OOC:
mathias is correct, and I screwed up the room description. Let me do it again, if you all don't mind ...
The group decides to rush the doors in a burst, with Ealdwig's concerns outvoted. However, knowing that these are magical doors that might not open the same again, he realizes that he is going to need to keep up. Getting his out light ready, he awaits Grin's signal with the rest. As part of the preparation, Grin hands his crowbar to Brewner, saying,
"Close and bar the doors once we're all in."
"Crab Sandwich!" calls out Grin, and the group springs into action. Everyone with a light, ignites (or uncovers) it and they rush the doors in unison. Grin and Oliver take up the rear, as Grin drops oil behind them, and Oliver attempts to light it as they pass by. As soon as everyone is inside, Brewner closes the doors, and uses some rope and the crowbar to tie the doors closed. (Fortunately, they have open handles, so this can actually work.) As Brewner closes the doors, he thinks he sees a brief flash of light along the seam between the doors, but he isn't 100% sure with all of the other light present.
As Brewner and Oliver are busy closing and barring the doors (Brewner because he has the crowbar and Oliver because he was last in), everyone else sees that hey are in a 10 foot square passage that opens into a larger chamber. A rush of cool moist air washes over you along with the smells of water and filth as well as the sounds of something stirring. Moving through the square passage you quickly reach the larger area to reveal a cavernous room. The floors and walls show signs of skilled work but also massive cracks and broken and fallen stone. As the light spills into the chamber you see several crude cages that are empty. The room is at least 100' long and 60' wide and over 30' tall but large sections of the ceiling have collapsed and sections of wall have fallen in, Besides the empty large cages, there is a variety of small animals, goats, dogs, cats, sheep, chickens, all stuffed in cramped cages built from what looks like scraps of furniture, household goods, and mud. Scattered around the room are scraps of what look to be tools, scrolls, a few coin, clay tablets, and bones. Multiple identical hallways at regular intervals leed away from the room. At one end of the room a dim blue glow can be seen beyond the light of the lanterns.
Next to the animal cages are two figures, both yelling and hissing at the sudden arrival of lots and lots of light. Both launch themselves at the group, screaming incoherently, though one seems injured and isn't as quick as the other.
OOC:
The requested actions are still all the same. I'm now launching into our scheduled combat session ...