Chapter 1: Something in the Water

May 13, 2024 1:31 pm
After 6 days at sea, you hear a crew member in the crows nest yell, "Land Ho!" Everyone looks in the direction he points and you think you see a small speck in the distance. You assume it must be land, based on the man in the crows nest having a spyglass and thus can see the far away speck later. You imagine it will still take a few more hours to actually approach the island, though.

Before anyone can celebrate, the man in the crows nest yells, "Captain! Something in the water!" As everyone continues to look in the direction of the speck presumed to be your destination, it appears that a set of red fins sticking out of the water is coming towards the boat. The fins fold, merging with the water, and disappear. The air is tense as the crew hopes it was just some exotic sharks. The tension is broken by the boat shaking and most of the heroes who are not used to boats likely falling down or at least dropping to one knee. After quickly getting back up, the captain yells, "It must be the dragon! Everyone, to your stations! Crew, we are no match for the beast. I will man the helm. Everyone else, focus on your own safety, and help keep the ship afloat! Heroes, do what you can to take care of the beast! It is bound to come up soon. I pray it doesn't just destroy the bottom of the boat."
OOC:
You all have 1 round to do something. I will roll initiative, but combat is not quite started yet. Please post where on the ship's deck you want to be. I will make another post below this one with the ship's layout and initiative. Declare what you do with any action or bonus action and where on the ship you are, then combat will start.

If you have a magic item that gives you advantage on initiative, roll another initiative check as part of your post and if it is higher I will replace it. Otherwise I will use what I rolled for you.
May 13, 2024 1:33 pm
[ +- ] Boat Battle

Rolls

Chironides - (1d20+1)

(7) + 1 = 8

Isaiah - (1d20+2)

(7) + 2 = 9

Kadmos - (1d20+4)

(12) + 4 = 16

Omeros - (1d20+3)

(19) + 3 = 22

Aurora - (1d20+5)

(5) + 5 = 10

Kelnes - (1d20+0)

(3) = 3

???? - (1d20+2)

(8) + 2 = 10

???? - (1d20+2)

(9) + 2 = 11

May 13, 2024 1:40 pm
Near the bow of the vessel when the call to action is sounded, Kadmos casts Heroism on himself and makes ready to engage the beast.
[ +- ] Heroism
May 13, 2024 1:58 pm
Chiron readies his shield and war hammer waiting for it to show (holding reaction) it will either come at us directly or come at the ship itself. Chiron hopes it comes for them.

Chiron is towards the stern of the ship
Last edited May 13, 2024 2:02 pm
May 13, 2024 4:46 pm
OOC:
I would like to be or move next to Kelnes wherever our paladin is.
Action: Done shield (don't think I had it on my hand for days)
BA: nothing
May 13, 2024 5:08 pm
Aurora hunkers down by the mast, taking cover and reading her bow and poisoning 3 arrows with Malice
[ +- ] Malice

Rolls

Stealth - (1d20+11)

(5) + 11 = 16

May 13, 2024 6:53 pm
"I was joking, ocean mother," Omeros sighed, remembering the ways in which lesser comments had led to the greatest heroes' falls.

"Come, Invictus!" the satyr intoned while he grasped at seemingly empty air, and his fist closed on the beautiful hilt of a bladeless sword.

"Dawn!"

Once the brilliant blade of pure light flashed from the Invictus hilt, Omeros readied his shield then rushed to port!
OOC:
Summoning and activating sun blade, moving straight north, and looking into the waves.
Last edited May 15, 2024 5:00 am
May 14, 2024 1:25 am
Kelnes runs to the starboard section of the ship and uses his rope to tie himself into a position near the edge of the boat. Trident and Shield in hand once finished.

He instructs Argos to go below decks for now
Last edited May 14, 2024 1:25 am
May 14, 2024 2:10 pm
As you all prepare, @annex Omeros and Kadmos are the first to leap into action. Everyone that is within 10 feet of the edge of the boat sees the water ripple as if something long and thin is swimming 10 feet under the surface of the water. The riple suddenly splits, one going to the port (north) and one going to starboard (south). Kelnes and Omeros are able to see what looks to be a serpent swimming by the boat, ready to emerge but not until after Omeros and Kadmos leap into action.
[ +- ] Boat Battle
May 14, 2024 6:47 pm
Without a target, all Kadmos can do is be ready to strike at a moment's notice.
OOC:
Readied Action: When an enemy presents itself and comes within range, Kadmos will use Booming Blade.

If it hits *and* the enemy moves 5 or more feet, it will take extra Thunder damage. (Already pre-rolled.)
Last edited May 14, 2024 6:48 pm

Rolls

Attack (Booming Blade) - (1d20+9)

(15) + 9 = 24

Damage (Slashing, Radiant, Thunder) - (1d8+1d8+2d8+4)

(3) + (3) + (71) + 4 = 18

Thunder Damage - (3d8)

(543) = 12

May 14, 2024 9:40 pm
OOC:
just as an FYI, if anyone feels they can't do anything some round, you can use your action to roll. A DC 17 History or Nature check to see if you know something about this enemy. History would provide stories of what the monster has done to other ships, and nature would be about it's biology and possibly abilities
May 15, 2024 1:57 am
Omeros wondered whether these creatures could possibly be a boon, albeit with an alarming entrance, but he erred on the side of caution.
The satyr closed his eyes for an instant then reopened them to reveal a sparkling starry night within each orb. Invictus shimmered with starshine as Omeros prepared to thricely channel his god's forceful wrath at the salty wurm!
OOC:
Also readying an action: Eldritch Blast x3 once the overgrown eel surfaces.

Rolls

Eldritch Blast attack, force damage - (1d20+11, 1d10+5)

1d20+11 : (13) + 11 = 24

1d10+5 : (6) + 5 = 11

Eldritch Blast attack, force damage - (1d20+11, 1d10+5)

1d20+11 : (12) + 11 = 23

1d10+5 : (10) + 5 = 15

Eldritch Blast attack, force damage - (1d20+11, 1d10+5)

1d20+11 : (17) + 11 = 28

1d10+5 : (3) + 5 = 8

Sea Serpent

Ironmonger42

May 15, 2024 3:46 am
Sea Serpent

The serpent on the starboard (south) sticks its large head out of the water high up enough that it towers 15 feet over the ship where everyone stands. Omeros, being on the port (north) side of the ship, does not release his reaction just yet, as his focus was on the other serpent that is still hiding within the water. As the starboard serpent sees everyone, it looks at those on board. It opens its large maw and exhales a thick gust of frigid air that would chill any normal man to the bone on Kelnes, Isaiah, and Kadmos. With its lungs empty from exhaling, it takes a deep breath and looks to see what the others do.
OOC:
Summary:
Kadmos: 20 cold damage, and did not lose concentration on heroism
Isaiah: 20 cold damage
Kelnes: 41 cold damage

@MaJunior Small note: I realized you held booming blade. Holding a spell, even a cantrip, requires concentration. Fow now, i'll say you held a normal weapon attack, but in the future if you hold a cantrip while concentrating on a spell the concentration is broken.

@runekyndig Aurora is up, then the other serpent
[ +- ] Boat Battle

Rolls

Sea Serpent Rime Breath DC 18 Con Save for half damage - (9d10colddamage)

(533934284) = 41

Kadmos: CON - Save DC 18 - (1d20+7)

(20) + 7 = 27

Isaiah: Con - Save DC 18 - (1d20+11)

(8) + 11 = 19

Kelnes: Con - Save DC 18 - (1d20+2)

(14) + 2 = 16

Kadmos: concentration check DC 10 - (1d20+7)

(16) + 7 = 23

May 15, 2024 4:23 am
OOC:
i get +3 to that for my Aura of protection

And i am resistant to cold damage
Last edited May 15, 2024 4:24 am
May 15, 2024 5:22 am
OOC:
Reaction: Cast Absorb Elements, gaining cold resistance until start of my next turn
[ +- ] Absorb Elements
Isaiah waves his hand in a protective gesture for no visual effect.
May 15, 2024 7:54 am
From her hiding spot she launches an arrow coded with Wyvern Poison. The arrow hits it in the serpents in its eye. As it rears its head away from the sting, she moves to another hiding spot
OOC:
Sweet crit!
8+21+23 pricing
27+30 poison
Wopping total of 109

Action: Attack
Move
Bonus action: Hide
[ +- ] Wyvern Poison
Last edited May 15, 2024 8:13 am

Rolls

Short Bow - (2d20H1+10, 1d6+5)

2d20H1+10 : (201) + 10 = 30

1d6+5 : (3) + 5 = 8

Sneak attack - (7d6)

(1113654) = 21

Unmodded con save vs DC15, posion damage - (1d20, 7d6)

1d20 : (5) = 5

7d6 : (5633244) = 27

sweet crit - (8d6, 7d6)

8d6 : (12543413) = 23

7d6 : (5365146) = 30

Stealth - (1d20+11)

(13) + 11 = 24

May 15, 2024 1:38 pm
Chironides Switches out his hammer for a Lance (Silvered) and gallops towards the Serpent, (2) going seemingly overboard only to remain righted and firmly attached to the outside of the ships hull (Slippers of Spider Climbing).

Continuing with his momentum (Horseshoes of Speed) he lowers his lance (reach) and strikes out at the beast (N18) before circling back topside and behind some cover (H16)

Rolls

Silvered Lance to hit - (1d20+9)

(9) + 9 = 18

Silvered Lance damage - (1d12+4)

(3) + 4 = 7

Silvered Lance to hit - (1d20+9)

(7) + 9 = 16

Silvered Lance damage - (1d12+4)

(10) + 4 = 14

May 15, 2024 2:03 pm
OOC:
Okay, a lot happened on just that one turn. Some notes. I see you rolled with advantage. In order to keep things moving, I will assume you took the bonus action to hide first, as technically with a 16 it would have spotted you. I probably should have told you that, my bad. As such you are not hidden right now, as to keep the advantage you would have had to attempt another hide and then attacked. Also, the poison isn't rolled a second time. Crits only roll double damage for the damage dice of the attack. Because the enemy makes a save, the wyvern poison is a result of a hit, not a part of the attack's damage dice. You still get to roll double sneak attack dice, though, so good there. Also, it passed the save vs the poison, so the total damage you dealt was 65. Oh, and we can say it got hit in the eye, but there is not called shots or such system here so it's not blinded or such. It is pissed, though. I'm going to assume you shot at serpent 2, since you didn't declare which one and there are 2 so I need to know which one.

Sea Serpent

Ironmonger42

May 15, 2024 2:40 pm
Sea Serpent

The port (north) serpent (1), like the first, comes out of the water and surveys the boat. Omeron, waiting for this, blasts the serpent with all three beams. Angered, the serpent looks and sees that it has just enough space to breath a blast of friggid breath on four of the heroes. It does so, and then inhales to regain its breath.

Chironides, as this happens, leaps off the boat to lance the starboard serpent, striking once and missing just barely with the second.
OOC:
Summary:
Omeron: 36 cold damage
Aurora: 36 cold damage
Kelnes: 18 cold damage (36 but resistance halves to 18)
Isaiah: 9 cold damage (18 from success, halved by absorb elements)

Chironides already went, so Kelnes and Isaiah are up.
[ +- ] Boat Battle

Rolls

Sea Serpent Rime Breath DC 18 Con Save for half damage - (9d10colddamage)

(261147537) = 36

Omeros Con Save DC 18 - (1d20+2)

(8) + 2 = 10

Aurora Con Save DC 18 - (1d20+3)

(7) + 3 = 10

Kelnes Con Save DC 18 - (1d20+2)

(10) + 2 = 12

Isaiah Con Save DC 18 - (1d20+11)

(8) + 11 = 19

Secret Roll

May 15, 2024 3:19 pm
Ironmonger42 says:
OOC:
Okay, a lot happened on just that one turn. Some notes. I see you rolled with advantage. In order to keep things moving, I will assume you took the bonus action to hide first, as technically with a 16 it would have spotted you. I probably should have told you that, my bad. As such you are not hidden right now, as to keep the advantage you would have had to attempt another hide and then attacked. Also, the poison isn't rolled a second time. Crits only roll double damage for the damage dice of the attack. Because the enemy makes a save, the wyvern poison is a result of a hit, not a part of the attack's damage dice. You still get to roll double sneak attack dice, though, so good there. Also, it passed the save vs the poison, so the total damage you dealt was 65. Oh, and we can say it got hit in the eye, but there is not called shots or such system here so it's not blinded or such. It is pissed, though. I'm going to assume you shot at serpent 2, since you didn't declare which one and there are 2 so I need to know which one.
OOC:
Good point about not critting on poison damage. It did in the PC game Solasta: Crown of the Magister that was properly the last time I played with poisons and the reason for my assumption.
The eye hit was a narration of a crit, not an assumption of further effects.
Quote:
-> Omeros & Kadmos
?2
Aurora
?1
Kelnes & Isaiah & Chironides
Based on the initiative list I kind of assumed that Serpent 2 was the one out of water, and serpent 1 would rise after my turn, so yes S2 was the target of my hit.
Oh Thassa calm your beats! Aurora grabs a rope and kicks upwards, causing her to raise herself almost 2 meters above the deck before landing again. Enough to avoid the most of the Rime Breath
OOC:
That is my narration of her Uncanny Dodge
[ +- ] Uncanny Dodge (reaction)
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