@runekyndig - Elowin can just reach the back of the wagon. If you want, you can roll an Athletics check (DC12) for Elowin to grab onto the wagon if she has a hand free. If unstopped, the large creature will quickly outpace the smaller PCs.
Surprise Supper Guests
@runekyndig - Elowin can just reach the back of the wagon. If you want, you can roll an Athletics check (DC12) for Elowin to grab onto the wagon if she has a hand free. If unstopped, the large creature will quickly outpace the smaller PCs.
Rolls
Athletics DC12 - (1d20+0)
(3) = 3
Elowin casts Command on the large horse-headed monster, but it resists the compulsion. She runs up to the wagon and makes a desperate grab for the tailgate but just misses as the large monster takes another loping step, yanking the whole wagon forward once again.
Goblin 1, on top of the wagon, seems unperturbed by this lurching gait, or at least is accustomed to it. It may be that they've done this before, because the goblin smoothly pulls another arrow, nocks it, and looses it at his target: Princess. But the arrow whistles over the bard's shoulder as she launches herself after the wagon.
As the arrow flies and his sister misses her grab, Adran hauls himself up and over the tailgate into the back of Belany's wagon alongside Bramlin. The fighter is panting and covered with blood, as is most of the merchandise inside Belany's wagon. At the front of the wagon, they can see Belany's curtains flapping as the wagon builds speed, starting to go faster than it was ever designed to go. Through the gap, they get a glimpse of the muscular back of the 12'-tall monster hauling the wagon, and they can hear the ongoing chant: "Gotta pull da wagon...gotta pull da wagon...!" Adran runs through the gory wagon, pushes through the curtain, and stands on the buckboard to see goblin 1 standing above him on top of the wagon.
Gunter gurgles as his blood leaks into the grass. In their terror and upset, the merchants and drivers huddled back by the fire are only starting to realize that he's not getting up again. Gunter succeeds at another death save.
Princess sprints forward and attempts to jump in the back of the wagon. She makes it, rolling over the tailgate right by Elowin. She holds out her hand and grabs Elowin's (if she's willing). With that help, Elowin can start her next turn by using half of her move action to pull herself in without making an Athletics check.
So what will you all do for round six?
On 18: Morik (13/13)
On 16: Bramlin (6/13)
On 16: Large horse-head
On 11: Elowin (10/10)
On 11: Goblin 1
On 9: Adran (7/10)
On 6: Gunter (0/10) (making death saves)
On 4: Princess (9/9)
Rolls
Goblin 1 bow attack on Princess AC14, piercing damage on a hit - (1d20+4, 1d6+2)
1d20+4 : (1) + 4 = 5
1d6+2 : (2) + 2 = 4
Gunter death save DC10 - (1d20)
(16) = 16
Princess Athletics to get in wagon DC12 - (1d20+2)
(12) + 2 = 14
Rolls
Shillelagh (advantage) - Attack - (2d20H1+6)
(99) + 6 = 15
Shillelagh - Damage - (1d8+4)
(1) + 4 = 5
Raaaaahhhh….!
Then, as he screams a valiant cry while hopping through forested air, our fightery fellow reaches out and attempts to grab the large creature! Perhaps ending up on back of the creature, attempting a sleeper hold!
Even large creatures gotta SLEEP!
Quite a feat, for a Braveless one!
Rolls
Athletics, jumping - (1d20+6)
(10) + 6 = 16
Athletics, grappling - (1d20+6)
(11) + 6 = 17
Adran will climb through the wagon, pulling himself up to the top with the last goblin where the young elf will attempt to stab the archer.
...and now, turn 6!
Adran will continue to attack the goblin so it can't interfere with the others.
Rolls
Attack (Dagger) - (1d20+6)
(16) + 6 = 22
Damage (Piercing) - (1d4+4)
(1) + 4 = 5
Attack (Dagger) - (1d20+6)
(9) + 6 = 15
Damage (Piercing) - (1d4+4)
(4) + 4 = 8
Morik sprints after the large creature and smacks it in the hip with his staff for 5 bludgeoning damage!
At the same time, Bramlin runs through the wagon and jumps onto the back of the large creature, and then climbs up its body using the creaking rope harness which attaches its torso to the tongue of the wagon, and tries to get an arm around its thick, barrel-like neck. It tries to shrug him off, but the fighter gets one brawny arm around the neck under the long muzzle and begins squeezing. (Getting a look at it now, Bramlin can also roll a Nature check to see if he knows more about what this monster is.)
Finally getting into its stride, the monster in question accelerates to its full speed; it (and the wagon it is pulling) launches forward 45 feet... then the creature dashes, moving another 45 feet. Morik can use his reaction to make another melee attack (of opportunity) with his shillelagh if he wishes. "Gotta pull da - ow! - wagon...gotta pull da wagon...!" Bramlin bounces up and down, but his arm remains clamped around the monster's huge sinewy neck, slowly choking the creature.
Rolls
Large horse-head tries to resist the grapple DC17 - (1d20+6)
(6) + 6 = 12
Rolls
Shillelagh (advantage) - Attack - (2d20H1+6)
(1318) + 6 = 24
Shillelagh - Damage - (1d8+4)
(1) + 4 = 5
Get out while you can! She yells at the glowing goblin next to her in the drivers seat
Casting Time: 1 action
Range/Area: Self/5ft.
Components: S, M(a melee weapon worth at least 1 sp)
Duration: 1 round
Source: SCAG, pg. 142
You brandish the weapon used in the spell’s casting and make a melee attack with it against one creature within 5 feet of you. On a hit, the target suffers the weapon attack’s normal effects and then becomes sheathed in booming energy until the start of your next turn. If the target willingly moves 5 feet or more before then, the target takes 1d8 thunder damage, and the spell ends.
This spell’s damage increases when you reach certain levels. At 5th level, the melee attack deals an extra 1d8 thunder damage to the target on a hit, and the damage the target takes for moving increases to 2d8. Both damage rolls increase by 1d8 at 11th level (2d8 and 3d8) and again at 17th level (3d8 and 4d8).
Rolls
Rapier - (2d20H1+6, 1d8+4)
2d20H1+6 : (117) + 6 = 17
1d8+4 : (4) + 4 = 8
Booming blade if moved - (1d8)
(6) = 6
Elowin and Princess act together and haul the elven cleric into the back of the wagon. Elowin starts running as soon as her boots hit the slick, jouncing bed of the vehicle, and she charges forward past her brother and stabs into the large monster's back, dealing 8 piercing damage. As the creature is moving continuously, this is followed immediately by a detonation of concussive force, dealing an additional 6 thunder damage!
Goblin 1 sees Adran and gives a little shriek, dropping its bow, which clatters off of the jouncing wagon and falls away, disappearing into the dark. The goblin yanks out its scimitar and tries to fend off the elf.
Adran contemptuously leans out of range of the clumsy swings and then sinks his dagger into Goblin 1's belly. The goblin sways on his feet, eyes bulging in shock, and the next bounce of the wagon on the uneven forest floor launches the dead enemy out and off to the side, the corpse lost in the darkness.
His life blood staining the turf around him, Gunter attempts his third death save as the merchants run up to see how they can help. Gunter has two successes and one failure, now.
Princess holds onto whatever she can grab as she makes her way forward through the bloody, bouncing wagon. Unable to get close to the monster, she opts to use words that cut deep and addresses the large brute pulling the wagon: "I don't know what you are, but I don't need to know that to see that you're a freak, and your friends are all dead!" (Sometimes vicious mockery is less mocking and more just hurtful). The expressive ears flick back to hear her words, and the large creature takes 1 psychic damage.
Adran narrated an attack for turn 5 and an attack for turn 6, but since he used all his turn to get onto the wagon in turn 5, he moved and attacked (with ADV due to faerie fire) on round 6.
Anyone who hasn't already tried to see if they know anything about the horse-headed creature can roll a Nature check, DC12, as a free action.
Now that the monster and wagon are more than 60' from Morik and it's a new round, the faerie fire spell stops.
On 18: Morik (13/13) out of melee range of wagon
On 16: Bramlin (6/13) IN: 16
On 16: large horse-head
On 11: Elowin (10/10)
Goblins
On 9: Adran (7/10)
On 6: Gunter (0/10) two successful death saves
On 4: Princess (9/9)
Rolls
Goblin 1 scimitar attack on Adran AC18, slashing damage on hit - (1d20+4, 1d6+2)
1d20+4 : (1) + 4 = 5
1d6+2 : (4) + 2 = 6
Gunter death save DC10 - (1d20)
(3) = 3
Large creature WIS save DC14, psychic damage on fail - (1d20-3, 1d4)
1d20-3 : (13) - 3 = 10
1d4 : (1) = 1
Rolls
Rapier - (2d20H1+6, 1d8+4)
2d20H1+6 : (1410) + 6 = 20
1d8+4 : (7) + 4 = 11
Booming blade if moved - (1d8)
(2) = 2
Rolls
Maintain grapple! - (1d20+6)
(12) + 6 = 18
Rolls
Persuasion - (1d20+0)
(10) = 10