If it was a miss, he'll Build Frenzy, potentially getting another d6 damage on his next action.
Rolls
Attack (highest dice) - (2d20+4)
(116) + 4 = 21
Damage (if miss: 1) - (1d10+4)
(4) + 4 = 8
Attack (highest dice) - (2d20+4)
(116) + 4 = 21
Damage (if miss: 1) - (1d10+4)
(4) + 4 = 8
Fog bound - (1d20+8)
(20) + 8 = 28
Melee Attack - (1d20+3)
(15) + 3 = 18
Command Points if it hits. - (1d3)
(1) = 1
Damage if that's a hit - (1d6+1)
(4) + 1 = 5
Chant of Endings vs MD - (1d20+6)
(9) + 6 = 15
Chant of Endings Damage (if hit) - (1d10+4)
(4) + 4 = 8
Skeleton Attack vs AC - (1d20+7)
(7) + 7 = 14
Skeleton damage (if hit) - (1d8)
(8) = 8
Attack vs PD - (1d20+6)
(15) + 6 = 21
Damage if hit - (1d10+4)
(4) + 4 = 8
Spell category for next round - (1d6)
(4) = 4
Decide target - (1d3)
(2) = 2
Melee Attack - (1d20+2)
(3) + 2 = 5
Damage if hit - (1d6+1)
(1) + 1 = 2
Heavy Warrior - (1d6)
(5) = 5
Fog bound (Brumelurk attack on Blackstar) - (1d20+8)
(10) + 8 = 18
Claw (Mothman attack on Haguk) - (1d20+9)
(9) + 9 = 18
Attack Roll - (1d20+6)
(17) + 6 = 23
Damage (if hit), if miss: 1 damage - (1d10+4, 1d6)
1d10+4 : (3) + 4 = 7
1d6 : (3) = 3