Deeper Underdark

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Jun 21, 2024 2:22 pm
Felix, disheartened that his armor was already fading, really tried to make his next swing count.
OOC:
using his first action to Focus

Rolls

Sword attack with Focus - (3d6)

(456) = 15

Jun 21, 2024 2:34 pm
OOC:
Nice swing!

And don't be disheartened it faded already. Be encouraged that it did what it was supposed to, and saved you two hit points!
Jun 21, 2024 2:36 pm
OOC:
I'm not personally disheartened at all, I'm glad it did it's job! I was showing (trying to show) Felix's points of view, like it was gone so fast he barely had time to enjoy it.
Jun 21, 2024 2:43 pm
"Damn place, danger everywhere we go"

Brewer moves towards the nearest enemy and swings his Warhammer
OOC:
1-Move, 2-attack

Rolls

Attack - (3D6)

(361) = 10

Jun 21, 2024 2:57 pm
Pew pew! Grin yells, then fires two bolts at these naughty morlocks.
OOC:
Awww yeah, that’s a crit, baby!
Last edited June 21, 2024 2:58 pm

Rolls

Crossbow - (3d6)

(626) = 14

Crossbow - (3d6)

(645) = 15

Jun 21, 2024 3:06 pm
"Ack! There's a nasty thing there! Did you notice? It's onto you!"

Oliver moves onward and forcefully swings the bat at one of the morlocks engaged in melee, forsaking precision for strength.
OOC:
Move and attack with the bat using berserk trait.

Rolls

Bat Strike - berserk (2 dmg /w disadvantage) - (1d6)

(1) = 1

Jun 21, 2024 3:20 pm
OOC:
I believe I get to roll 2d6 to evade now, Agile Defense. Unfortunately it doesn't help.
After dodging the first attack, Ealdwig doesn't see the second one and he takes a blow. He winces at the pain but doesn't have time now to survey the damage. He leaps at the creature and brings down his sword.
Last edited June 21, 2024 3:23 pm

Rolls

Agile Defense (evade) - (2d6)

(13) = 4

Attack with sword - (3d6)

(124) = 7

Jun 21, 2024 5:54 pm
OOC:
Wow! That was fast! Rather than draw this out needlessly, I'll let you optimize a bit ...

And, yes, Ealdwig does get 2d6 for his Evade. Forgot about that Trait, but you caught it, so we're good!
Stee's hit knocks the morlock attacking Ealdwig down to its last thread, but Ealdwig misses, leaving it still standing for the moment.

Felix and Brewner's mighty blows do massive damage to the other morlock, reducing it from being undamaged to being on its last leg.

Grin fires his crossbow at the first one, killing it. Then, seeing it fall, is able to retarget the second one, and brings it down, too!

As quickly as it started, the battle is over. The caged animals were making a lot of noise during the fight, but as it ends, they quickly quiet down. The party stands still for a moment in the brief quiet to see if more are coming. Instead, they don't hear anything, leading them to believe they have at least a little while before more might come. Oddly, they hear nothing from the doors they barred.

Just so you don't have to scroll back, here is the description of the large cavern ...
Quote:
[The little corridor] opens into a larger chamber. A rush of cool moist air washes over you along with the smells of water and filth as well as the sounds of something stirring. Moving through the square passage you quickly reach the larger area to reveal a cavernous room. The floors and walls show signs of skilled work but also massive cracks and broken and fallen stone. As the light spills into the chamber you see several crude cages that are empty. The room is at least 100' long and 60' wide and over 30' tall but large sections of the ceiling have collapsed and sections of wall have fallen in, Besides the empty large cages, there is a variety of small animals, goats, dogs, cats, sheep, chickens, all stuffed in cramped cages built from what looks like scraps of furniture, household goods, and mud. Scattered around the room are scraps of what look to be tools, scrolls, a few coin, clay tablets, and bones. Multiple identical hallways at regular intervals lead away from the room. At one end of the room a dim blue glow can be seen beyond the light of the lanterns.
OOC:
What do you do now?
Jun 21, 2024 8:08 pm
This is as far as we got before. The empty cages were filled with people that we rescued before we were attacked. I wonder what that blue light is?

Do any of these tunnels that lead off look more used then others?
Jun 21, 2024 8:24 pm
Grin flourishes his cape, making it shiny, trying to get Stee’s attention. Hey Stee! Stee - did you see that? My shots? I shot both Morlocks. Pretty cool huh? Good shots, right? Grin is very eager to please Stee, someone he now thinks of as the expert archer.
Last edited June 21, 2024 8:25 pm
Jun 21, 2024 9:09 pm
Still tumbling from his failed heavy swing, Oliver gets back on his feet.

"And that will show you, Morlocks!"

"Oh, did you say blue light? Huh, I wonder what that is..."

Oliver lights up his torch and examines one of the downed morlocks.
Jun 21, 2024 10:05 pm
Wow, that was excellent work with the crossbow Grin. I have seen none finer. Very good form.Stee smiles to himself and thinks he is an excitable little fellow.
Jun 21, 2024 10:59 pm
Beaming with pride, Grin’s smile broadens across his face. He looks to Ealdwig and winks. Then he notices the animals in the cages. Ignoring the tools, coins, scrolls, etc., he examines the cages. These poor creatures! We’ve got to do something for them!

Noticing a goat, he gets very upset. Ah! What?! Huh?! Goats?! Locked in a cave?! Why, these are the best cave companions of all! They’re smart, careful, courageous, they’ll lead you straight to food! Grin starts trying to open the goat cage. He intends to take one or all with them.
Jun 21, 2024 11:06 pm
As you quickly look around, you see that the other tunnels are of varying lengths, but are all somewhat short. Each ends in a pair of doors similar to the ones the group came through. Following toward the blue light leads you to a nook in the wall. Inside the nook you see six perfectly round indentations carved into the stone. They are perfect half-spheres carved out of the stone. These indentations are arranged in a perfect triangle, with one sitting above two, which in turn sit above the last three. There is a blue light emanating from lower left circle, the left side circle, and the top circle. The circles in the middle, right side, bottom, and lower right are not lit. Each of the circles is approximately a full inch (2.5 cm) in diameter and are twice that distance from their nearest neighbors. Immediately below the six circles is a carved groove about seven inches (17.5 cm) in length and an inch tall. The groove is very smooth with a circular back and rounded edges. (It's like a half-cylinder carved from the wall.) The groove is not glowing.
OOC:
So, is anyone going to check out the stuff, try any of the doors, or play with the circles and groove.
Jun 21, 2024 11:29 pm
OOC:
priorities, GM - there are goats that need saving :-)
Jun 21, 2024 11:53 pm
Ealdwig looks around the room and examines the bodies. Anything worth taking? He picks up the coins absently while looking around.
Jun 22, 2024 12:17 am
We should search this room and these bodies very well for goodies. Maybe things that might go in the holes of the triangle doo hickey.
Jun 22, 2024 12:43 am
Felix stows his sword on his back again, and wanders the room.

Shouldn’t we release these animals? I feel terrible leaving them trapped like that.

He picked up one of the clay tablets, attempting to decipher what they were, or if they had anything engraved in it’s surface.
OOC:
Im not clear on how my healing works. Out of combat can I just enact that shaman boon?
Jun 22, 2024 1:18 am
OOC:
How many sets of doors are there? Maybe through each door there is a piece for the triangle thing. Can we see a difference between the ones that are lit and the ones that aren't besides the light?
Jun 22, 2024 1:45 am
Brewner goes to investigate the door they just entered which is barred, does he see signs of the strange light? Does he hears some Morlock activity on the other side?
OOC:
Eavesdropper's Medallion
While wearing this medailion you have advantage on hearing tests and can hear through barriers you are next to.

Rolls

Listen test with Eavesdropper's Medallion - (3d6)

(125) = 8

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