Deeper Underdark

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Jul 5, 2024 12:13 pm
OOC:
sounds good boss!
Bunt says:
Oliver pets Havok happily, and offers the goat some of the shiny lichen that he retrieved previously.

"This is an okay food for goats, right?"

While petting the goat distractedly, Oliver listens to Brewner's request, and stands up suddenly as an idea pops into his mind, startling the goat.
Grin watches as Havoc eats up the lichen, then shrugs his shoulders as the goat tries to nibble on its lead rope next. Grin shoos her away from eating the rope.

At Oliver’s exclamation, the goat jumps and drags Grin a couple feet away by the rope he’s holding tightly.
Jul 5, 2024 3:07 pm
Ealdwig quietly takes in the chaos and laughs. Thinking to himself, Wreak Havoc,[/b] Ealdwig shakes his head and giggles. [i]It's even a perfect name for this group.

You know Grin, maybe you can get Havoc to let you ride him. It'll be cool to ride him, er, her, um, into battle. I can picture it now, Grin riding to save the day on his trusty steed.
Jul 5, 2024 4:24 pm
OOC:
Battle Goat!
Jul 5, 2024 5:14 pm
OOC:
HI HO Havoc away
Jul 5, 2024 9:04 pm
OOC:
Gotta keep feeding it bioluminescent lichen to make the battle goat shine
Jul 5, 2024 10:44 pm
Grin looks from Ealdwig to Havoc. He checks the goat. Yup! Definitely a she! Hmmm… Havoc as a battle steed? I guess it could work. She’d need a lot of food… but I bet she’d have a pretty mean headbutt.
OOC:
Mechanically that sounds like a trait. I’d have to reevaluate my trait choices coming up. I have the next one picked out.
Last edited July 5, 2024 11:02 pm
Jul 5, 2024 11:17 pm
OOC:
Is riding a battle goat a trait? Sounds very specialized.
Jul 5, 2024 11:55 pm
Also leaning in to give the Goats head a scratch Felix says

I'm pretty sure goats eat anything - short of ironworks.

I guess we're a circus now.

Need help barricading any doors - those Morlocks might break through and maybe bring others with them.
Jul 6, 2024 12:10 am
Grin will help Felix barricade, then will suggest they open doors (or the Stee-door) and go out with the animals. He’s starting to get antsy, and hungry.

Well, ready to go?
Jul 6, 2024 12:27 am
Oliver points at the magical rod he used to block the door.

"Well, I guess an immovable rod should suffice to barricade the door. Now, if THAT is not enough, we were doomed anyway, so there's no need to worry."
Jul 6, 2024 2:49 am
OOC:
Ok, at the risk of completely tipping my hand, let me mention a couple things to help you think things through ...

- There are TWO cleared out, well-used paths, not just the one you came through.

- After coming through the "Stee-door" and closing it, three of the circles were lit. It is logical to assume that if you want the get back to the lake, you want those three circles to be lit.

- It is the case that the same door goes to both the underground lake and to where Stee originally came from. He is correct about that.

- Stee saw the doors activate before going through them and ending up by the lake. So there was very much likely only time for one activation between the doors closing on him and the reactivation. That should give you the number of lit circles to look for to get back to where Stee came from (if you wanna send any animals back there).

- There is no guarantee that the morlocks originated from the "Stee-door". Do remember that there is a second well-used door passage.

Finally, how this all works had a bit of an evolution to it, so the whole backstory isn't perfectly consistent. However everything since the group entered has been.
Jul 6, 2024 12:38 pm
So Stee has been putting Wreak through a series of training commands has an idea. We haven't swiped right to left on the slot to start. It has always been left to right. Stee walks up to the gizmo and swipes right to left.
Jul 6, 2024 4:02 pm
OOC:
There is a blue light emanating from the bottom left circle, the left side circle, and the top circle. The circles in the middle, right side, bottom, and bottom right are not lit. - This is the combination when we first enter the room, meaning door #8 leads to the lake and the Morlocks
"Stee and Yoci, do you remember the circles that were lit when you first entered the room?" Brewner ask while rubbing his chin with a thoughtful expression
Jul 6, 2024 9:04 pm
OOC:
ahhh, good thinking! I think since there are so many of us, paying attention to all the details has been a bit difficult for me. But that’s just me. And Grin - we are alike in that.
Jul 6, 2024 9:12 pm
Replying to Brewner.I never saw these lights when I first came here. We were rescuing villagers and merchants then were attacked by morlocks. I covered the group leaving and was shut in here. I forced my way back through the door and ended up at the underground lake. I don't know what happened to the area I originally came from went to. I have been trying to tell y'all that.
Jul 6, 2024 10:25 pm
OOC:
Let's go through a bit of a recap. I wouldn't necessarily do this if we were FtF, but since you could just read it all in this (as of now) 18 page thread, I thought I would just summarize so no one has to do that.

When you found the panel the first time, there were three circles lit (the left side). Since the circles don't light up until activated, and stay lit after deactivation, it is most likely that is the configuration for getting to the lake from Doors #8. Likewise, there was no chance for multiple activations between Stee's entering the room (from the villagers) and his leaving the room (to the lake). It is likely, therefore, that Stee came through on the immediately previous activation (i.e. with two circles lit).

Once Grin activated it for the first time, while you were there, the fourth circle lit up. You didn't find anything special with fourth circle lit. You opened all of the doors, and closed all of the doors, thereby forcing that activation to end. The doors that opened were shown on that little "map" with the different colors for the various doors. The five sets of doors that opened to something were only to caverns of various shapes and sizes that all appeared to be empty. (The other five opened to a blank wall.)

Stee activated it for the second time, which caused the fifth circle to light up. (The only circle not lit was the middle one on the right side.) Brewner specific chose to check Doors #9, which was a door that had opened to a blank wall on the previous activation. This time it opened up to a room (not a cavern) and is where you found Yoci. Because she was so worried, Brewner figured out how to deactivate the panel without opening and closing all of the doors. This means you know nothing about any of the doors other than #9 for this particular activation.

Now, Brewner wanted to activate the panel again, and said he did so. However, I asked if you wanted to barricade any doors first, so I am assuming that Brewner has not actually done the activation move yet. And before we could get back to Brewner activating the panel again, we got derailed with the animals. (Not a complaint. Just stating what happened.) Let me know when Brewner chooses to do the activation he wanted. Once that is done, I will tell you the six circle lights up, and you can have Yoci check on direction with her holy symbol.

Also, Stee does try to swipe right to left while the panel is NOT activated. It doesn't do anything. (It's like turning a light switch that is "off" to "off".) There is no sensation under the finger until it is on the left-most point, when the light appears under his finger. (When he then pulls his finger back, so as to not activate it before they want to.)

I hope this helps!
Jul 7, 2024 6:24 pm
OOC:
Thanks for the recap. Yes Brewner still didn't activate the doors. Brewner also asked Yoci if she noticed the lights when she was captured, trying to find the shortess path to her city
Jul 7, 2024 7:24 pm
OOC:
I'll redo this post in character later today, but to answer the question, Yoci never went through this room until you freed her. She was imprisoned through where the doors normally go.

(Which is theoretically one path to her city, but would require fighting your way out of a duergar stronghold. Which I assume you'd rather not do.)

EDIT: See below ...
Jul 7, 2024 9:19 pm
OOC:
Thanks for the recap! I needed that.

Yoci

daryen

Jul 8, 2024 3:16 am
Yoci
Yoci says, "I have never been in this cavern before you brought me here. The door you came through normally goes to the main corridor of the duergar prison area." She chuckles a moment and says, "I suppose that is one path back, but I can't recommend it. That would be a very hard path out, and I am not even sure of the path since I was unconscious for most of it."
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