OOC:
Let's go through a bit of a recap. I wouldn't necessarily do this if we were FtF, but since you could just read it all in this (as of now) 18 page thread, I thought I would just summarize so no one has to do that.
When you found the panel the first time, there were three circles lit (the left side). Since the circles don't light up until activated, and stay lit after deactivation, it is most likely that is the configuration for getting to the lake from Doors #8. Likewise, there was no chance for multiple activations between Stee's entering the room (from the villagers) and his leaving the room (to the lake). It is likely, therefore, that Stee came through on the immediately previous activation (i.e. with two circles lit).
Once Grin activated it for the first time, while you were there, the fourth circle lit up. You didn't find anything special with fourth circle lit. You opened all of the doors, and closed all of the doors, thereby forcing that activation to end. The doors that opened were shown on that little "map" with the different colors for the various doors. The five sets of doors that opened to something were only to caverns of various shapes and sizes that all appeared to be empty. (The other five opened to a blank wall.)
Stee activated it for the second time, which caused the fifth circle to light up. (The only circle not lit was the middle one on the right side.) Brewner specific chose to check Doors #9, which was a door that had opened to a blank wall on the previous activation. This time it opened up to a room (not a cavern) and is where you found Yoci. Because she was so worried, Brewner figured out how to deactivate the panel without opening and closing all of the doors. This means you know nothing about any of the doors other than #9 for this particular activation.
Now, Brewner wanted to activate the panel again, and said he did so. However, I asked if you wanted to barricade any doors first, so I am assuming that Brewner has not actually done the activation move yet. And before we could get back to Brewner activating the panel again, we got derailed with the animals. (Not a complaint. Just stating what happened.) Let me know when Brewner chooses to do the activation he wanted. Once that is done, I will tell you the six circle lights up, and you can have Yoci check on direction with her holy symbol.
Also, Stee does try to swipe right to left while the panel is NOT activated. It doesn't do anything. (It's like turning a light switch that is "off" to "off".) There is no sensation under the finger until it is on the left-most point, when the light appears under his finger. (When he then pulls his finger back, so as to not activate it before they want to.)
I hope this helps!