The Pinicon Belt

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Mar 24, 2024 7:05 am
He paused a second and looked up, luminous eyes blinking at the roster of the EVA team. One crest above his eye curled, his beak opening a fraction and a finger raising, before he thought better of it. He hadn't been on a proper EVA since he was an ensign. He hoped he remembered his training. After a moment's delay, he acknowledged. "Aye, sir."

The aurelian ran a last scan of the other Runabout, to be sure that his readings had been correct. There was significant interference in the system - he could hope, perhaps, that something had been concealed on the return.

With that, he ceded the console, moving aft to don a pressure suit so they could transition to the other vessel.
Mar 24, 2024 11:06 am
We should be sure comms are functioning before you move too[ far from.Raven prime/b] she suggests[b]. If something goes wrong...you may need assistance
Mar 24, 2024 5:27 pm
"Yes Commander." Drake sits at the terminal and dials the tractor beam in to lock onto the craft. Then he too grabs a tricorder and a phaser and dons an EVA suit in preparation for boarding.

"Comms check first as Doctor M'Ress suggests, everyone."
Mar 24, 2024 9:46 pm
Devar checks his comm with Ensign Zarah, Doctor M'Ress, and Commander Walker as suggested.

While watching Ensign Zarah don the EVA suit, he probes his own memory regarding his Starfleet spacewalk procedures, operations, and safety training. It's been a while; he doesn't want to forget anything crucial.
Last edited March 24, 2024 9:48 pm
Mar 25, 2024 1:59 am
"That's the idea Lieutenant," he said, stepping to the back of his pilot's chair to watch the process of maneuvering close and Ensign Zarah's targeting of the tractor beam. The rest of the team began gathering their equipment and EVA suits, earning a satisfied and appreciative nod from Cole.
Mar 25, 2024 3:14 am
With the transporters unable to establish a lock due to the quantum interference, nothing prevents a team from donning EV suits and floating over to the new shuttlecraft. They do so without issue, by establishing a magnetic grapple and gliding over, while those remaining on the "real" Raven watch for approaching asteroids.

Upon entering the "ghost" Raven, they find the runabout heavily damaged and abandoned, with minimal systems operational.

Calling up the craft’s logs requires a Control + Conn or Engineering Task with a Difficulty of 2. If anyone assists, they get to roll a single d20 and their successes would be added to them primary rollers.

Momentum: 2
Threat: 6
Mar 25, 2024 3:09 pm
The transition through deep space was dizzying, the dramatic freedom from the confines of the ship's hull a little spoiled by the pressure suit. The Federation, despite their efforts, had never really come up with a satisfactory solution for an Aureilan space helmet. (Though, to be fair, neither had the Aurelians.) Their natural claustrophibia was a barrier and with their wide peripheral vision, a mostly glass structure was necessary. The swing of their beaks also neessitated a large amount of articulation in the neck, and a highly mobile "nose." Motion tracking servo assistance was in wide use in civilian suits, but was not considered up to failsafe standards for Starfleet.

The result was a rather undignified "pince nez" near the front of the helmet. The pinching sensation was minimal, but ever-present, and the two discs on either side of his beak looked, to use the scientific term, rather goofy.

And that didn't even get into the miracle of engineering that were pressurized articulated wings.

So it was unlikely that anyone was more displeased than he was to find the phantom runabout running on minimal power than he was. As they passed through the atmospheric screen, he gritted his beak, unwilling to trust the craft with his continued breathing without a closer inspection.

Trusting the rest of the crew for the moment with the console, he produced his tricorder, scanning for signs of the crew of the mystery ship, or signs of what they had been up to, seeing if he could safely make his way to the cargo compartment.
OOC:
Edit: Aurin's Control+Engineering is 12 (with Engineering 3), so he can provide a pretty solid assist, but isn't the best primary roller here unless we want to bank on his Role and Talents to pry more information out of the system.

If we've truly managed not to bring anyone competent around, he does have "Did the Reading" which will let him use Science in place of engineering, bringing us up to a 14 (5) at the cost of Momentum, but it seems a bit spendy so early in the scenario.
Last edited March 26, 2024 5:40 pm
Mar 25, 2024 7:51 pm
Zero gravity never really seemed to bother Cole, certainly not as some of those cadets in his graduating class, but he had always found it no less disconcerting than breaking a horse - or when his father and uncles weren't watching riding a bull. None the less, he was just as relieved when they safely traversed the space between the two ships.

The shuttle was, as it appeared on the viewscreen, heavily damaged, abandoned, with minimal systems operational. Lieutenant Aurin-Ah wasted little time producing his tricorder and began scanning the interior. Offering the Aurelian and appreciative nod of his helmeted head his gaze swept across the battered interior before settling on the rest of the Away Team, with a quick appraising glance he mentally took stock of his team's abilities and before stepping to the runabout's computer with a satisfied nod and began working on accessing the logs.
OOC:
I assume Cole would know who would be the obvious choice but I do not. I suspect it may be Aurin-Ah but ... Cole can only offer a (9) for Control + Conn (4) so probably not the best option for an assist. @Qralloq allowed Cole's Team Dynamics Focus and I will roll Cole as the primary.

Aurin to assist
Last edited March 28, 2024 12:31 pm

Rolls

Control + Conn (13) (4 Focus) - (1d20)

(10) = 10

Control + Conn (13) (4 Focus) - (1d20)

(1) = 1

Mar 28, 2024 2:45 pm
OOC:
Rolling for Aurin

Five successes, that's there for the bank as Momentum.
With exquisite expertise, Walker and Aurin-Ah get the badly damaged runabout to give them access to the logs.

You learn that the other Raven was manned by an away team identical to your away team but with subtle differences. You determine that the others originated from a different quantum reality. This runabout struck an asteroid in its native reality, and the away team attempted an emergency transport back to their starship, but the quantum interference scattered their signals beyond retrieval.

The occupants of the craft also learn that the craft itself is deteriorating. Sometime soon, the warp core will breach.

Momentum: 5
Threat: 4

Rolls

Aurin assists - (1d20)

(1) = 1

Mar 28, 2024 4:30 pm
Drake had to stifle a few Ooo's and ah's at the information they learned. It was exciting, yet these others could be dangerous.

"We can't let ourselves be lulled into a false sense of security by these others. They are not us. Time is of the essence though if the ship is going to collapse."
Mar 28, 2024 5:43 pm
Over comms if they workanything to report?
Mar 28, 2024 10:02 pm
Luna at the controls of the real Raven listens in on Doctor M'Ress' attemp to communicate with the team.
"What's taking them so long," she asks to no one in particular. "They shouldn't stay too long. Who knows how damaged that ship is, could be dangerous."
Mar 29, 2024 12:06 pm
Frowning slightly, brow furrowed as he contemplated the other away team's fate, a fate that very much could be their own, particularly with the deterioration of this Raven's warp core. Ensign Zarah's comments pushed through his grim thoughts, "Indeed. Prepare to disembark and head back to our Raven"

Faintly, Doctor M'Ress's concerned request for a SitRep, came across the comms. "Standby Doc --- we're heading back.

"Luna, this shuttle's warp core is about to blow so once we are back aboard we'll need a quick getaway. Who knows how all these temporal fields will react to an explosion ... not to mention the shockwave will send these rocks in all directions."
Mar 29, 2024 1:55 pm
Walker: just so your options are on the table, your options are to: 1) try and repair the warp breech (an extended task and difficult), 2) eject the warp core (Difficulty 2), or 3) as you have ordered, return to the other craft and fly far enough away (also Difficulty 2).
Mar 29, 2024 3:07 pm
Drake's brow furrows as he taps commands into the computer as he runs some diagnostics.

"Attempting to calculate ETA to core disintegration."

Rolls

Engineering (2), Reason (9) - (2d20)

(171) = 18

Mar 29, 2024 3:09 pm
Drake determines you have five minutes before containment is entirely lost and the runabout is annihilated in a powerful explosion.
Mar 29, 2024 10:05 pm
"Yes, sir. Standing by for expedite evasion." Luna acknowledges. "You better hurry getting back."
She knows she might have the skills to make a rudimentary repair of the core if she were on the other Raven but she is not.
Mar 30, 2024 5:41 pm
Aurin didn't need to be told twice. He shut his tricorder and made his way to the hatch, beak clenched. Despite the danger, he was deeply disappointed there wasn't more time to investigate the phenomenon.
Mar 30, 2024 8:01 pm
Drake also disappointed followed Aurin back to the hatch.
Mar 30, 2024 10:41 pm
You return in short order back to the Real Raven, and there Luna waits barely until the airlock is sealed before zooming away.

@Stefron Difficulty 2 Control out Daring plus Conn to get to safe distance, will you? Then another Control + Conn Task with a Difficulty of 2 to maneuver into the heart of the asteroid belt to collect samples.
OOC:
@GreyGriffin the adventure I'm adapting likes D2 tasks
for this part.
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