act together and haul the elven cleric into the back of the wagon. Elowin starts running as soon as her boots hit the slick, jouncing bed of the vehicle, and she charges forward past her brother and stabs into the large monster's back, dealing 8 piercing damage. As the creature is moving continuously, this is followed immediately by a detonation of concussive force, dealing an additional 6 thunder damage!
Goblin 1 sees Adran and gives a little shriek, dropping its bow, which clatters off of the jouncing wagon and falls away, disappearing into the dark. The goblin yanks out its scimitar and tries to fend off the elf.
Adran contemptuously leans out of range of the clumsy swings and then sinks his dagger into Goblin 1's belly. The goblin sways on his feet, eyes bulging in shock, and the next bounce of the wagon on the uneven forest floor launches the dead enemy out and off to the side, the corpse lost in the darkness.
His life blood staining the turf around him, Gunter attempts his third death save as the merchants run up to see how they can help. Gunter has two successes and one failure, now.
Princess holds onto whatever she can grab as she makes her way forward through the bloody, bouncing wagon. Unable to get close to the monster, she opts to use words that cut deep and addresses the large brute pulling the wagon: "I don't know what you are, but I don't need to know that to see that you're a freak, and your friends are all dead!" (Sometimes vicious mockery is less mocking and more just hurtful). The expressive ears flick back to hear her words, and the large creature takes 1 psychic damage.
[ +- ] Forest at end of round six
What do you all do in round seven?
OOC:
Morik begins the next round more than a move and a dash away from the wagon; at this point he's closer to the caravan and the horses than the rest of the party.
Adran narrated an attack for turn 5 and an attack for turn 6, but since he used all his turn to get onto the wagon in turn 5, he moved and attacked (with ADV due to faerie fire) on round 6.
Anyone who hasn't already tried to see if they know anything about the horse-headed creature can roll a Nature check, DC12, as a free action.
Now that the monster and wagon are more than 60' from Morik and it's a new round, the faerie fire spell stops.
Edited to reflect my changing thinking about faerie fire: the range is just for the casting, not the maintenance.

On 18: Morik (13/13) out of melee range of wagon
On 16: Bramlin (6/13) IN: 16
On 16: large horse-head
On 11: Elowin (10/10)
Goblins
On 9: Adran (7/10)
On 6: Gunter (0/10) two successful death saves
On 4: Princess (9/9)

Rolls

Goblin 1 scimitar attack on Adran AC18, slashing damage on hit - (1d20+4, 1d6+2)

1d20+4 : (1) + 4 = 5

1d6+2 : (4) + 2 = 6

Gunter death save DC10 - (1d20)

(3) = 3

Large creature WIS save DC14, psychic damage on fail - (1d20-3, 1d4)

1d20-3 : (13) - 3 = 10

1d4 : (1) = 1

Mar 1, 2024 8:28 am
OOC:
How far away is the nearest horse from Morik? Could he Dash to make it to the horse?
Mar 1, 2024 8:48 am
grifter730 says:
OOC:
How far away is the nearest horse from Morik? Could he Dash to make it to the horse?
OOC:
Not by himself, no: Morik is 80' away. But there are a bunch of people who are closer, and Morik could do a free-action Persuasion check to get one of them to bring a horse to meet him. Let's say it's DC12 for Persuasion. On a success, Morik can convey what he wants as he runs, and one of the other caravan members will grab and lead a horse to meet him at the end of his dash at 60'.
Mar 1, 2024 11:06 am
Elowin sashes at the pulling horse-goblin again with her sword

Rolls

Rapier - (2d20H1+6, 1d8+4)

2d20H1+6 : (1410) + 6 = 20

1d8+4 : (7) + 4 = 11

Booming blade if moved - (1d8)

(2) = 2

Mar 1, 2024 11:31 am
Bramlin keeps awkward balance along the creature’s shoulders. Maintaining tight, fightery grip upon the would-be wagon thief!

Rolls

Maintain grapple! - (1d20+6)

(12) + 6 = 18

Mar 1, 2024 2:39 pm
OOC:
How is the huge thing actually pulling the wagon?
Mar 1, 2024 6:16 pm
Morik rushed back towards the horses, shouting at anyone nearby to get one to him. Alas, likely he sounded like a raving lunatic, or perhaps they were too scared, for none came.
OOC:
Dash to get as close to the horses as possible.
Last edited March 1, 2024 6:18 pm

Rolls

Persuasion - (1d20+0)

(10) = 10

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