DCC DotSK: Act 1-3

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Mar 16, 2025 3:19 pm
Darkstar8 says:
The frantic thief reaches for his dagger and is relieved to find it still secured in his belt. His fingers close tightly around the hilt and then he lunges and plunges the blade into the flesh of the snake.

Realizing he missed, he tries to push past and make his escape. There is nothing left to gain from fighting.
OOC:
Missed this -- please see the Discord for a breakdown, then post an action again -- including if it's just a delay / hold.

For clarity, let's say Dufgal is 15' from Ty's feet, which are the first thing he'd encounter in the tight tunnel. Your 1/2 speed move could take you exactly that distance on your belly... leaving your action for something else if Ty moves ahead, the two of you coordinate to switch positions, etc. Cool?
Mar 16, 2025 3:39 pm
As Dufgal reaches the elf’s boots, he assesses the snake situation and determines that the only course of action is to try and escape. His motivation for heroic action lay dead beneath heaps of stone, dirt, and debris. He felt that weight on his chest. Since quietude no longer mattered, he blurts out to Ty,
"I’se gotta get outta here! Move or lemme pass!"
See, the thief had built up assumptions about the elf and his investment in the human drama.
OOC:
This leaves it open. If Ty complies, Dufgal will use his next full action to get past and back to his pack. If not, he will push and wriggle by force to get past him.
Last edited March 16, 2025 3:41 pm
Mar 16, 2025 3:59 pm
OOC:
Covered in the Discord, but just be aware the flaming tomb denizen will still be in the way if you slip past Ty, and it will require shoving / wrestling out of the way.
[ +- ] Quick Map. Squares are 5'
Mar 16, 2025 9:49 pm
Ty hears Dufgal's panicked command, which follows the roar of falling earth and stones. The snarl of weeds and flowers that passes for Ty's elfin heart sinks, for he knows that something has gone terribly wrong in the relic chamber behind him. But he can't allow himself to be distracted, not with the smoldering zombie still blocking the crawlspace in front of them.

"You aren't going anywhere if I can't deal with this.. thing!" Tyravasiel snaps back. So saying, he thrusts the point of his mithril javelin at the man-ghoul. If he can bring it down, then they'll only have the rotting serpent to conquer.

Rolls

Attack w/ Javelin - (1d20)

(14) = 14

Potential Damage - (1d6-1)

(5) - 1 = 4

Mar 16, 2025 9:59 pm
OOC:
Will resolve this tonight, but be aware: in DCC, no attacks of opportunity. So Ty could attack and then back up / slide to the slide, allowing Dufgal to come forward, were he so-minded...
Mar 17, 2025 4:54 am
The javelin passes straight through the awful tomb-thing, piercing its jaw, neck and torso. The razor tip separates rotting muscle from brittle bone, and the flaming thing collapses onto the tunnel floor as Ty withdraws his weapon, which trails black blood and putrid viscera.
OOC:
Does the body collapse face-down or face-up?
If face up, The tomb serpent can strike and move from the body normally.
If face down, It will take the tomb serpent a round to squirm free!

Make a Luck roll, Ty. Success will mean the thing collapses face-down.
Mar 17, 2025 5:11 am
OOC:
I should also note that a lurker following along pointed out that DCC *does* have attacks of opportunity, of sorts. We'll discuss in the Discord and make a final ruling...
Mar 17, 2025 5:43 am
"Push past, mister elf! You have your chance! I’se be right behind you’se! And if the snake bites, I’se sure try to dodge it."
Mar 17, 2025 12:48 pm
"Would that I might, my burly friend!" Tyravasiel calls back. It is audibly an appellation of convenience. "The rotting serpent remains!"
OOC:
Luck be an elfin lady tonight?
Last edited March 17, 2025 1:07 pm

Rolls

Luck Check - (1d20)

(12) = 12

Mar 17, 2025 11:40 pm
Frustrated by the elf’s lack of cooperation in their escape, Dufgal acts decisively. He wriggles forward with all his might and aims to push them both back into the round room where the bear cloak was found.
Mar 18, 2025 3:03 am
OOC:
Right as discussed in the Discord, Ty's not fighting being grabbed and pulled along, but neither is he helping. So a few things at play here:

To grab Ty and move both yourself and him 15' past the flaming, unmoved tomb denizen and the vile serpent that still writhes in its chest, you'll need to make a Strength check, DC 10. Ty's dead weight makes this more difficult, so the roll will be at -1d.

If You Pass
The serpent, due to the Withdrawal rules, will get to strike at Dufgal as he muscles past. (In the Discord you mentioned positioning to protect Ty.) If you both move their the fire, you'll both need to make DC 10 FORT Saves or suffer 1 damage. If Dufgal takes the brunt there as well, say putting himself between Ty and the flaming ghouly, he'll risk 1d3 fire damage and a 3 might set him alight. If you have armor, take +1d to the save.

You'll both end up past the serpent in the tunnel, on the way out.
[ +- ] Say about here...
If You Fail
You'll stop at the serpent, getting hung up in the flaming ghoul body. You won't move pass (and won't get attacked), but both of you will need to make DC 10 FORT saves and there will be no benefit from wearing armor. Damage is 1 point if you fail the save, but at the end of the round you'll test luck at +1d to see if you catch fire.

Cool?

And after all this, of course, it's the serpent's turn.
Mar 18, 2025 4:28 am
Quite used to pushing shit around, Dufgal gets into his familiar mindset and barrels forth. He gets his body into position and leverages his weight against the elf’s trying to wedge them both forward while placing himself a bit closer to the danger as he does so. The heat of the flaming corpse is a threat, but so is staying put.
OOC:
Double success and since he wedged himself in front of Ty, there is no need for Ciriaco to roll, right?
Last edited March 18, 2025 4:32 am

Rolls

Strength check vs. unhelpful elf - (1d16+1)

(15) + 1 = 16

Dufgal: Stamina - (1d20+1)

(16) + 1 = 17

Mar 18, 2025 4:36 am
OOC:
Correct! Though the serpent first gets its "single free attack," then its turn. Coming up.

Tomb Serpent

Harrigan

Mar 18, 2025 4:45 am
Tomb Serpent
Ty is suddenly shoved and dragged along by his determined companion, through the greasy, reeking fire and past the coiling, hissing tomb serpent! That thing strikes from the chest of the burning ghoul as Dufgal muscles past it, dragging the elf on the other side of him!

Rolls

Serpent Strike on Dufgal (AC 12 without shield) - (1d20+4)

(6) + 4 = 10

Tomb Serpent

Harrigan

Mar 18, 2025 4:51 am
Tomb Serpent
Fangs puncture Dufgal's padded armor -- but not his flesh! The serpent withdraws and forces itself all the way out of its hosts body, breaking bones and filling the tunnel with terrible cracking sounds. Smoldering, on-fire itself, the rotting viper slithers down the tunnel after the two adventurers, pursuing them!

Rolls

DC 10 Will Save to ignore the flames - (1d20+1)

(14) + 1 = 15

Fire Damage - (1d6)

(3) = 3

Tomb Serpent

Harrigan

Mar 18, 2025 4:55 am
OOC:
The snake used it's move to escape the host, then its action to move again, closing to right behind Dufgal and Ty. If it wins initiative, it's biting someone. So -- roll Init, please, both of you!

Tomb Serpent

ROUND 3
Init Order: Tomb Serpent (22), Dufgal (TBD), Ty (TBD)

Rolls

Serpent Initiative - (1d20+3)

(19) + 3 = 22

Mar 18, 2025 4:58 am
[ +- ] Round 3 Starting Map
Mar 18, 2025 5:25 am
Damn, that snake is fast! Dufgal doesn’t like the feeling of turning his back on an attack, but he is still bent on reaching his pack and the rest of his gear. However, it seems that this serpent must be dealt with before he will be free.
Last edited March 18, 2025 5:26 am

Rolls

Dufgal: Initiative - (1d20+1)

(16) + 1 = 17

Mar 18, 2025 6:15 pm
When Dufgal shoves in between Ty and the snake, then huddles both of them along the tunnel, the elf squawks in a fashion ill befitting his imagined dignity and mystique.

"What are you--" Ty sputters. Torchlight veers madly about the place as his arm is jostled. "Do you not see the damned sn--?!"

But they are already past, and the putrescent creature is now snapping at Dufgal's heels, not Ty's own. Which is, he realizes, an improvement!

Rolls

Initiative - (1d20)

(6) = 6

Tomb Serpent

Harrigan

Mar 19, 2025 6:41 am
Tomb Serpent
Fast as Dufgal can go, it's not fast enough. The smoldering serpent, still partly wet from living inside the tomb ghoul for who knew how long, snakes in fine concertina fashion up to the kicking legs of the two desperate men -- and its strikes!
OOC:
Two damage to Dufgal, who also needs to make a DC 5 FORT save! The snake is literally right on your heels.

Rolls

Who? Dufgal 1-4, Ty 5-6 - (1d6)

(2) = 2

Snake Chomp vs. Dufgal (AC 12) - (1d20+4)

(15) + 4 = 19

Damage - (1d2)

(2) = 2

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