The Infinite Tower

load previous
Jul 9, 2024 4:35 pm

Grid scale is 1/4 mile
Basically you guys swap start stop points. Dree heads NNE and Serig goes SSW
Jul 9, 2024 7:00 pm
Sorry for the outsider comment, but that scale *has* to be wrong. If each square is only 5 ft, then they can literally see each other tower above the lilliputian terrain! I am honestly not sure what the scale should be, though.
Jul 9, 2024 7:52 pm
OOC:
ignore the scale. I'm not sure how to remove that. Start to end points is about 10 miles
Jul 9, 2024 10:46 pm
Dree will follow the river up the valley looking for tracks or other signs of the beasts they're to hunt. Moving swift but quiet.
OOC:
Roll for tracking.

Rolls

Dree: Test DC: 5 - Adv - (3d6)

(516) = 12

Jul 10, 2024 6:12 am
After getting transported, Serig immediately examines his surroundings, sniffing the air to check if there's any lurking dangers around. Since he's near a river, his general game plan is to follow it downstream.
OOC:
So looking at the map, Serig will first travel southwest, passing through 7Z, 8Y, 9X, and 10W most likely. For the initial check, if Serig dpesn't detect anything he'll try to go as fast as possible, but if he does detect any dangers he'll be slightly slower and a bit cautious throughout.

Also question, but do we have in our person the magic item we got from the tower right now? If yes I'll probably change out my knuckledusters out and equip the Godsteel Gauntlets instead.
Last edited July 10, 2024 6:13 am

Rolls

Serig: Test DC: 4 - Focus + Sensitive Nose - (3d6)

(422) = 8

Jul 12, 2024 6:44 pm
OOC:
Crazy work schedule this week

I put a copy of the map in the Tiny Info sheet under the "Adventure & Tile Maps" spoiler in the "Tower Trial Valley" snippet. If you expand to it then click it another window/tab with a langer map will be opened
Archer/Dree is moving from A->B and Rimestock/Seric is going from B->A
Arrcher101 says:
Dree starts moving north east along the river and spots multiple tracks, deer, squirrels, birds, otter, and others, all coming to the river to drink. Glad that you found Serig you are a bit annoyed at the hoops the tower has you jumping through still you wonder how you will fare against your companion. As she moves she spots several tree stumps that have been gnawed and signs they were felled and drug off. As you near the lake you spot a mound near the middle of it which confirms her suspicions, beavers. As you look out over the lake you notice a V shaped ripple in the water heading towards you. As it gets closer you realize it is a bit large, no wait, the head is as big as your body!
rimestock says:
Serig stalks through the wood anxious to finish the trials and move on but also feeling a thrill of challenge a this chance to compete. Sniffing the air as you move through the thick forest you catch multiple scents of small beasts, reptiles, and birds. Larger beast are more scarce but you still the occasional old traces of elk, deer, badger, and there, a faint but fresh scent of bear. Alert you look around. Though you neither see nor hear a trace of it the scent can not lie. The bear must be nearby. But what type, Some are smaller and would likely leave you alone if frightened but others are large and quite dangerous. They can be fiercely territorial to other large predators and should you encounter it or it picks up your trace it may well pursue you well beyond it's normal range.
Jul 12, 2024 11:31 pm
Not sure what is coming but knowing it moves well in the water and she doesn’t, she will use what time she has to move back away from the water. She will also take a chance to hide, but have her sword ready just in case.
OOC:
Rolling to see if hiding is possible.

Rolls

Dree: Test DC: 5 - Basic - (2d6)

(32) = 5

Jul 13, 2024 6:17 am
Serig quickly decides to try to track the bear and deal with it, so he doesn't have to worry about it following him.
OOC:
Ok so first roll is to try to pinpoint where the bear is more specifically through smell. The second roll is to try to be careful and sneaky so the bear doesn't notice Serig. (I'm gonna assume my Hunter trade helps here.)

Rolls

Serig: Test DC: 4 - Focus + Sensitive Nose - (3d6)

(434) = 11

Serig: Test DC: 4 - Focus + Hunter - (3d6)

(612) = 9

Jul 13, 2024 2:10 pm
Arrcher101 says:

Moving back from the waters edge you find a thick bush and move to get behind it while keeping an eye on the water and the creature approaching. As it reaches the waters edge it begins to clamber out and you realize is is just a beaver, over 20' long. Pausing a moment it raises its head and turns from side to side sniffing and twitching its ears. Raising on it's hind legs it opens it mouth and unleashes a mighty Roar before dropping back to all four and lumbering aquardly towards you.
rimestock says:

Serig moves to take advantage of the wind and gets a better location of the bear and grins to himself. Suddenly a roar echoes across the valley coming from the south west and you suspect Dree has encountered her first foe and you wonder what it might be. The tower said the hunters would all be beasts but from the sound of that one it must be quite large. With a shrug you move on focus on your quarry and after a couple minutes you spit the massive grizzly and are glad you tracked it as this great beast would likely seek to drive you off. Now, do you wish to wish to slay the beast, assert your dominance to drive it off, or evade it. Such a large one will likely need to take severe damage before being driven off. Bears can be quite fast to move when angered so you will want to have a good lead and perhaps a obstacle or two to keep it from melee range where it would likely overwhelm you.
OOC:
Trade does give advantage but mostly for knowledge. There are a few things I allow it on in practical application but only where it is directly applicable and does not overlap a trait. Ex a hunter trade would give advantage on understanding about animals, the woods, and such but not for actually being "sneaky". That is a trait. However I think your understanding of hunting would allow you to move in such a way to impose disadvantage for it to pick up your scent as you track it.
Jul 13, 2024 3:18 pm
Holding her sword with one hand Dree reaches into her pocket and pulls out one of the little wood carvings she's done. Hiding didn't work maybe bribery and sweet talk will. In a calm gentle voice, Hello there big fluffy want a snack? She tosses it the little hunk of wood. Only friends here, yes.
OOC:
Something like animal handling? Don't know that it would work or if is it even something you would alow.
Last edited July 13, 2024 3:19 pm

Rolls

Dree: Test DC: 5 - Basic - (2d6)

(33) = 6

Jul 15, 2024 7:29 am
Serig decides to fight off the bear, but initiates combat by barking in a particularly threatening manner to get its attention. He'll wait for the bear to come to him instead, concentrating on recalling his pack's teachings.
OOC:

Since I initiated combat I get to act first, yeah? If so, for my first action I'd like to activate Shamanic Warrior. If it's successful, for the 2nd action I'd do an Evade action, but if not I'd try to activate Shamanic Warrior again.

Rolls

Serig: Test DC: 4 - 1st Action - (2d6, 1d6)

2d6 : (15) = 6

1d6 : (3) = 3

Serig: Test DC: 4 - 2nd Action - (2d6, 1d6)

2d6 : (64) = 10

1d6 : (2) = 2

Jul 15, 2024 1:45 pm
Arrcher101 says:

The beaver ignores the proffered wooden pies and lumbers on as Dree scrambles back. Thinking back she remembers two key things

1. The tower rules stated that "each type of terrain will hose a different predator" and as you have had a good look at its mouth you doubt this thing is a predator and likely match normal beavers and is an herbivore
2. While larger herbivores are dangerous they are usually content to be left alone unless bothered, threatened, or protecting young.
OOC:
With a background of "tribal warrior" I am loosely translating that to equate a grab bag of lore on nature, survival , and tribal tactics/strategy. So you would know a bit about animal behavior (advantage to know about them) so I am giving you a pass on your test though it was low but missing a dice. I interpret animal handling as a knowledge and practice skill and you would know that working with wild creatures to not flee/fight takes more time than you have for this trial so
So far this massive beast is acting as a normal wild animal and Dree backs off with the lumbering amphibious and enraged creature in pursuit.
rimestock says:
Vicious Strike: You deal additional critical damage.
OOC:
This deals +1 damage on attacks that roll 2 6's which will be more common once you master your weapon so have advantage on rolls.
Standing with a howl and barking challenge at the beast it turns to face and charges with a bellow. The bear does a charge and tries to bowl right through you but is easily side stepped.

Rolls

Roll vs Serig - (2d6)

(44) = 8

Jul 15, 2024 4:27 pm
Dree chuckles to herself slightly as she starts going north again, I migh be a little on edge. Keeping eyes out she keeps walking.
Jul 16, 2024 6:09 am
Serig grins as adrenaline courses through him. After evading the bear's charge, he quickly tries to punch it in quick succession.
OOC:

Gonna attack with my two actions!

Rolls

Serig: Test DC: 5 - First Action Attack - (2d6)

(56) = 11

Serig: Test DC: 5 - Second Action Attack - (2d6)

(14) = 5

Jul 17, 2024 2:16 pm
rimestock says:
As the bear charges by Serig delivers a great blow to the bear but is unable to capitalize further. Still the bear is slightly stunned but rage and pain fills its attacks. both attacks by its massive paws land with enough force to cause Serig to grit his teeth but you can tell you first strike has severely injured the beast 2 damage
Arrcher101 says:
Continuing to the north at a light jog Dree makes her way past the lake as the great beaver settles down in her wake. You soon find an animal track along the rive and spot a couple smaller, regular sized beavers and their dams further down river from the large and great beavers. There are some hills to the west but the area around is mostly open grassy fields with scattered trees.
Let me know if you are going for speed or stealth and add rolls.

Rolls

Roll VS Serig - (3d6, 3d6)

3d6 : (354) = 12

3d6 : (256) = 13

Jul 17, 2024 5:55 pm
Serig tries to strike the bear with all his might to try to end the battle as fast as possible. And although he's usually reckless and doesn't pay attention to his injuries much, Dree and Alben's face flashed before his mind's eye, and he subconsciously tries to create distance, using the trees around him as cover, trying to protect himself from the bear's flurry of attacks.
OOC:

For my first action I'll do an attack, and then move away for my second action since I only have 3 HP left and I can't have that bear hitting me twice XD

Rolls

Serig: Test DC: 5 - Attack - (2d6)

(52) = 7

Jul 17, 2024 8:57 pm
Dree is going for a steady pace that she can keep her eyes out for trouble but also make ok time.
OOC:
So I guess she’s looking to keep moving steeds but not be surprises herself. So i guess I’ll roll a perception and a stamina.

Rolls

Dree: Test DC: 5 - Adv - (3d6)

(312) = 6

Dree: Test DC: 5 - Basic - (2d6)

(55) = 10

Jul 18, 2024 10:02 pm
rimestock says:

Serig lands another blow and moves back. The grizzly is now critically wounded but as you back off it lumbers slowly to give chase with loud roars. As soon as you stop moving away it grows angry resumes the hunt but as long as you move away it feels victorious and belows it's dominance.

Knowing the bear is not longer a threat you move on. The forrest starts to thin, with younger and shorter trees. You emerge from the dense woods to move out into a grassy region continuing on your way to the SW.
How will you be moving through this area? Stick close to the river, run, hide, search, . . . . ? emember to add rolls to support ideas and actions
Arrcher101 says:

Dree makes good time, falling into the mile eating stride of the persistence hunter that epitomizes humanities advantage. Your run keeps you between the river and hills that draw closer as the river bends heading north. Your first hint of missing signs of being tracked is a flicker of grey to your right. Looking closer you see several forms moving parallel to you and cutting off your path to the river. Slowing a bit you take a better look around and though you do not spot your pursuers the lack of other wildlife lets you know that you have fallen into a hunt. Based on the two you spotted you suspect it to be a pack hunter. The question is how many and when will they close in for the kill. You are in grassy flatlands with occasional scattered trees and brush can try and break for the river to your right, the hills to the left, or look for someplace where you can secure your flank. How do you wish to try and handle this threat? Feel free to add plausible terrain features. Remember to add rolls to support ideas and actions
Jul 18, 2024 11:04 pm
Dree's heart pounds in her chest, a rhythm matching the thundering of her feet against the soft earth. The adrenaline coursing through her veins is a familiar friend, a companion in countless hunts. (Speed roll) But today, the prey is her. Dree veers sharply to the left, aiming for a small cluster of trees that appears to offer some cover hoping to find something more solid to have at her back than tall grass. (Perception roll looking for more for cover) She knows it's a gamble, but it's her best bet. As she bursts through the undergrowth, she reaches for her axe, her grip tight. She readies to attack the first threat that comes. (Take ready action if she has time)
Last edited July 18, 2024 11:05 pm

Rolls

Dree: Test DC: 5 - Adv - (3d6)

(451) = 10

Dree: Test DC: 5 - Basic - (2d6)

(35) = 8

Jul 19, 2024 7:19 am
Serig stays close to the river, and after finding what seems like a relatively open area of the forest near the river, he pauses for a while to tend to his injuries. Even with taking a break he still remains vigilant of any possible dangers around him.
OOC:
Ok so I'm gonna roll with Focus + Sensitive Nose. I'm also gonna try to roll if I can treat my wounds to regain some HP or something, but if that's not allowed I'll rest for an hour instead so I can at least recover 1 HP.

Rolls

Serig: Test DC: 4 - Sensitive Nose - (3d6)

(344) = 11

Serig: Test DC: 4 - Basic - (2d6)

(14) = 5

load next

Thread locked